refers the to asset workflow you create
for your project. This could be as
simple as copying files over by hand
into your game’s media folder or
writing more complex automation
scripts to generate the art for you.
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is a single bitmap image that is drawn to
the display; in this case our Canvas
Element. To help organize them better,
sprites are grouped together into a single
image called a sprite sheet.
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http://www.aseprite.org/
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is a large image containing a
collection of sub-images, or
"atlas" which contains many
smaller sub-images. This is
used primarily in 3d for
textures but is very useful for
2d games as well.
Atlases can consist of
uniformly-sized sub-textures,
or they can consist of
textures of varying sizes
(usually restricted to powers
of two).
*Illustration from http://www.grimrock.net/modding/creating-custom-assets/
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http://renderhjs.net/shoebox/
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• Create Texture Atlas with data file
• Extract Sprites
• Custom atlas data templates (can create xml, json, text, etc)
• Create bitmap fonts
• Cross platform
• Works with Cocos2d, Unity3d, HTML5 and more.