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Online Communities & Youth Behavioral Development Abril Vela

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Moving Online Who? How? When? Where? Why? What’s Happening?

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Youth Online

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Mobile Devices

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Desire to Engage Publicly

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Social Validation

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“I have had some really bad experiences but the experiences I gained and the self-esteem I got made up for that! I do believe that youth can experience more, with fewer boundaries, when online, since you are judged by your brain online and not your looks.“ - Female, 15 (Michikyan, Subrahmanyam, & Dennis, 2014)

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Create

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Source: https://scratch.mit.edu/statistics/

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Source: https://scratch.mit.edu/statistics/

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What’s happening offline?

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Cognitive Development Involvement in online communities has a positive effect on youth cognitive development. Computers combine auditory and visual features to enhance youth cognitive development in the following areas (Phuoc & Subrahmanyam, 2013) : ● Emergent Literacy ● Reading ● Problem-solving skills

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Academic Development ● Participatory communities online allow youth to enhance academic achievement offline through increased cognitive development in the following areas: ○ Problem solving ○ Decision making

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Academic Development ● Participatory communities online allow youth to enhance academic achievement offline through increased cognitive development in the following areas: ○ Problem solving ○ Decision making ● The ability to both create and remix content in these types of communities also spurs the learning of skills such as (Monroy-Hernandez & Resnick, 2008): ○ Effective communication ○ Critical analysis ○ Systematic experimentation ○ Iterative design ○ Continual learning

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Academic Development ● Knowledge is transferred through the online community/platform not through the use of the technology medium (Ahn, 2011) ○ Technology is a medium for teaching digital literacy ○ Online communities are a medium for teaching media literacy

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Academic Development Given that youth involvement in online spaces has the potential to impact academic development, skills in these topic areas have opportunity for growth (Subrahmanyam, 2009): ● Science ● Reading and writing ● Spelling and literacy ● Citizenship ● Consumerism

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Socialization ● Fostering an individual identity (Turkle, 2005) ● Social networking sites allow youth to understand their position relative to their peers, allowing an enhanced sense of self to develop (Livingstone, 2008) ● Youth are able to takes steps towards understanding social cues through impression management (Boyd, 2008)

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Are youth becoming disengaged?

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Is it safe?

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Implications for Educators ● Monitoring use of technology in the classroom ○ Type of technology ○ Quantity of use ○ Integration into curriculum ● Promoting and teaching safe use of SNS

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Implications for Designers ● Designing to the device (mobile, desktop, etc.) ● Youth motivations to go online are not necessarily the same as adult motivations ● Encourage independent usage vs. dependence on an authority figure ● Creating platforms that foster social development vs. hinder it ○ Moderation and other safety features ○ Account/user type differentiation

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References 1. Ahn, J. (2011). The effect of social network sites on adolescents' social and academic development: Current theories and controversies. Journal of the American Society for Information Science and Technology,62(8), 1435-1445. doi:10.1002/asi.21540 2. Boyd, Danah. (2007) “Why Youth (Heart) Social Network Sites: The Role of Networked Publics in Teenage Social Life.” MacArthur Foundation Series on Digital Learning – Youth, Identity, and Digital Media Volume (ed. David Buckingham). Cambridge, MA: MIT Press. 3. Livingstone, S. (2008). Taking risky opportunities in youthful content creation: teenagers' use of social networking sites for intimacy, privacy and self-expression. New Media & Society,10(3), 393-411. doi:10.1177/1461444808089415 4. Michikyan, M., Subrahmanyam, K., & Dennis, J. (2014). Can you tell who I am? Neuroticism, extraversion, and online self-presentation among young adults. Computers in Human Behavior,33, 179-183. 5. Monroy-Hernández, A., & Resnick, M. (2008). FEATUREEmpowering kids to create and share programmable media. Interactions, 15(2), 50. doi:10.1145/1340961.1340974 6. Phuoc Tran & Kaveri Subrahmanyam (2013) Evidence-based guidelines for the informal use of computers by children to promote the development of academic, cognitive and social skills, Ergonomics, 56:9, 1349-1362, DOI: 10.1080/00140139.2013.820843 7. Subrahmanyam, K. (2009). Developmental Implications of Children's Virtual Worlds. Washington and Lee Law Review;Washington and Lee Law Review, 1065-1083. 8. Turkle, S., & Turkle, S. (2005). 4 Adolescence and Identity: Finding Yourself in the Machine. In The Second self: computers and the human spirit (pp. 146-167). Cambridge: MIT Press.

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Thank you! [email protected] @abril_vela