Slide 1

Slide 1 text

DESIGN SPRINTS: A NON-GOOGLE APPROACH JUNE 14, 2017 C. TODD LOMBARDO CHIEF DESIGN STRATEGIST, FRESH TILLED SOIL @IAMCTODD — CTODD@FRESHTILLEDSOIL.COM

Slide 2

Slide 2 text

Not this one. This one.

Slide 3

Slide 3 text

Not this one. This one.

Slide 4

Slide 4 text

EVERYONE HAS A PROCESS C. TODD LOMBARDO — @IAMCTODD

Slide 5

Slide 5 text

No content

Slide 6

Slide 6 text

IDEO XPLANE CHESKIN BITOMI COOPER FROG FITCH MELVILLE IDEO ED Discovery Interpretation Ideation Experimentation Evolution STANFORD Empathize Define Ideate Prototype Test Prepare Form Harden Fire & Glaze

Slide 7

Slide 7 text

Source: gv.com; thoughtbot.com; smashngmagazine.com

Slide 8

Slide 8 text

Empathize Define Prototype Test Ideate Discovery Interpretation Experimentation Evolution Ideation Source: gv.com; thoughtbot.com; smashngmagazine.com

Slide 9

Slide 9 text

Source: IBM

Slide 10

Slide 10 text

Source: Design Council UK

Slide 11

Slide 11 text

APPLIED DESIGN-THINKING C. TODD LOMBARDO — @IAMCTODD

Slide 12

Slide 12 text

No content

Slide 13

Slide 13 text

Source: google.com

Slide 14

Slide 14 text

Define Understand Build Test Ideate Understand Diverge Prototype Validate Decide 2013 Unpack Sketch Prototype Test Decide 2015 Understand Diverge Build Test Converge Empathize Define Prototype Test Ideate Map Sketch Build Test Decide 2016 Design Sprint Processes Understand Define Build Test Decide Diverge

Slide 15

Slide 15 text

Our Design Sprint Approach C. TODD LOMBARDO — @IAMCTODD

Slide 16

Slide 16 text

Our Design Sprint Approach UNDERSTAND C. TODD LOMBARDO — @IAMCTODD

Slide 17

Slide 17 text

Our Design Sprint Approach UNDERSTAND DIVERGE C. TODD LOMBARDO — @IAMCTODD

Slide 18

Slide 18 text

Our Design Sprint Approach UNDERSTAND DIVERGE CONVERGE 1º 2º 3º C. TODD LOMBARDO — @IAMCTODD

Slide 19

Slide 19 text

Our Design Sprint Approach UNDERSTAND DIVERGE CONVERGE 1º 2º 3º C. TODD LOMBARDO — @IAMCTODD

Slide 20

Slide 20 text

Our Design Sprint Approach UNDERSTAND DIVERGE CONVERGE PROTOTYPE 1º 2º 3º C. TODD LOMBARDO — @IAMCTODD

Slide 21

Slide 21 text

Our Design Sprint Approach UNDERSTAND DIVERGE CONVERGE PROTOTYPE TEST 1º 2º ✓ X 1º 2º 3º C. TODD LOMBARDO — @IAMCTODD

Slide 22

Slide 22 text

A DESIGN SPRINT IS A FLEXIBLE TIME-BOXED PROBLEM SOLVING FRAMEWORK THAT INCREASES THE CHANCES OF MAKING SOMETHING PEOPLE WANT What Is A Design Sprint?

Slide 23

Slide 23 text

LEAN STARTUP? LEAN UX? C. TODD LOMBARDO — @IAMCTODD

Slide 24

Slide 24 text

LEARN BUILD MEASURE PRODUCT DATA IDEAS

Slide 25

Slide 25 text

BUILD BUILD BUILD PRODUCT PRODUCT PRODUCT Credit: Wolf Bruening

Slide 26

Slide 26 text

LEARN BUILD MEASURE PRODUCT DATA IDEAS START HERE?

