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First: Alternatives to consider
• QML ShaderEffect
Consider first, less flexible but easier to use
• QML Canvas / QQuickPaintedItem
Use when imperative painting is desired
• QQuickFramebufferObject
For standard OpenGL code, uses an FBO, preserves Z-order
• QQuickWindow::(before|after)Rendering
For standard OpenGL code, doesn't go through an FBO
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