Peter Gasston
@stopsatgreen
Innovation Lead at rehab
Slide 3
Slide 3 text
I’m going to talk
about four things:
The post-mobile
platform
The reasons
What’s missing
The role of the Web
Slide 4
Slide 4 text
The post-mobile platform
Slide 5
Slide 5 text
No content
Slide 6
Slide 6 text
No content
Slide 7
Slide 7 text
Gartner hype cycle 2017
Slide 8
Slide 8 text
Benedict Evans / a16z
Slide 9
Slide 9 text
XR will be the next platform.
Slide 10
Slide 10 text
Extended reality (XR) is a spectrum
REAL
DIGITAL
Reality
Virtual
Reality
Augmented
Reality
Mixed
Reality
Slide 11
Slide 11 text
The reasons
Slide 12
Slide 12 text
Why XR is the
next platform:
Because we’re
told so
Because of
human nature
Because we have
the foundation
Slide 13
Slide 13 text
Because we’re told so
Slide 14
Slide 14 text
One day, we believe this
kind of immersive,
augmented reality will
become part of daily life
for billions of people.”
—Mark Zuckerberg
“
Slide 15
Slide 15 text
I regard [AR] as a big idea,
like the smartphone.”
—Tim Cook
“
Slide 16
Slide 16 text
Some of Apple’s
moves in XR
2013: Buy
PrimeSense
2015: Buy Metaio
2016: Buy Flyby
2017: Buy VRVana
2017: Launch ARKit
Slide 17
Slide 17 text
No content
Slide 18
Slide 18 text
Because of human nature
Slide 19
Slide 19 text
XR meets two persistent
human desires: to know,
and to be tricked.
Slide 20
Slide 20 text
The desire to know
Slide 21
Slide 21 text
Knowledge is power.
Scientia potestas est.
Slide 22
Slide 22 text
Spoken language developed
so that we could pass on
knowledge; and written
language so that we could
record it.
Slide 23
Slide 23 text
No content
Slide 24
Slide 24 text
Answering questions you can’t articulate
“…
A cushion that’s orange
and brown and beige
with a pattern of thick
and thin bars and
squares.”
Slide 25
Slide 25 text
No content
Slide 26
Slide 26 text
The desire to be tricked
Slide 27
Slide 27 text
No content
Slide 28
Slide 28 text
No content
Slide 29
Slide 29 text
Perspectival representation
aimed to give viewers the
illusion that they had been
transported into geometrically
coherent and psychologically
convincing other worlds.”
— Margaret Wertheim
“
Slide 30
Slide 30 text
No content
Slide 31
Slide 31 text
No content
Slide 32
Slide 32 text
No content
Slide 33
Slide 33 text
No content
Slide 34
Slide 34 text
Because we have the foundation
Slide 35
Slide 35 text
No content
Slide 36
Slide 36 text
Mixed reality is
a display problem,
a sensor problem and
a decision problem.”
— Benedict Evans
“
Slide 37
Slide 37 text
The sensor
Slide 38
Slide 38 text
Top three most-photographed subjects
Source:
Creative Strategies, Inc Smartphone
Photography Survey. n=965.
Audience: Mainstream.
Slide 39
Slide 39 text
We’re going from
computers with cameras,
that take photos, to
computers with eyes,
that can see.”
— Benedict Evans
“
Slide 40
Slide 40 text
No content
Slide 41
Slide 41 text
Information I’d never
have had unless I’d asked
whoever I was with to
describe it to me. Having
the ability to do that
independently is really
quite remarkable.”
— Léonie Watson
“
Slide 42
Slide 42 text
Computer vision has
become commoditised in
a very short time.
Slide 43
Slide 43 text
Simultaneous Location And Mapping (SLAM)
Slide 44
Slide 44 text
The display
Slide 45
Slide 45 text
Video see-through (VST) Optical see-through (OST)
Slide 46
Slide 46 text
Phone-based AR is a
social impediment and
can be uncomfortable for
more than short bursts.
Slide 47
Slide 47 text
Having your hands free to
manipulate, hold, touch or
help while you’re taking a
snap… greatly increases
the sense of ‘place’ that
you get out of it.”
— Matthew Panzarino
“
Slide 48
Slide 48 text
Digital in physical spaces & remixing digital input
Slide 49
Slide 49 text
Digital things sharing space with physical things
Slide 50
Slide 50 text
The decision-maker
Slide 51
Slide 51 text
No content
Slide 52
Slide 52 text
In XR, what you don’t see
could be as important as
what you see.
