Slide 6
Slide 6 text
■ Labels for images
■ image: the image file name.
■ label: the label type (Helmet, Helmet-Blurred, Helmet-Difficult, Helmet-Sideline, Helmet-Partial).
■ [left/width/top/height]: the specification of the bounding box of the label, with left=0 and top=0 being the top left corner.
■ Labels for videos
■ gameKey: the ID code for the game.
■ playID: the ID code for the play.
■ view: the camera orientation.
■ video: the filename of the associated video.
■ frame: the frame number for this play.
■ label: the associate player's number.
■ [left/width/top/height]: the specification of the bounding box of the prediction.
■ impact: an indicator (1 = helmet impact) for bounding boxes associated with helmet impacts
■ confidence: 1 = Possible, 2 = Definitive, 3 = Definitive and Obvious
■ visibility: 0 = Not Visible from View, 1 = Minimum, 2 = Visible, 3 = Clearly Visible
■ impactType: a description of the type of helmet impact: helmet, shoulder, body, ground, etc.
For the purposes of
evaluation, definitive helmet
impacts are defined as
meeting three criteria:
● impact = 1
● confidence > 1
● visibility > 0