Slide 1

Slide 1 text

@joaomdmoura joaomdmoura.com github.com/joaomdmoura João Moura Monday, January 21, 13

Slide 2

Slide 2 text

Monday, January 21, 13

Slide 3

Slide 3 text

Monday, January 21, 13

Slide 4

Slide 4 text

Monday, January 21, 13

Slide 5

Slide 5 text

Gioco! Open Source! Monday, January 21, 13

Slide 6

Slide 6 text

Monday, January 21, 13

Slide 7

Slide 7 text

Based on Games philosophy Network Architecture Monday, January 21, 13

Slide 8

Slide 8 text

“In the beginner’s mind there are many possibilities, in the expert’s mind there are few.” - Shunryu Suzuki Beginner’s Mind? Monday, January 21, 13

Slide 9

Slide 9 text

Monday, January 21, 13

Slide 10

Slide 10 text

Monday, January 21, 13

Slide 11

Slide 11 text

Monday, January 21, 13

Slide 12

Slide 12 text

What have changed? Time! Monday, January 21, 13

Slide 13

Slide 13 text

What have changed? Time! Monday, January 21, 13

Slide 14

Slide 14 text

What have changed? Time! Monday, January 21, 13

Slide 15

Slide 15 text

WebApps Timeline Action! Action! Load Time Load Time Monday, January 21, 13

Slide 16

Slide 16 text

Can we change? Of course! And we should! Monday, January 21, 13

Slide 17

Slide 17 text

Amazon: 100 ms 1% drop in sales. (source: Greg Linden, Amazon) Google: 500 ms 20% fewer searches. (source: Marrissa Mayer, Google) Yahoo!: 400 ms 5–9% increase in the number of people who clicked “back” before the page even loaded. (source: Nicole Sullivan, Yahoo!) Monday, January 21, 13

Slide 18

Slide 18 text

Design & Speed ‘Cause Speed Matters! A lot! Monday, January 21, 13

Slide 19

Slide 19 text

Design & Speed ‘Cause Speed Matters! A lot! The rule is simple, to make things faster and you make more money Monday, January 21, 13

Slide 20

Slide 20 text

Our problem There is always a bottleneck! Monday, January 21, 13

Slide 21

Slide 21 text

What about Games? How they made it? Monday, January 21, 13

Slide 22

Slide 22 text

Games Timeline Action! Load Time Action! Action! Action! Delay Monday, January 21, 13

Slide 23

Slide 23 text

Quake A new game era! Monday, January 21, 13

Slide 24

Slide 24 text

Perceived Speed The users don’t care about backstage Monday, January 21, 13

Slide 25

Slide 25 text

Render in Client Can you beat 50ms load times? I'm interested. Monday, January 21, 13

Slide 26

Slide 26 text

#1 #2 #3 Monday, January 21, 13

Slide 27

Slide 27 text

#1 #2 #3 Monday, January 21, 13

Slide 28

Slide 28 text

#1 #2 #3 Monday, January 21, 13

Slide 29

Slide 29 text

Store data in the Client Responsiveness, Accessibility, Reduced load times Monday, January 21, 13

Slide 30

Slide 30 text

Intelligent Preload What about predicting user navigation? Monday, January 21, 13

Slide 31

Slide 31 text

Monday, January 21, 13

Slide 32

Slide 32 text

Asynchrony Server interaction decoupled from the UIs Monday, January 21, 13

Slide 33

Slide 33 text

Monday, January 21, 13

Slide 34

Slide 34 text

Let’s Apply it !!! What to expect for 2013? Monday, January 21, 13

Slide 35

Slide 35 text

Thank you! @joaomdmoura joaomdmoura.com github.com/joaomdmoura Monday, January 21, 13