Slide 27

Slide 27 text

ANYTIME CUSTOMER VALIDATION IS NEEDED WHEN YOU DON’T HAVE DATA WHEN THERE ARE ASSUMPTIONS WHEN YOU ENTER NEW MARKETS WHEN YOU DESIGN SOMETHING NEW When Is A Design Sprint Used

Slide 28

Slide 28 text

No content

Slide 29

Slide 29 text

MAKE THINGS PEOPLE WANT MAKE PEOPLE WANT THINGS > (OR NEED, OR LOVE!)

Slide 30

Slide 30 text

UNDERSTAND GET THE BACKGROUND Rules of the Design Sprint Parking Lot Hopes & Fears Assumptions KNOW THE USER Who / Do Personas User Journey Map DEFINE THE PROBLEM Problem Statement Problem Reframe WRAP-UP Daily Retrospective

Slide 31

Slide 31 text

ASSUMPTIONS BACKGROUND INSIGHTS “WHO” JOURNEY PROBLEM STATEMENT REFRAME PHASE 2

Slide 32

Slide 32 text

ASSUMPTIONS: WHAT YOU THINK YOU KNOW

Slide 33

Slide 33 text

CONNECT 9 DOTS. WITH 4 OR LESS STRAIGHT LINES. DO NOT LIFT YOUR PEN.

Slide 34

Slide 34 text

No content

Slide 35

Slide 35 text

No content

Slide 36

Slide 36 text

HI HI LO LO Importance Risk

Slide 37

Slide 37 text

HI HI LO LO Importance Risk

Slide 38

Slide 38 text

HI HI LO LO Importance Risk HIGH IMPORTANCE HIGH RISK HIGH IMPORTANCE LOW RISK LOW IMPORTANCE LOW RISK LOW IMPORTANCE HIGH RISK

Slide 39

Slide 39 text

HI HI LO LO Importance Risk HIGH IMPORTANCE HIGH RISK HIGH IMPORTANCE LOW RISK LOW IMPORTANCE LOW RISK LOW IMPORTANCE HIGH RISK

Slide 40

Slide 40 text

No content

Slide 41

Slide 41 text

Problem Statement A problem statement is a challenge that has business value for a persona INSPIRED BY: SIRIUSDECISIONS

Slide 42

Slide 42 text

Problem Statement A problem statement is a challenge that has business value for a persona INSPIRED BY: SIRIUSDECISIONS

Slide 43

Slide 43 text

Problem Statement A problem statement is a challenge that has business value for a persona INSPIRED BY: SIRIUSDECISIONS

Slide 44

Slide 44 text

Problem Statement A problem statement is a challenge that has business value for a persona INSPIRED BY: SIRIUSDECISIONS

Slide 45

Slide 45 text

Problem Statement A problem statement is a challenge that has business value for a persona WHAT WHY WHO INSPIRED BY: SIRIUSDECISIONS

Slide 46

Slide 46 text

Example INSPIRED BY: SIRIUSDECISIONS

Slide 47

Slide 47 text

Example Human resources lacks recruiting software INSPIRED BY: SIRIUSDECISIONS

Slide 48

Slide 48 text

Example Human resources lacks recruiting software BAD INSPIRED BY: SIRIUSDECISIONS

Slide 49

Slide 49 text

Example Human resources lacks recruiting software Human resource struggles to hire top talent to maintain a competitive advantage BAD INSPIRED BY: SIRIUSDECISIONS

Slide 50

Slide 50 text

Example Human resources lacks recruiting software Human resource struggles to hire top talent to maintain a competitive advantage BAD GOOD INSPIRED BY: SIRIUSDECISIONS

Slide 51

Slide 51 text

Problem Statement Human Resources struggle to hire top talent to maintain a competitive advantage WHAT WHY WHO INSPIRED BY: SIRIUSDECISIONS

Slide 52

Slide 52 text

WHAT ARE YOU SOLVING FOR? really

Slide 53

Slide 53 text

REFRAME?

