研究内容
Sensing-by-Overlaying 2016年に国際学会にて発表
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S. Kurabayashi, H. Ishiyama, M. Kanai, "Sensing-by-Overlaying: A Practical Implementation of
a Multiplayer Mixed-Reality Gaming System by Integrating a Dense Point Cloud and a Real-
Time Camera," 2016 IEEE International Symposium on Multimedia (ISM), pp. 636-639, 2016.
次世代ARに必要なこと
自分がどこにいるか
物体がどこにあるか
https://developers.google.com/ar/images/reference-hero.jpg
CGを現実に溶け込ませる
https://developers.google.com/ar/images/LightEstimation.jpg
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https://developers.google.com/ar/images/EnvUnderstanding.jpg
Portions of this page are reproduced from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.
Slide 11
Slide 11 text
次世代ARに必要なこと
自分がどこにいるか
物体がどこにあるか
https://developers.google.com/ar/images/reference-hero.jpg
https://developers.google.com/ar/images/EnvUnderstanding.jpg
CGを現実に溶け込ませる
https://developers.google.com/ar/images/LightEstimation.jpg
11
Portions of this page are reproduced from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.
Slide 12
Slide 12 text
自分がどこにいるか認識する
OSが提供する機能を使用する
対応OS
ARKit iOS11.0〜
ARCore Android7.0〜
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https://developers.google.com/ar/images/reference-hero.jpg
Portions of this page are reproduced from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.
Slide 13
Slide 13 text
自分がどこにいるか
https://developers.google.com/ar/images/reference-hero.jpg
次世代ARに必要なこと
物体がどこにあるか
https://developers.google.com/ar/images/EnvUnderstanding.jpg
CGを現実に溶け込ませる
https://developers.google.com/ar/images/LightEstimation.jpg
13
Portions of this page are reproduced from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.
Slide 14
Slide 14 text
物体がどこにあるかを認識する
認識したい物体にマーカーを取り付け認識する
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Francisco J. Romero-Ramirez, Rafael Muñoz-Salinas, Rafael Medina-Carnicer, “Speeded up detection of
squared fiducial markers,” Image and Vision Computing, Volume 76, 2018, Pages 38-47, ISSN 0262-
8856, DOI: 10.1016/j.imavis.2018.05.004.
次世代ARに必要なこと
自分がどこにいるか
物体がどこにあるか
https://developers.google.com/ar/images/reference-hero.jpg
https://developers.google.com/ar/images/EnvUnderstanding.jpg
CGを現実に溶け込ませる
https://developers.google.com/ar/images/LightEstimation.jpg
17
Portions of this page are reproduced from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.