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SUBOTRON/WKW pro games Hello, I’m Andreas Zecher from Spaces of Play 1

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SUBOTRON/WKW pro games IGNORE WHAT EVERYONE ELSE IS DOING, AND MAKE THE GAME THAT ONLY YOU CAN MAKE. 2 NOVEMBER 20 2014 — VIENNA MUSEUMSQUARTIER / QUARTIER 21

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SUBOTRON/WKW pro games WHY? 3

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SUBOTRON/WKW pro games YOU HAVE SOMETHING
 NO ONE
 ELSE HAS. 4

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SUBOTRON/WKW pro games SKILLS, PERSONAL EXPERIENCE AND INFLUENCES, ORIGIN, VALUES, DOMAIN 5

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SUBOTRON/WKW pro games WHAT MAKES YOUR GAME SPECIAL? 6

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SUBOTRON/WKW pro games 7 SPIRITS

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SUBOTRON/WKW pro games “A calming, relaxed gameplay experience” 8

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SUBOTRON/WKW pro games “An intricate world that is a pleasure to visit every time” 9

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SUBOTRON/WKW pro games “Like a walk through a forest on a late October evening” 10

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SUBOTRON/WKW pro games “When the wind physics start to do their thing, the experience is pretty magical” 11

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SUBOTRON/WKW pro games “Lemmings-like gameplay, but with some notably different elements that help the game deliver a unique experience all its own” 12

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SUBOTRON/WKW pro games 13 FUTURE UNFOLDING

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SUBOTRON/WKW pro games “An impressionistic exploration of natural surroundings” 14

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SUBOTRON/WKW pro games “A few screenshots or a quick clip of gameplay footage are enough to get your attention” 15

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SUBOTRON/WKW pro games “Each step is one more into the unknown” 16

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SUBOTRON/WKW pro games THANK YOU. 17