Slide 53
Slide 53 text
No content
Slide 54
Slide 54 text
Google’s Knowledge
Graph aims to give you
an answer, not a page
of links.
Slide 55
Slide 55 text
“…
An intent represents a
mapping between what
a user says and what
action should be taken
by your software.”
Slide 56
Slide 56 text
What’s missing
Slide 57
Slide 57 text
Diverse voices
Slide 58
Slide 58 text
A platform that’s closely
integrated with the real
world should reflect real
world values—not just
those of Silicon Valley.
Slide 59
Slide 59 text
In the Renaissance, new concepts
of scientific thinking such as
perspective and space were
brought into the public sphere by
artists and philosophers.
Slide 60
Slide 60 text
A shared public space
Slide 61
Slide 61 text
AR has the ability to
re-enable scarcity. Many
AR experiences will be
tied to the location in
which you experience it.”
— Matt Miesniks
“
Slide 62
Slide 62 text
“…
The future of Nike and of
sneaker culture is to be
able to seamlessly blend
real-world charm with
digital world convenience.”
Slide 63
Slide 63 text
The biggest thing that’s
been missing for the
entire last decade was our
physical embodied space.”
— Anjney Midha
“
Slide 64
Slide 64 text
SLAM
Slide 65
Slide 65 text
The AR Cloud is a shared
[digital] memory of the
physical world. It’s the
single most important
software infrastructure in
computing.”
— Ori Inbar
“
Slide 66
Slide 66 text
Cloud Anchors + Shared AR (Apple)
Slide 67
Slide 67 text
How do we stop massive
platforms dominating the
AR Cloud in the same way
they dominate the Web?
Slide 68
Slide 68 text
Camera Positioning Standard (CPS), Fantasmo.io
Slide 69
Slide 69 text
The role of the Web
Slide 70
Slide 70 text
The Web has transformed
the world, but stands
aloof from it.”
— Mark Pesce
“
Slide 71
Slide 71 text
51.523155, -0.085156
35.0
false
//londonwebstandards.org
Mixed Reality Service
(MRS) adds a missing
metadata layer to the
real world, adding links
in space.
Slide 72
Slide 72 text
Hololens App Model
Slide 73
Slide 73 text
No content
Slide 74
Slide 74 text
No content
Slide 75
Slide 75 text
No content
Slide 76
Slide 76 text
Facebook 3D post
Slide 77
Slide 77 text
Article (Google prototype)
Slide 78
Slide 78 text
AR Quick Look in Safari 12
Slide 79
Slide 79 text
WebXR lets you create
VR/AR experiences that are
embedded in the web.
Slide 80
Slide 80 text
What the WebXR
Device API does
Discovers
compatible devices
Begins an XR
session
Runs a 60fps loop
github.com/immersive-web
Slide 81
Slide 81 text
How to experiment with XR on the Web now
AR.js, three.ar.js
WebXR XR on the Web
Slide 82
Slide 82 text
We have an opportunity to
more fundamentally
reconsider what we want
the Web to be.
Slide 83
Slide 83 text
The limitations are less
about technical constraints,
and more in our ability to
conceptualise, structure and
prioritise the aspects of the
world we want to build.”
— Keiichi Matsuda
“
Slide 84
Slide 84 text
A richer, more shareable Web
Slide 85
Slide 85 text
We expect Stories are on
track to overtake posts in
Feed as the most common
way that people share
across all social apps.”
— Mark Zuckerberg
“
Slide 86
Slide 86 text
The rise of Stories
Slide 87
Slide 87 text
Our current idea of what
qualifies as a site, and the
value (or lack thereof) that
this implies, may be
holding the web back.”
— Stephanie Rieger
“
Slide 88
Slide 88 text
Hopscotch (concept)—fluffy-shanks.glitch.me
Slide 89
Slide 89 text
There’s a disconnect
between the Web we
have — which is largely
text — and the Web we
need, which is richly
visualised.
“
Slide 90
Slide 90 text
Our world is not text, and
the Web, as it becomes
more a part of this world,
must become more like
the world.”
— Mark Pesce
“
Slide 91
Slide 91 text
“…
We use ‘X’ not as part of
an acronym but as an
algebraic variable to indicate
‘Your Reality Here’.”