Slide 54

Slide 54 text

No content

Slide 55

Slide 55 text

THERE’S NO OPPORTUNITY, NOBODY IS WEARING ANY SHOES!

Slide 56

Slide 56 text

THERE’S NO OPPORTUNITY, NOBODY IS WEARING ANY SHOES! THERE’S A HUGE OPPORTUNITY, NOBODY IS WEARING ANY SHOES!

Slide 57

Slide 57 text

Title (H1) PROBLEM SOLUTION INSPIRED BY: WOLF BRUENING

Slide 58

Slide 58 text

Title (H1) PROBLEM SOLUTION Water on the floor Mop INSPIRED BY: WOLF BRUENING

Slide 59

Slide 59 text

Title (H1) PROBLEM SOLUTION Water on the floor Mop WHY? Leaky pipe Fix pipe INSPIRED BY: WOLF BRUENING

Slide 60

Slide 60 text

Title (H1) PROBLEM SOLUTION Water on the floor Mop WHY? Leaky pipe Fix pipe WHY? Too much pressure Lower pressure INSPIRED BY: WOLF BRUENING

Slide 61

Slide 61 text

Title (H1) PROBLEM SOLUTION Water on the floor Mop WHY? Leaky pipe Fix pipe WHY? Too much pressure Lower pressure WHY? Pressure regulator Replace regulator INSPIRED BY: WOLF BRUENING

Slide 62

Slide 62 text

Title (H1) PROBLEM SOLUTION Water on the floor Mop WHY? Leaky pipe Fix pipe WHY? Too much pressure Lower pressure WHY? Pressure regulator Replace regulator WHY? Maintenance schedule More frequent inspection INSPIRED BY: WOLF BRUENING

Slide 63

Slide 63 text

THINK LIKE A DETECTIVE

Slide 64

Slide 64 text

DIVERGE GEAR UP Review Agenda and Rules Pitch Practice Understand Recap Job-Stories GENERATE SOLUTIONS Mind Map 6-Ups (aka Crazy Eights) Storyboard Silent critique Group critique WRAP-UP Daily Retrospective

Slide 65

Slide 65 text

When ___ I need__ So that___ JOB STORY SIX UP STORYBOARD

Slide 66

Slide 66 text

When ___ I need__ So that___ JOB STORY SIX UP STORYBOARD

Slide 67

Slide 67 text

When ___ I need__ So that___ JOB STORY SIX UP STORYBOARD

Slide 68

Slide 68 text

When ___ I need__ So that___ JOB STORY SIX UP STORYBOARD When ___ I need__ So that___ When ___ I need__ So that___ When ___ I need__ So that___

Slide 69

Slide 69 text

When ___ I need__ So that___ JOB STORY SIX UP STORYBOARD When ___ I need__ So that___ When ___ I need__ So that___ When ___ I need__ So that___

Slide 70

Slide 70 text

When ___ I need__ So that___ JOB STORY SIX UP STORYBOARD When ___ I need__ So that___ When ___ I need__ So that___ When ___ I need__ So that___

Slide 71

Slide 71 text

JOB STORIES

Slide 72

Slide 72 text

“JOB?”

Slide 73

Slide 73 text

WHEN ___SITUATION___, I WANT/NEED __MOTIVATION__, SO THAT / BECAUSE __OUTCOME__.

Slide 74

Slide 74 text

WHEN IT’S 3PM AND I’M SLEEPY, I NEED A PICK-ME-UP, SO THAT I CAN BE ALERT FOR MY TEAM.

Slide 75

Slide 75 text

SIX-UPS

Slide 76

Slide 76 text

No content

Slide 77

Slide 77 text

MOAR IDEAS?!

