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From DataEye Data Center
Mobile Game Industry Overview in Q3, 2015
Market Trend
Data Analysis
Regional Analysis
Mobile game market keeps a rapid increase, with an expected market size of 42.92 billion Yuan in 2015 .
Rapid market growth led by demographic dividend is diminishing and mobile game users are steadily
growing. In 2015, China’s mobile gamers are expected to reach 386 million.
Offline vs. online game is approximately 7:3; role-play and card games are the mainstream in online
games. Match 3 and endless runner games are the majority in offline games.
IP-based games take up 48.35% in online mobile games; and besides Three kingdom and Westward
Journey, animation serves as the biggest IP source.
Active Player: 61% players spend less than 30 min per day; 50% gamers play less than 3 times per day.
Retention: Role-play games have higher retention rate, card and casual puzzle games have the best
user viscosity.
Paying Rate: Role-play games has the best performance in paying rate, ARPU and LTV, and shooting
games increase most rapidly in paying indicators.
Guangdong Province has the most game players; third-tier cities and below enjoy the fastest growth
of mobile gamers, however, the number of players in first-tier cities is decreasing.
Mobile gamers in first-tier cities make more spending on games than in other cities; gamers in second-
tier cities have the highest game frequency and game time; and third-tier cities have large potential.