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DEEP DIVING ON CONCURRENT REACT • THE 7TH OF JULY, 2023. hello • नम स् ते • வண க்க ம் • ನಮ ಸ್ಕಾ ರ • నమ స్ కా ర ము React Nexus 👋 🇮🇳

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DEEP DIVING ON CONCURRENT REACT MATHEUS ALBUQUERQUE • @ythecombinator

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DEEP DIVING ON CONCURRENT REACT 🧑🏫 @techlabs 🐦 @ythecombinator 👨💻 @medallia ↑ ALL THE LINKS! 🤓 ⚡ Perf GDE

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DEEP DIVING ON CONCURRENT REACT 🤿 DEEP DIVE! LET’S DISCUSS MORE AFTER! ↑ ALL THE LINKS! 🤓

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#DISCLAIMER 😌 This is a deep dive for those who are interested in API discussions. You don’t need to know all of that to be productive with React.

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#QUESTION 🤔 If you were to summarize Concurrent React in one word/expression, what’d be your pick?

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#QUESTION 🤔 If you were to summarize Concurrent React in one word/expression, what’d be your pick? e.g. fibers = units of work Concurrent React = ???

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DEEP DIVING ON CONCURRENT REACT If you were to summarize Concurrent React in one word/expression, what’d be your pick?

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The Main Thread DEEP DIVING ON CONCURRENT REACT

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LONG TASKS

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LONG TASKS

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LONG TASKS

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LONG TASKS

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#RESEARCH 📚 Phone users experience slow First Input Delay on 7x more websites. — Web Almanac By HTTP Archive, 2021

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↝ LONG TASKS DELAYED TTI ↝ MOBILE HAD UP TO ˜12X LONGER LONG TASKS ↝ OLDER DEVICES COULD BE SPENDING HALF OF THEIR LOAD-TIME ON LONG TASKS — AKAMAI AND CHROME RESEARCH, 2017 LONG TASKS

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— AKAMAI AND CHROME RESEARCH, 2017 BUSINESS OUTCOMES

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#QUESTION 🤔 How to avoid blocking the main thread?

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TASK RUNNING STRATEGIES A B C D

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TASK RUNNING STRATEGIES PARALLELISM CONCURRENCY SCHEDULING

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TASK RUNNING STRATEGIES PARALLELISM CONCURRENCY SCHEDULING

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WORKERS ↝ DATA EXCHANGE IS THROUGH MESSAGE-PASSING ↝ NO ACCESS TO ANY VARIABLES/CODE FROM THE PAGE THAT CREATED THEM OR VICE VERSA ↝ NO ACCESS TO THE DOM, MAKING UI UPDATES FROM A WORKER BARELY IMPOSSIBLE ↝ TWO MODELS: ACTORS & SHARED MEMORY 🤿

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🎭 ACTORS ↝ EACH ACTOR FULLY OWNS THE DATA IT IS OPERATING ON ↝ ACTORS CAN ONLY SEND/REACT TO MESSAGES ↝ THE MAIN THREAD IS ACTOR THAT OWNS THE DOM/UI ↝ postMessage HAS NO BUILT-IN UNDERSTANDING OF REQUEST AND RESPONSE ↝ BALANCE: MOVING CODE TO A WORKER VS COMMUNICATION OVERHEAD / WORKER BEING BUSY ↝ ONE DEDICATED TYPE: SharedArrayBuffer ↝ IF SENT VIA postMessage, THE OTHER END GETS A HANDLE TO THE EXACT SAME MEMORY CHUNK ↝ MOST OF THE WEB APIS ARE BUILT NO CONCURRENT ACCESS TO OBJECTS ↝ YOU BUILD YOUR OWN CONCURRENT DATA STRUCTURES ↝ NO DIRECT WAY OF WORKING ON FAMILIAR OBJECTS/ARRAYS; JUST A SERIES OF BYTES 🔗 SHARED MEMORY

