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Interactive Eye Aberration Correction
 for Holographic Near-Eye Display Kenta Yamamoto1, Ippei Suzuki1, Kosaku Namikawa1, Kaisei Sato1, Yoichi Ochiai1,2 1University of Tsukuba, Digital Nature Group 2Pixie Dust Technologies, Inc.

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2 Overview of This Work Before Aberration Correction Aberration Correction using User Interface After Aberration Correction

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Introduction

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4 Distorted Image by Wave Aberration with Wave Aberration Clear Image Distorted Image Problems of Near-Eye Displays: Image Distortion, Focus Cues, 3D Image, Parallax, Occlusion, ... etc.

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5 Cause of Wave Aberration Optical Hardware Human Eye This study

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6 Previous Work [Maimone et al. 2017] [Takaki et al. 2018] [Kim et al. 2019, 2020] [Ours. 2021] No GUI with GUI

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7 Previous Work [Maimone et al. 2017] [Takaki et al. 2018] [Kim et al. 2019, 2020] [Ours. 2021] No GUI with GUI

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8 Previous Work [Maimone et al. 2017] [Takaki et al. 2018] [Kim et al. 2019, 2020] [Ours. 2021] No GUI with GUI

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9 Previous Work [Maimone et al. 2017] [Takaki et al. 2018] [Kim et al. 2019, 2020] [Ours. 2021] No GUI with GUI

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Proposed Method

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11 Optical Design of Our Holographic Near-Eye Display Eyepiece is widening viewing angle

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12 Optical Design of Our Holographic Near-Eye Display Ureal is propagated from SLM

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13 Optical Design of Our Holographic Near-Eye Display Uobject plane propagates to SLM

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14 Aberration Correction Formulation Eye Aberration Opposite Aberration Calculate Opposite Aberration

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15 Aberration Correction Formulation π‘’π‘ π‘™π‘š = π‘ƒπ‘Ÿπ‘œπ‘π‘Ž (π‘’π‘œπ‘π‘—π‘’π‘π‘‘ ) βˆ— 𝑑(π‘₯,𝑦) βˆ— Pπ‘Ÿπ‘’π‘£ (π‘₯,𝑦) propagation from uobject to uslm lens phase distribution general pupil function with opposite aberration

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16 Aberration Correction Simulation 7FSUJDBM"TUJHNBUJTN XJUI$PNQFOTBUJPO 0CMJRVF"TUJHNBUJTN XJUIPVU$PNQFOTBUJPO 0CMJRVF"TUJHNBUJTN XJUI$PNQFOTBUJPO 7FSUJDBM"TUJHNBUJTN XJUI$PNQFOTBUJPO 0CMJRVF"TUJHNBUJTN XJUIPVU$PNQFOTBUJPO 0CMJRVF"TUJHNBUJTN XJUI$PNQFOTBUJPO uslm ureal uretina Aberration Correction Distorted Corrected Opposite Distortion

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17 Optical Setup & Schematic Diagram AL: Aberration reproduction Lens

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18 Display Result

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User Interface & User Study

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20 User Interface for Aberration Correction Oblique Astigmatism Hyperopia or Myopia Vertical or Horizontal Astigmatism Detail of User Interface User Interface with Optical Setup

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21 Workflow of Aberration Correction B "EKVTUJOH1BSBNFUFST 1IBTF *OUFSGBDF %JTQMBZ3FTVMUT C $IFDLJOH*NBHF *OUFSGBDF Checking Displayed Image B "EKVTUJOH1BSBNFUFST 1IBTF *OUFSGBDF %JTQMBZ3FTVMUT C $IFDLJOH*NBHF

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22 Workflow of Aberration Correction B "EKVTUJOH1BSBNFUFST 1IBTF *OUFSGBDF %JTQMBZ3FTVMUT C $IFDLJOH*NBHF *OUFSGBDF B "EKVTUJOH1BSBNFUFST 1IBTF *OUFSGBDF %JTQMBZ3FTVMUT C $IFDLJOH*NBHF *OUFSGBDF B "EKVTUJOH1BSBNFUFST 1IBTF *OUFSGBDF %JTQMBZ3FTVMUT C $IFDLJOH*NBHF Adjusting Parameters for Aberration Correction

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23 Workflow of Aberration Correction B "EKVTUJOH1BSBNFUFST 1IBTF *OUFSGBDF %JTQMBZ3FTVMUT C $IFDLJOH*NBHF *OUFSGBDF B "EKVTUJOH1BSBNFUFST 1IBTF *OUFSGBDF %JTQMBZ3FTVMUT C $IFDLJOH*NBHF Checking Displayed Image

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24 Workflow of Aberration Correction B "EKVTUJOH1BSBNFUFST 1IBTF *OUFSGBDF %JTQMBZ3FTVMUT C $IFDLJOH*NBHF *OUFSGBDF B "EKVTUJOH1BSBNFUFST 1IBTF *OUFSGBDF %JTQMBZ3FTVMUT C $IFDLJOH*NBHF *OUFSGBDF B "EKVTUJOH1BSBNFUFST 1IBTF *OUFSGBDF %JTQMBZ3FTVMUT C $IFDLJOH*NBHF Adjusting Parameters for Aberration Correction

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25 Workflow of Aberration Correction B "EKVTUJOH1BSBNFUFST 1IBTF *OUFSGBDF %JTQMBZ3FTVMUT C $IFDLJOH*NBHF *OUFSGBDF Until the user can get clear image, the user repeats this cycle.

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26 User Experiment Minimum identifiable gap size is measured before and after the aberration correction. 18 people participate this user experiment. Gap size

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27 Result of User Experiment Condition 1 Condition 2 Condition 3 Condition 4 Not Improved Improved Improved Improved

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28 Summary of Contributions Aberration Correctable Holographic Near-Eye Display User Interface for Aberration Correction Adjustment User Study

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Interactive Eye Aberration Correction
 for Holographic Near-Eye Display Kenta Yamamoto1, Ippei Suzuki1, Kosaku Namikawa1, Kaisei Sato1, Yoichi Ochiai1,2 1University of Tsukuba, Digital Nature Group 2Pixie Dust Technologies, Inc.