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CHANGING THE GAME AN INTRODUCTION TO USING AND DESIGNING GAMIFICATION Dr Zac Fitz-Walter | @zefcan | [email protected] | www.gamificationgeek.com

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Gamification Geek http://gamificationgeek.com/console Dr Zac Fitz-Walter | @zefcan | [email protected] | www.gamificationgeek.com

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EAT MORE PIXELS http://eatmorepixels.com.au Dr Zac Fitz-Walter | @zefcan | [email protected] | www.gamificationgeek.com

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Odenplan, Stockholm, Sweden http://www.thefuntheory.com/piano-staircase

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The power of play

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Gamification

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1What is gamification?

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Gamification is a special word.

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trends.google.com 2009 2011 2013 2015 Web search interest in gamification

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To do list Exercise tracker Social network

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To do list Exercise tracker Social network

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Examples

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Fitness Fitbit

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Fitness Fitbit

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Code School

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Duolingo

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Headspace

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Fitness Zombies, Run!

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!

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Productivity Email Game

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Productivity Email Game

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Real Estate Interact CE

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Lots of examples

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“The addition of game elements to non-game activities” (Deterding, S., Dixon, D., Khaled, R., & Nacke, L., 2011)

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But why would we want to do this?

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Games are incredibly engaging

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The average gamer?

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Video games have become mainstream.

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68% of Australians play video games. IGEA, 2016

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98% of homes with children have computer games. IGEA, 2016

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The average age of players is 33. (And 39% of those aged 65 and over play video games). IGEA, 2016

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53% male 47% female IGEA, 2016

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We spend a lot of time playing games.

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Australians spend on average 88 minutes a day playing games. IGEA, 2016

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50 bi!ion hours of game time (WSJ, 2012) https://www.wsj.com/articles/SB10001424052970203458604577263273943183932

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If games are so engaging...

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…we can use this kind of thinking to make other things more engaging!

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2 The current state of gamification

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Gamification is an established industry

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(Markets and Markets, 2016) “Gamification market to grow from $1.65 Bi!ion in 2015 to $11.10 Bi!ion by 2020” http://www.marketsandmarkets.com/Market-Reports/gamification-market-991.html

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A gamification ‘blueprint’ sti! exists

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•Points •Badges •Leaderboards •Levels

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•Points •Badges •Leaderboards •Levels = Rewards }

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Behaviour + Rewards = Fun!

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progresswars.com

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Extrinsic Motivation

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Games are intrinsica!y motivating

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Self-Determination Theory http://www.selfdeterminationtheory.org/theory/ Driven by a need to grow and gain fulfilment

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Autonomy Competence Relatedness

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Flow Theory

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A clear goal Clear progress Clear feedback Cha!enge and ski!

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One size doesn’t fit a!

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♦ ♣ ♥ ♠ ACTING PLAYERS INTERACTING WORLD Bartle, R. (1996) Hearts, Clubs, Diamonds, Spades: Players Who suit MUDs. Killers Achievers Explorers Socialisers Bartle’s Taxonomy of Player Types

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3 Changing the game

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Where does gamification fit within UX?

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1. Make our systems more engaging 2. Build systems for behaviour change

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1. Make our systems more engaging 2. Build systems for behaviour change

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Good usability and engagement is a necessary condition for survival

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Usability

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Adapted from http://www.nngroup.com/articles/usability-101-introduction-to-usability/ People will leave if… 1. Your design is difficult to use 2. If it is unclear what it offers 3. If it’s easy to get lost

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ϛ( °-°ϛ҂ ʾʒʾ http://knowyourmeme.com/memes/flipping-tables-(˽°□°҂˽︵ ˍʓˍ)

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(˽°□°҂˽Ɨ ˍʓˍ) http://knowyourmeme.com/memes/flipping-tables-(˽°□°҂˽︵ ˍʓˍ)

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Interaction Design: Beyond Human-Computer Interaction. Preece, Sharp, & Rogers, 2011

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Interaction Design: Beyond Human-Computer Interaction. Preece, Sharp, & Rogers, 2011 wip

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Download the app Sign up for an account Use at least once Re-engage with it Form a community Contribute to the app Motivation Goals

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Inspired: Joshua Porter Gamification Increases motivation Motivation Friction Good Usability Removes friction

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Motivational elements • A clear goal • Clear progress • Clear Feedback • Challenge and skill • Autonomy • Competence • Relatedness • Rewards Increase Motivation

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Clear goals, progress, and feedback. ? Encourage users to
 sign up or provide information.

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http://blog.linkedin.com/2008/10/09/a-cleaner-look/ Progress Clear goals Clear feedback Purpose Autonomy

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Relatedness, clear feedback ? Encourage users to support your app.

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Relatedness Clear feedback Overcast

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Relatedness

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Relatedness

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Goals, feedback, 
 rules and cha!enge. ? Keep users using it.

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1. Make our systems more engaging 2. Build systems for behaviour change

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Gamification Design Framework

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1. Identify 2. Validate 3. Design 4. Create 5. Measure

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Road Safety Learner Journey

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Sign in Password Username Start!

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Who is this? Zac Jimmy Tony Tyson I don’t know…

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Correct! It’s Zac. Continue Gamification consultant, speaker, app developer and Nintendo fanboy.

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Real trophy

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Existing tools

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Games and Gamification

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Open up kahoot.it now! :)

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Gamification Geek http://gamificationgeek.com/console Dr Zac Fitz-Walter | @zefcan | [email protected] | www.gamificationgeek.com