QUICK & DIRTY
PROTOTYPING
FAST AND EFFECTIVE WAY TO
GAIN VALUABLE USER INSIGHTS
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WHO IS THIS GUY?
Lee Jun Lin
Co-founder, Designer at Minitheory
[email protected]
@leejunlin
WE CRAFT KICKASS EXPERIENCES
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WHAT IS HE DOING HERE?
§ How we work
§ How you can apply some of the techniques
we use
§ Nothing revolutionary
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LET'S SAY...
§ You've done your initial customer development
and idea validations
§ You've narrowed down the features in your MVP
§ You've decided on what new feature(s)
to introduce in your product or
service
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AWESOME! TIME TO BUILD!
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BUT HOLD ON A SEC...
Design and development costs time and money,
the two things most startups/entrepreneurs are
really short on...
Heck! Even big companies have limited budgets
sometimes!
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SO...
How do we further test our assumptions?
BECAUSE…
the sooner we find out which features are worth
investing in, the sooner we can focus limited
resources on the best solutions to our business
problems
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ENTER THE PROTOTYPE
Quick and easy way to get
something tangible into the
hands of your users/customers
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ALL PART OF THE CYCLE
Prototype!
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and
many
more...
THERE IS AN ABUNDANCE
OF TOOLS
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YOU WANT TO MAKE YOUR
IDEAS REAL… REALLY FAST!
And the fastest tools:
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GETS MESSY REAL FAST!
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COMPLEMENTARY TOOLS
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TEMPLATES!
http://bit.ly/smtemplates
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DEMO TIME!
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PUT IT IN THE HANDS OF YOUR
USERS!
§ Best results come from testing no more than 5
users and running as many small tests as you can
afford
§ Testing with 5 users finds 80% of the usability
problems
- Jakob Neilsen
http://www.nngroup.com/articles/why-you-only-need-to-test-
with-5-users/
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KEEP IN MIND WHAT YOU ARE
TRYING TO LEARN WITH YOUR
PROTOTYPE
§ Is there a need for the solution I'm designing?
§ Is there value in the solution and features I'm
offering?
§ Is my solution usable?
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THERE IS NO RIGHT OR WRONG
METHOD
DEFINE:
§ What you are trying to learn
§ What are the main signals you need from your
users/customers to validate your hypothesis?
§ Are there any other signals you can test for?
§ What's the fastest way for you to find this
information?
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THERE IS NO RIGHT OR WRONG
METHOD
§ Use your prototype as a tool to complement
your customer development & research
§ See if you can gain new insights from feedback
and interactions