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UX at Fullscreen DEMYSTIFYING UX TEAMS UXPA LA | April 2, 2014

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HI THERE

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JAY STAKELON VP Product Design @Fullscreen ! ! ! ! ~10 years digital design, web engineering, product management, startups @stakelon

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www.speakerdeck.com/stakes

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FULLSCREEN A media company that powers the creation and sharing of video with the connected generation.

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6 When it comes to our business model, we are reaching scale.

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7 3 product designers

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8 When it comes to how we approach product design, we are definitely a startup.

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WHAT WE BUILD

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11 Fullscreen’s product design team builds software for video content creators 
 that powers collaboration, audience development and earnings growth at scale.

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OUR ROLES ROLE

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13 At Fullscreen, “Product Design” = “UX”

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14 ▶ USER RESEARCHER What users need from it INFO. ARCHITECT How it’s organized UI DESIGNER How it appears to work INTERACTION DESIGNER How it works when I use it VISUAL DESIGNER How it looks USABILITY ANALYST How successful it is UX as a discipline encompasses many roles.

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15 ▶ PRODUCT DESIGNER At Fullscreen, we have one role on the product design team.

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T T T 16 UX generalists with deep visual design and UI design expertise.

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17 USER RESEARCH PM + Designer + Business Owner INTERACTION DESIGN Engineer + Designer USABILITY Designer + PM + Engineer IA + CONTENT STRATEGY Product Marketer + PM + Designer There are a lot of shared responsibilities.

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18 Well, most of them. ▶ UI DESIGN Product Designer VISUAL DESIGN Product Designer

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OUR DESIGN TOOLKIT

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20 USER RESEARCH SPEC PROTOTYPING CONTINUOUS
 DESIGN DESIGN WORKSHOPS

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21 USER RESEARCH PROTOTYPING CONTINUOUS
 DESIGN DESIGN WORKSHOPS SPEC

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22 Spec ensures shared understanding of what we are building.

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23 WORK SESSIONS MOCKS PROTOTYPES SITEMAPPING WIREFRAMES LESS MORE

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24 The only deliverable that matters is the product that we release.

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THE TOOLS IN ACTION

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27 DESIGN WORKSHOP Includes designers, eng, PM, biz. Requirements gathering, stakeholder feedback, sketching, flows, wireframes.

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28 PROTOTYPING Lo-fi or die. Intended to validate hypotheses as cheaply and quickly as possible.

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29 USER RESEARCH Hourlong 1:1 sessions. Test lo-fi prototypes developed during the weeklong design sprint.

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30 MOCKS Visual design polish, fit and finish. Focus on main views and recurring
 design patterns.

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31 MORE PROTOTYPING Detailed interactive prototyping. Helps ensure shared understanding of more complex user flows and animation/motion.

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32 CONTINUOUS DESIGN Product designer embedded with the engineering team shipping product.

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INSIGHTS

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Avoid analysis paralysis. Don’t get hung up on finding the perfect process. Iterate on process just like product.

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Small, empowered, matrixed teams. Product design is a team sport. All participants, no observers or approvers.

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Involve business stakeholders. Make them first-class citizens in the design process. Have a business owner who is an active participant.

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Externalize often. Externalizing brings shared understanding. Balance alone time and group sessions.

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Continuous design FTW. But you need a high design:engineering ratio to make it work on an ongoing basis.

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THX