Slide 78

Slide 78 text

Generating more ideas: S.C.A.M.P.E.R. S – Substitute C – Combine A – Adapt M – Modify P – Put to another use E – Eliminate R – Reverse

Slide 79

Slide 79 text

STORYBOARDS

Slide 80

Slide 80 text

No content

Slide 81

Slide 81 text

DRAW FRAME 1 HEADLINE FRAME 1 OPENING DRAW FRAME 2 FRAME 2 MIDDLE FRAME 3 RESOLVE DRAW FRAME 3

Slide 82

Slide 82 text

JOB STORY A JOB STORY B

Slide 83

Slide 83 text

JOB STORY SIX-UP STORY BOARD

Slide 84

Slide 84 text

THINK LIKE AN ARTIST

Slide 85

Slide 85 text

CONVERGE GET STARTED Review Agenda and Rules Diverge Recap DECISION CRITERIA $100 Test Assumptions Table SKETCHING Sketching - I Ritual Dissent Team Sketching – II WRAP-UP Workshop Retrospective

Slide 86

Slide 86 text

Process UNDERSTAND DIVERGE CONVERGE PROTOTYPE TEST 1º 2º ✓ X 1º 2º 3º

Slide 87

Slide 87 text

ASSUMPTIONS STORYBOARDS SKETCHING

Slide 88

Slide 88 text

ASSUMPTION MATCHING

Slide 89

Slide 89 text

Storyboards Existing Assumptions New Assumptions

Slide 90

Slide 90 text

No content

Slide 91

Slide 91 text

ASSUMPTION TABLE

Slide 92

Slide 92 text

No content

Slide 93

Slide 93 text

Assumption

Slide 94

Slide 94 text

Test by …? Assumption

Slide 95

Slide 95 text

Test by …? Valid if…? Assumption

Slide 96

Slide 96 text

Storyboards Assumptions

Slide 97

Slide 97 text

Storyboards Assumptions Test by …? Valid if…?

Slide 98

Slide 98 text

No content

Slide 99

Slide 99 text

SKETCHING & RITUAL DISSENT

Slide 100

Slide 100 text

THINK LIKE A SCIENTIST

Slide 101

Slide 101 text

PROTOTYPE PROTOTYPE Refine sketch Build it! PLAN INTERVIEWS Define Questions Define Tasks Confirm Interview WRAP-UP Daily Retrospective

Slide 102

Slide 102 text

marshmallowchallenge.com

Slide 103

Slide 103 text

No content

Slide 104

Slide 104 text

No content

Slide 105

Slide 105 text

No content

Slide 106

Slide 106 text

No content

Slide 107

Slide 107 text

No content

Slide 108

Slide 108 text

PROTOTYPES ARE MINIMIM VIABLE CONCEPTS

Slide 109

Slide 109 text

THINK LIKE AN ARCHITECT

Slide 110

Slide 110 text

TEST INTERVIEWS 1 2 WRAP-UP Sprint Debrief Daily Retrospective

Slide 111

Slide 111 text

1. PRE-ROLL QUESTIONS 2. TEST / TASKS 3. POST-ROLL QUESTIONS

Slide 112

Slide 112 text

Interview Structure

Slide 113

Slide 113 text

Interview Structure 1. Pre Roll: Establish background questions (“how do you currently…”)

Slide 114

Slide 114 text

Interview Structure 1. Pre Roll: Establish background questions (“how do you currently…”) 2. Test: Determine which tasks to test prototype (“using this ____, try to…”)

Slide 115

Slide 115 text

Interview Structure 1. Pre Roll: Establish background questions (“how do you currently…”) 2. Test: Determine which tasks to test prototype (“using this ____, try to…”) 3. Post-Roll: Wrap-up questions (“How does this compare to how you do it today…?”)

Slide 116

Slide 116 text

No content

Slide 117

Slide 117 text

BE. @%. CURIOUS.

Slide 118

Slide 118 text

THINK LIKE AN JOURNALIST

Slide 119

Slide 119 text

RETROSPECTIVE what worked? ..was validated? ..did you learn?

Slide 120

Slide 120 text

No content

Slide 121

Slide 121 text

OK, NOW WHAT?

