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Programming for 1980's computers in 2020 1 Serhii Bykov Cocoa Engineer, Setapp

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November, 2019 2

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Realism about hacking • Hardware and physical tools • Software • Social engineering 3

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S4E11- Scene 4

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S4E11 - Splash screen 5

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S4E11 - Level 6

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eXit have counterpart IRL too 7 https://www.whoismrrobot.com/exit/

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Is this fabricated? 8

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Website and TV show comparison Apple //e application wanna-be (Mr. Robot S4E11) Web-version of application (http://whoismrrobot.com/exit/) 9

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Apple //e boot and TV show comparison Apple //e application wanna-be (Mr. Robot S4E11) Apple //e boot sequence video from user `Neon Onion` (https://www.youtube.com/watch?v=R7FAveqrhjs) 10

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You’re busted, Sam 11

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Can I possible recreate same program from TV show for Apple //e? 12

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R&D • Emulators • OS’es • Programming languages 13

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Emulators • microM8 • Apple ][js • Virtual ][ • Octalyzer • Sweet16 • KEGS • JACE • OpenEmulator 14

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Emulators • microM8 • Apple ][js • Virtual ][ • Octalyzer • Sweet16 • KEGS • JACE • OpenEmulator 15

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microM8 • Free • Cross-platform • Custom shell over emulation w/ internet bridge (useful for development) • Multiple devices for emulation (Apple ][, Apple ][+, Apple //e) • A lot of demo apps 16

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Operating Systems 17

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Operating Systems • Apple DOS • Apple SOS • Apple ProDOS 18

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Apple DOS DOS - Disk Operating System 19

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Apple SOS SOS - Sophisticated Operating System 20

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Apple ProDOS ProDOS - Professional Disk Operating System 21

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ProDOS - 30+ years of support 22

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Programming languages 23

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List of programming languages • Basic • Fortran • Pascal • C • ASM • Other 24

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Actual list of programming languages • Applesoft Basic, Apple Integer Basic, MD Basic • Apple Fortran • Apple Pascal, UCSD Pascal, Orca (ByteWorks) Pascal, Kyan Pascal • Aztec C, Orca/C • ASM • Terrapin Logo, Apple Logo 25

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Built-in programming languages • Applesoft Basic, Apple Integer Basic, MD Basic • Apple Fortran • Apple Pascal, UCSD Pascal, Orca (ByteWorks) Pascal, Kyan Pascal • Aztec C, Orca/C • ASM • Terrapin Logo, Apple Logo 26

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Applesoft BASIC 27

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Coding 28

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Game structure 29

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Splash screen 30

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Level Structure 31 Question Image Text prompt

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Level Structure 32 Question Image Wrong answer output

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Final Screen 33

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Documentation - ProgrammingBasics 35 https://apple2.org.za

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Documentation - Image Loading 36 http://www.appleoldies.ca

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Apple - Technical Notes 37

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Applesoft BASIC 38

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Printing messages 1 PRINT "HELLO, FRIEND" 39

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Asking input 40 1 INPUT A$

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Working with conditions 41 10 INPUT A$ 20 IF A$ = "TRUE" THEN GOTO 30 21 IF A$ >< "TRUE" THEN GOTO 40 30 PRINT "A IS `TRUE`" : GOTO 50 40 PRINT "A IS NOT `TRUE`" 50 PRINT "FINISH"

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Loading Images 42 10 HGR 20 D$=CHR$(4) 30 PRINT D$;"BLOAD IMG.HGR"

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tohgr 43 http://wsxyz.net/tohgr.html

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Sleep function 44 1010 POKE 768,169: POKE 770,76 1020 POKE 771,168: POKE 772,252 1025 LET A = 256 1040 IF A < 1 OR A > 256 THEN 30 1050 POKE 769,(A < 256) * A 1060 LET C = (26 + 27 * A + 5 * A ^ 2) / 2 1095 CALL 768: CALL 768: CALL 768: CALL 768: CALL 768: CALL 768: CALL 768: 1096 CALL 768: CALL 768: CALL 768: CALL 768: CALL 768: CALL 768: CALL 768: 1100 RETURN

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Sample Code 340 HOME:HGR:D$=CHR$(4):PRINT D$;"BLOAD img6.HGR” 350 VTAB 21:PRINT "In the water you see a boat. What do you do?":INPUT "> “;A$ 360 IF A$ = "Get on the boat" THEN GOTO 390 370 PRINT "" : PRINT "> ";A$;"" : PRINT "You can't do that here" 375 GOSUB 1000 380 GOTO 340 45

