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Game Design What Makes Games Fun and Addictive By Jonas Lekevicius

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What is a game?

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a task

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Skill

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Luck

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Speed

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Logic

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Creativity

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Strategy

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Skill

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Luck

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Speed

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Logic

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Creativity

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Strategy

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Nothing

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Balance

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Game theory

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Obvious things Part 1

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No game can be played without the interaction of the player. Rule #1:

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Things that cannot be skipped. Mistake

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Treating game as movie. Mistake

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The outcome of a game has to be uncertain. Rule #2:

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It can be really easy.

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It can be really hard.

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Making it stupidly long does not make it difficult. Mistake

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Not too easy, Not too difficult. Rule #3:

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Allow to choose difficulty. Solution #1:

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Make game progressively more difficult. Solution #2:

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Revisit previous levels with new challenges. Solution #3:

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Rules Part 2

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Rules of the game define the possible actions of the players. Rule #4:

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Actions player can do

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Game controls

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Rules are unambiguous, intelligible and apply for all players. Rule #5:

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Simple

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Unambiguous

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same for all players

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Players require a clear goal. Rule #6:

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Game should be playable without having to read the manual. Rule #7:

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Understand The learning process Rule #8:

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Player tries out what he can find.

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Player observes how his action change game’s world.

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Player then learns fundamental patterns.

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Visual and Psychological Design Part 3

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Computer games simulate or change the real world. Rule #9:

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The game theme has an impact on the game’s appeal. Rule #10:

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Conflict and competition are essential for the player’s motivation. Rule #11:

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Achievements are also very motivational. Rule #12:

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more abstract the character, more players will identify with it. Rule #13:

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The controls of a game character can be direct or indirect. Rule #14:

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selection between different characters allow strategy. Rule #14:

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Attachment

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Strategy

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Game over

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Angry birds Escapa! Lightbot Sims Civilization IV FarmVille Portal Coil You Have To Burn The Rope The Worlds Hardest Game WeeWar World of Goo Canabalt Braid VVVVVV MegaMan Counter- Strike Grand Theft Auto 4 World of Warcraft

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@flixic