Slide 122

Slide 122 text

X ? IT WORKED! IT DIDN’T! HMMM.. Possible Outcomes

Slide 123

Slide 123 text

} } } DESIGN SPRINT INTERVALS AGILE DEVELOPMENT Define Understand Build Test Ideate WEEK 1 Refine Build Test WEEK 2 Refine Build Test WEEK 3 Refine Build Test WEEK 4 Refine Build Test WEEK n SPRINT 5K MARATHON

Slide 124

Slide 124 text

IT’S THE MINDSET… C. TODD LOMBARDO — @IAMCTODD

Slide 125

Slide 125 text

UNDERSTAND DETECTIVE C. TODD LOMBARDO — @IAMCTODD

Slide 126

Slide 126 text

UNDERSTAND DETECTIVE DIVERGE ARTIST C. TODD LOMBARDO — @IAMCTODD

Slide 127

Slide 127 text

UNDERSTAND DETECTIVE DIVERGE ARTIST CONVERGE SCIENTIST C. TODD LOMBARDO — @IAMCTODD

Slide 128

Slide 128 text

UNDERSTAND DETECTIVE DIVERGE ARTIST CONVERGE SCIENTIST PROTOTYPE ARCHITECT C. TODD LOMBARDO — @IAMCTODD

Slide 129

Slide 129 text

UNDERSTAND DETECTIVE DIVERGE ARTIST CONVERGE SCIENTIST PROTOTYPE ARCHITECT TEST JOURNALIST C. TODD LOMBARDO — @IAMCTODD

Slide 130

Slide 130 text

DESIGNER SCIENTIST EMPATHIC MAKER FORWARD LOOKING RIGOROUS EXPERIMENTAL HYPOTHESIS DRIVEN

Slide 131

Slide 131 text

DESIGNTIST

Slide 132

Slide 132 text

SCIENTIFIC METHOD DESIGN PROCESS AGILE PHILOSOPHY design sprint

Slide 133

Slide 133 text

It’s much easier to build anything, than build the right thing. C. Todd Lombardo GUY WHO JUST QUOTED HIMSELF

Slide 134

Slide 134 text

No content

Slide 135

Slide 135 text

WHAT IS RIGHT?

Slide 136

Slide 136 text

WHO IS RIGHT? WHAT IS RIGHT?

Slide 137

Slide 137 text

Life is too short to build something nobody wants. Ash Maurya AUTHOR, RUNNING LEAN, & SCALING LEAN

Slide 138

Slide 138 text

ctodd@freshtilledsoil.com #designsprint @iamctodd

Slide 139

Slide 139 text

APPENDIX

Slide 140

Slide 140 text

AGENDA HACKS…

Slide 141

Slide 141 text

Agenda: Shorter day - 10a to 4p Monday 10a to 4p UNDERSTAND Intro to Design Sprint Intro to Understand Problem Statement Existing research Facts & Assumptions Reframe Personas Challenge Maps Daily Retro Tuesday 10a to 4p DIVERGE Intro to Diverge Recap Day 1 Job Stories Diverge Cycle Mind Map SixUps Storyboard Critique Daily Retro
 Wednesday 10a to 4p CONVERGE Intro to Converge Recap Phase 2 Assumptions Table / $100 Test Identify Alternatives Team Sketch I Ritual Dissent Team Sketch II Daily Retro
 Thursday PROTOTYPE Build prototype Define Test Plan Confirm Interviews
 Friday TEST Interview #1 Interview #2 Interview #3 Interview #4 Interview #5 Friday RETRO & DEBRIEF Sprint Retro

