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Wayfinding for the Mobile Web 2015 IASummit #ias15 #wayfinding Dennis Kardys @dkardys

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A story about wayfinding

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this is the real world we design for…

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When wayfinding goes awry 1. You blame yourself 2. You feel anxious, frustrated 3. You resent the system

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even the possibility of becoming lost is enough to trigger anxiety.

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61% of mobile users said they’d quickly move onto another site if they didn’t find what they’re looking for right away. https://www.thinkwithgoogle.com/research-studies/what-users-want-most-from- mobile-sites-today.html

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800x600 1024x768 1280x960

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SCREEN SIZE CONTENT

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The Responsive Conundrum we want simple mobile interfaces...

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The Responsive Conundrum we design really complicated sites.

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192 clickable elements 4.7”

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You can do it!

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…but should you?

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“Most designers approach solutions to signing and wayfinding through the door of visual composition rather than information” -Boyd Morrison

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the cognitive and perceptual tools we use to navigate through physical space also help us navigate virtual space.

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1. wayfinding basics 2. concepts in action 3. mobile UI

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Wayfinding Basics “all the ways people and animals orient themselves in physical space and navigate from place to place.”

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Where am I? How did I get here? Is my destination nearby? Where do I go from here?

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Information Processing Survey environmental for cues & options Decision Making Come up with a plan (satisfice) Decision Executing Transform intention to behavior

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We only see glimpses of the whole, each window a new vantage point.

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( Memories ) ( Past Experiences )

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cognitive maps reflect our understanding of our surroundings, and enable route planning

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Concepts in Action Circulation Systems Landmarks Edges Signs

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Circulation Systems and Paths enable people to move through cities

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Paths should be visibly exposed and identifiable

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Through paths, people should be able to discern the system.

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Hierarchical Structure

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Nested Doll funnels user toward content, along a linear path

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Hub and Spoke A central anchor screen, that directs you to independent site sections

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Bento Box A dashboard that pulls in multiple sets of data or content

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Filtered View good for browsing a single data set from different views

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2. Landmarks memorable visual cues within a space (or interface) that helps users orient themselves. Creative Commons: https://flic.kr/p/aCoFo5

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© Creative Commons Landmarks can give a 
 space identity


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Landmarks can also act as route markers.

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Global Unique, globally accessible elements EXAMPLES Logo Menu icon Breadcrumbs Footer links Local Page or flow-specific memorable modules EXAMPLES Section banner Slideshow Calendar Widget Call to action

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for the sake of
 multiscreen behavior design for continuity

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“…as long as you don’t mess
 with the quicklinks.” —a client word of warning More familiar users rely more heavily on landmarks.

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3. Edges and Regions

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Recognizable with Clearly defined target areas Register Now Register Now Register Now

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Use touch friendly tap targets, surrounded by inactive buffers. Register Now Registe MINIMUM TARGET SIZE 8-9MM 9mm 9mm

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CC License https://flic.kr/p/3FugBN davidbenito Signs: Text & Symbols

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CC License https://flic.kr/p/b2HhCk SpirosK Photography Donate Now! Apply Now!

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“information at the wrong place, is as good as no information at all” -Arthur & Passini, Wayfinding Design

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Environmental Perception is based on scanning and glancing

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Glare and Contrast 2.0/W3C Minium Color Contrast Guidelines for Mobile Small text: 4.5:1 Large text: 3:1 http://www.w3.org/TR/mobile-accessibility-mapping/

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ICONS VS. TEXT!

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Icons can be ambiguous and have dual or different meanings across sites and platforms

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source: http://www.uie.com/brainsparks/2009/06/28/old-news-about-icons/ “The speed at which the average user can deduce an icon’s function from the image is directly proportional to the speed at which the design team can agree on what the ideal image for that function should be.”

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1. Text + image works best 2. Text only 3. Image only source: http://www.uie.com/brainsparks/2009/06/28/old-news-about-icons/ Text or image?

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Grids vs. Lists graphic grids help with visual differentiation and detail vs. lists for efficiently surveying easy to distinguish options. image source : http://www.nngroup.com/articles/image-vs-list-mobile-navigation/

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Menu

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Hamburgers!

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• 146 things clickable elements. • Lots of people’s faces. • 116 requests, 1.2mb, 29.926s

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Simplify: Organize Reduce Optimize Photo by @lapideo CC license https://flic.kr/p/9egBCu

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Organize (SLIP) Sort Label Integrate Prioritize

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Alabama Campus Arizona Campus Atlanta Campus Bay Area Campus Chicago Campus Colorado Campus Kansas Campus Miami Campus Northwest California Pasadena Campus Sacramento Campus

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Bay Area Campus Northwest California Pasadena Campus Sacramento Campus Chicago Campus Colorado Campus Kansas Campus Tulsa Campus Atlanta Campus Alabama Campus Miami Campus Sort Groupings of 3 or 4 items can be better read in single glances. Flush left alignment for lists is easier to scan than center or right aligned.

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West Coast Bay Area
 Northwest California Pasadena Campus Sacramento Campus Midwest Chicago Campus Colorado Campus Kansas Campus Tulsa Campus Southeast Atlanta Campus Alabama Campus Miami Campus Label Labels add context to the packet of information. Also helps for assessing relevance.

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West Coast Campuses Bay Area 
 Northwest California Pasadena Sacramento Midwest Campuses Chicago Colorado Kansas Tulsa Southeast Campuses Atlanta Alabama Miami Integrate Additional information in the titles may seem redundant on larger screens, but can introduce clarity and reduce the need to rely on memory in small viewports.

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Main Campus Location Bay Area 
 Northwest California Pasadena Sacramento Midwest Campuses Chicago Colorado Kansas Tulsa Southeast Campuses Atlanta Alabama Miami Prioritize Establishing visual hierarchy helps draw attention and focus to the most salacious information.

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Reduce (shrink, hide, embody)

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Shrink: Remove Unnecessary UI

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Tap to Reveal (Hidden) • Minimal UI Saves space • Trigger words hidden

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Off-Canvas (Hidden) • Minimal UI Saves space • Trigger words hidden • When used in conjunction with multi-level off-canvas, can result in confusion between link area and reveal more trigger.

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Multi-toggle (Visible) • Top level trigger words visible • Can create result in confusion between what is the active link area, vs. what is the toggle trigger.

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Skip to Bottom (Visible) • Top level trigger words visible • Easy to access from top of page • Doesn’t leave the user at a dead end (or require them to swipe back up) when they reach the end of the page

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Visible: Fixed/Sticky Navigation • Takes up a perpetual amount of screen space • Can obstruct too much of the screen in landscape orientation • Fixed positioning has less the stellar support

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EMBODY: Content as Interface GUI NUI

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Without indirect manipulation we must be more cognizant of reach and proximity of interface controls. NUI

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Optimize Performance “savings in time feels like simplicity”

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in summary…

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Remember that people are fallible, so don’t let visual composition trump information…provide them with clear orientation cues so they can make sense of the system, maybe by progressively revealing navigation and keeping your paths visible…or by creating continuity across screens and devices, and clearly defining screen regions and tap targets; also focus on legibility and always simplify (sensibly).

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Thanks! Dennis Kardys
 Design Director | WSOL dkardys@wsol.com mobile-web-triage.com robotregime.com @dkardys #ias15 #wayfinding