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Sample Code - Splitted 340 HOME:HGR:D$=CHR$(4):PRINT D$;"BLOAD img6.HGR” 350 VTAB 21:PRINT "In the water you see a boat. What do you do?":INPUT "> “;A$ 360 IF A$ = "Get on the boat" THEN GOTO 390 370 PRINT "" : PRINT "> ";A$;"" : PRINT "You can't do that here" 375 GOSUB 1000 380 GOTO 340 46

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Loading Image 340 HOME:HGR:D$=CHR$(4):PRINT D$;"BLOAD img6.HGR" • HOME - clears the text screen • HGR - clears the HGR page • Image loading magic 47

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Printing message and asking for input 350 VTAB 21:PRINT "In the water you see a boat. What do you do?":INPUT "> ";A$ • VTAB 21 - put text on 21 row • PRINT - text • INPUT - write input to variable $A 48

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Handling input • Condition on variable `A` • If condition is true • Perform GOTO (to next question) 49 360 IF A$ = "Get on the boat" THEN GOTO 390 370 PRINT "" : PRINT "> ";A$;"" : PRINT "You can't do that here" 375 GOSUB 1000 380 GOTO 340

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Handling input 360 IF A$ = "Get on the boat" THEN GOTO 390 370 PRINT "" : PRINT "> ";A$;"" : PRINT "You can't do that here" 375 GOSUB 1000 380 GOTO 340 • Condition on variable `A` • If condition is false • Perform print operations • GOSUB - go subroutine on row 1000 (sleep function) • GOTO - go to row 340 (ask question again) 50

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Actual footage from quest 51

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Disk Image 52

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AppleCommander 53 https://applecommander.github.io

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AppleCommander - Used Commands 54 ➜ ~ applecommander --help AppleCommander command line options [1.6.0]: -p [[$|0x]] put stdin -n change volume name (ProDOS or Pascal). -pro140 create a 140K ProDOS image. -bas import an AppleSoft basic file from text back to its tokenized format.

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Build script cp ${empty_disk_path} ${result_disk_path} applecommander -n ${result_disk_path} "eXit" src=("STARTUP" "SPLASH" "EXIT") for i in "${src[@]}" do cat ${src_path}/${i}.bas | applecommander -bas ${result_disk_path} ${i} done images=("img0" "img1" "img2" "img3" "img4" "img5" "img6" "img7" "img8") for i in "${images[@]}" do ${bin_path}/tohgr ${images_path}/${i}_280x192.png &>/dev/null mv ${images_path}/${i}_280x192.hgr ${images_path}/${i}.hgr rm ${images_path}/${i}_280x192_hgr.png applecommander -p ${result_disk_path} ${i}.HGR BIN 0x2000 < ${images_path}/${i}.HGR; rm -rf ${images_path}/${i}.hgr done 55

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Build script cp ${empty_disk_path} ${result_disk_path} applecommander -n ${result_disk_path} "eXit" src=("STARTUP" "SPLASH" "EXIT") for i in "${src[@]}" do cat ${src_path}/${i}.bas | applecommander -bas ${result_disk_path} ${i} done images=("img0" "img1" "img2" "img3" "img4" "img5" "img6" "img7" "img8") for i in "${images[@]}" do ${bin_path}/tohgr ${images_path}/${i}_280x192.png &>/dev/null mv ${images_path}/${i}_280x192.hgr ${images_path}/${i}.hgr rm ${images_path}/${i}_280x192_hgr.png applecommander -p ${result_disk_path} ${i}.HGR BIN 0x2000 < ${images_path}/${i}.HGR; rm -rf ${images_path}/${i}.hgr done 56

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Build script cp ${empty_disk_path} ${result_disk_path} applecommander -n ${result_disk_path} "eXit" src=("STARTUP" "SPLASH" "EXIT") for i in "${src[@]}" do cat ${src_path}/${i}.bas | applecommander -bas ${result_disk_path} ${i} done images=("img0" "img1" "img2" "img3" "img4" "img5" "img6" "img7" "img8") for i in "${images[@]}" do ${bin_path}/tohgr ${images_path}/${i}_280x192.png &>/dev/null mv ${images_path}/${i}_280x192.hgr ${images_path}/${i}.hgr rm ${images_path}/${i}_280x192_hgr.png applecommander -p ${result_disk_path} ${i}.HGR BIN 0x2000 < ${images_path}/${i}.HGR; rm -rf ${images_path}/${i}.hgr done 57

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Build script cp ${empty_disk_path} ${result_disk_path} applecommander -n ${result_disk_path} "eXit" src=("STARTUP" "SPLASH" "EXIT") for i in "${src[@]}" do cat ${src_path}/${i}.bas | applecommander -bas ${result_disk_path} ${i} done images=("img0" "img1" "img2" "img3" "img4" "img5" "img6" "img7" "img8") for i in "${images[@]}" do ${bin_path}/tohgr ${images_path}/${i}_280x192.png &>/dev/null mv ${images_path}/${i}_280x192.hgr ${images_path}/${i}.hgr rm ${images_path}/${i}_280x192_hgr.png applecommander -p ${result_disk_path} ${i}.HGR BIN 0x2000 < ${images_path}/${i}.HGR; rm -rf ${images_path}/${i}.hgr done 58