Slide 142

Slide 142 text

Agenda: Invitee Hack Core Team Exec Participation Monday 10a to 4p UNDERSTAND Intro to Design Sprint Intro to Understand Problem Statement Existing research Facts & Assumptions Reframe Personas Challenge Maps Daily Retro Tuesday 10a to 4p DIVERGE Intro to Diverge Recap Day 1 Job Stories Diverge Cycle Mind Map SixUps Storyboard Critique Daily Retro
 Wednesday 10a to 4p CONVERGE Intro to Converge Recap Phase 2 Assumptions Table / $100 Test Identify Alternatives Team Sketch I Ritual Dissent Team Sketch II Daily Retro
 Thursday PROTOTYPE Build prototype Define Test Plan Confirm Interviews
 Friday TEST Interview #1 Interview #2 Interview #3 Interview #4 Interview #5 Friday RETRO & DEBRIEF Sprint Retro Designer/Maker/Engineer

Slide 143

Slide 143 text

Day 1 UNDERSTAND Intro to Design Sprint Intro to Understand Problem Statement Existing research Facts & Assumptions Reframe Personas Challenge Maps Daily Retro Day 2 DIVERGE & CONVERGE Intro to Diverge Recap Day 1 Job Stories Diverge Cycle Assumptions Table / $100 Test Identify Alternatives Team Sketch I Ritual Dissent Day 3 PROTOTYPE Build prototype Define Test Plan Confirm Interviews
 Day 4 TEST Interview #1 Interview #2 Interview #3 Interview #4 Interview #5 Day 4 or Day 5 RETRO & DEBRIEF Sprint Retro Agenda: Four Day Hack

Slide 144

Slide 144 text

MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY UNDERSTAND DIVERGE CONVERGE PROTOTYPE TEST Week 1 Week 2 PREP + RESEARCH DEBRIEF Agenda: Two-Week Hack

Slide 145

Slide 145 text

MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY UNDERSTAND DIVERGE CONVERGE PROTOTYPE TEST Week 1 Week 2 Week 3 Week 4 PREP + RESEARCH BUILD, BUILD, BUILD! DIGEST DEBRIEF Agenda: Four Week Hack

Slide 146

Slide 146 text

Preparation / Research IDEA BRIEF USER INTERVIEWS INTERNAL INTERVIEWS PLAN PREP MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY Design Sprint UNDERSTAND DIVERGE CONVERGE PROTOTYPE TEST Iteration 1 ASSUMPTIONS DIVERGE/CONVERGE PROTOTYPE TEST DEBRIEF Final Iteration ASSUMPTIONS FINAL PROTOTYPE TEST FINAL DEBRIEF GO / NO-GO Agenda: Four Week Hack Alternate

Slide 147

Slide 147 text

HOW TO §@%& IT UP?

Slide 148

Slide 148 text

Design Sprint ains

Slide 149

Slide 149 text

Design Sprint ○ “We need Sashi, Jen, Joe, Frank, Aman, and Nadia, too!” —Two pizza rule ains

Slide 150

Slide 150 text

Design Sprint ○ “We need Sashi, Jen, Joe, Frank, Aman, and Nadia, too!” —Two pizza rule ○ “Let’s focus on this textbox.” — More ambiguous = better ains

Slide 151

Slide 151 text

Design Sprint ○ “We need Sashi, Jen, Joe, Frank, Aman, and Nadia, too!” —Two pizza rule ○ “Let’s focus on this textbox.” — More ambiguous = better ○ “We’ll use our normal conference room” — Book it in advance (offsite preferable) ains

Slide 152

Slide 152 text

Design Sprint ○ “We need Sashi, Jen, Joe, Frank, Aman, and Nadia, too!” —Two pizza rule ○ “Let’s focus on this textbox.” — More ambiguous = better ○ “We’ll use our normal conference room” — Book it in advance (offsite preferable) ○ “I can only be there for half of day 2” — Clear schedules ains

Slide 153

Slide 153 text

Design Sprint ○ “We need Sashi, Jen, Joe, Frank, Aman, and Nadia, too!” —Two pizza rule ○ “Let’s focus on this textbox.” — More ambiguous = better ○ “We’ll use our normal conference room” — Book it in advance (offsite preferable) ○ “I can only be there for half of day 2” — Clear schedules ○ “Can we do it in one day?” — No. Just….NO! ains