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Build script cp ${empty_disk_path} ${result_disk_path} applecommander -n ${result_disk_path} "eXit" src=("STARTUP" "SPLASH" "EXIT") for i in "${src[@]}" do cat ${src_path}/${i}.bas | applecommander -bas ${result_disk_path} ${i} done images=("img0" "img1" "img2" "img3" "img4" "img5" "img6" "img7" "img8") for i in "${images[@]}" do ${bin_path}/tohgr ${images_path}/${i}_280x192.png &>/dev/null mv ${images_path}/${i}_280x192.hgr ${images_path}/${i}.hgr rm ${images_path}/${i}_280x192_hgr.png applecommander -p ${result_disk_path} ${i}.HGR BIN 0x2000 < ${images_path}/${i}.HGR; rm -rf ${images_path}/${i}.hgr done 59

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Build script cp ${empty_disk_path} ${result_disk_path} applecommander -n ${result_disk_path} "eXit" src=("STARTUP" "SPLASH" "EXIT") for i in "${src[@]}" do cat ${src_path}/${i}.bas | applecommander -bas ${result_disk_path} ${i} done images=("img0" "img1" "img2" "img3" "img4" "img5" "img6" "img7" "img8") for i in "${images[@]}" do ${bin_path}/tohgr ${images_path}/${i}_280x192.png &>/dev/null mv ${images_path}/${i}_280x192.hgr ${images_path}/${i}.hgr rm ${images_path}/${i}_280x192_hgr.png applecommander -p ${result_disk_path} ${i}.HGR BIN 0x2000 < ${images_path}/${i}.HGR; rm -rf ${images_path}/${i}.hgr done 60

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Build script cp ${empty_disk_path} ${result_disk_path} applecommander -n ${result_disk_path} "eXit" src=("STARTUP" "SPLASH" "EXIT") for i in "${src[@]}" do cat ${src_path}/${i}.bas | applecommander -bas ${result_disk_path} ${i} done images=("img0" "img1" "img2" "img3" "img4" "img5" "img6" "img7" "img8") for i in "${images[@]}" do ${bin_path}/tohgr ${images_path}/${i}_280x192.png &>/dev/null mv ${images_path}/${i}_280x192.hgr ${images_path}/${i}.hgr rm ${images_path}/${i}_280x192_hgr.png applecommander -p ${result_disk_path} ${i}.HGR BIN 0x2000 < ${images_path}/${i}.HGR; rm -rf ${images_path}/${i}.hgr done 61

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March, 2020 62

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63 November, 2020

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Apple //e • Pros • Exact machine as used in TV series • Working machine in our museum • Cons • No internal floppy drive (cannot run program without floppy drive) 64

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Apple IIc • Pros • Internal floppy drive • Cons • Not working 65

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Apple III • Pros • Working machine available in museum (oldest device in our museum - 1980) • Floppy drive • Cons • Not same machine as used in Mr. Robot 66

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Connect old computer 67 https://adtpro.com

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Apple III - Rear Panel 68

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Apple III - Connectors DB-25 to DE-9 connector 69 DB-25 to DE-9 connector

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Special Request - Question 70

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Special Request - Answer 71

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Delivery - Connectors RS-232 to USB DB-25 to RS-232 72

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Delivery - Extras 73

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Apple III - First Run 74

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Apple III - Burning Image 75

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Apple III - Diskettes 76

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Apple III - Diskettes 77

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Apple III - Something doesn’t work 78

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Apple III - Something work 79 TODO: Apple III game

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Apple III - Expectations • New hardware - 2x performance • New OS • Backward compatibility 80

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Apple III - Reality • Hardware stability issues • Very limited backward compatibility 81

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Randy Wigginton, Apple Computer #6 employee “The Apple III was kind of like a baby conceived during a group orgy, and [later] everybody had this bad headache and there's this bastard child, and everyone says, ‘It's not mine.’” 82

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Apple III - Cannot be used 83

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I think I can find something useful 84

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Museum Warehouse List 85

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Working Apple //e Apple //e with controller card 86

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Apple 5.25 Controller 87

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Apple 5.25 Drive 88

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IT’S HAPPENING 89

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Post on /r/MrRobot subreddit 90

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Tried to mention Mr. Robot producer 91

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Open Source? 92

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Why Not? 93

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eXit is open-sourced 94 https://github.com/esphynox/eXit

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Demo 95

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Q&A 96

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Twitter / Github / Instagram / Telegram / etc. 97 @esphynox