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🎭 ACTORS ↝ EACH ACTOR FULLY OWNS THE DATA IT IS OPERATING ON ↝ ACTORS CAN ONLY SEND/REACT TO MESSAGES ↝ THE MAIN THREAD IS ACTOR THAT OWNS THE DOM/UI ↝ postMessage HAS NO BUILT-IN UNDERSTANDING OF REQUEST AND RESPONSE ↝ BALANCE: MOVING CODE TO A WORKER VS COMMUNICATION OVERHEAD / WORKER BEING BUSY ↝ ONE DEDICATED TYPE: SharedArrayBuffer ↝ IF SENT VIA postMessage, THE OTHER END GETS A HANDLE TO THE EXACT SAME MEMORY CHUNK ↝ MOST OF THE WEB APIS ARE BUILT NO CONCURRENT ACCESS TO OBJECTS ↝ YOU BUILD YOUR OWN CONCURRENT DATA STRUCTURES ↝ NO DIRECT WAY OF WORKING ON FAMILIAR OBJECTS/ARRAYS; JUST A SERIES OF BYTES 🔗 SHARED MEMORY

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WEB ASSEMBLY ↝ THE BEST EXPERIENCE FOR SHARED-MEMORY MODEL ↝ DOESN’T OFFER THE "COMFORT" OF JAVASCRIPT ↝ FASTER WHEN YOU STAY WITHIN WASM ↝ JAVASCRIPT IS OFTEN FASTER AT DOM AND HIGH- LEVEL UI LIBRARIES CAN BE MORE PERFORMANT THAN LOW-LEVEL WASM IMPLEMENTATIONS 🤿

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↝ Atomics ↝ BuffferBackedObject ↝ Comlink ↝ WorkerDOM ↝ Partytown ↝ AND MUCH MORE!

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WORKERS ↝ GOOD FOR DATA PROCESSING AND CRUNCHING NUMBERS ↝ HARD TO USE FOR UI-RELATED STUFF ↝ PERHAPS HARDER THAN ADJUSTING WORK FOR A SCHEDULER

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TASK RUNNING STRATEGIES PARALLELISM CONCURRENCY SCHEDULING

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#QUESTION 🤔 If you were to summarize Concurrent React in one word/expression, what’d be your pick?

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DEEP DIVING ON CONCURRENT REACT If you were to summarize Concurrent React in one word/expression, what’d be your pick?

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Scheduling in React DEEP DIVING ON CONCURRENT REACT

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HEURISTICS COOPERATIVE MULTITASKING WITH A SINGLE INTERRUPTIBLE RENDERING THREAD PRIORITY LEVELS REGISTER CALLBACKS WITH DIFFERENT PRIORITY LEVELS IN THE BROWSER RENDER LANES ABSTRACTIONS AROUND A BITMASK; BRING GRANULARITY, AVOID OVERHEAD & ALLOW BATCHING SCHEDULING IN REACT

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↝ A COOPERATIVE MULTITASKING MODEL ↝ A SINGLE INTERRUPTIBLE RENDERING THREAD ↝ RENDERING CAN BE INTERLEAVED WITH OTHER MAIN THREAD TASKS (AND OTHER REACT RENDERS) ↝ AN UPDATE CAN HAPPEN IN THE BACKGROUND WITHOUT BLOCKING THE RESPONSE TO NEW INPUT SCHEDULING IN REACT

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↓ ORIGINAL RENDER TASK USER INPUT → ↑ HIGHER PRIORITY RENDER TASK ↓ RESUME ORIGINAL RENDER TASK

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HEURISTICS

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HEURISTICS

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↝ IT YIELDS EXECUTION IS BACK TO THE MAIN THREAD EVERY 5MS ↝ IT'S SMALLER THAN A SINGLE FRAME EVEN ON 120FPS, SO IT WON'T BLOCK ANIMATIONS ↝ IN PRACTICE, RENDERING IS INTERRUPTIBLE HEURISTICS

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PRIORITY LEVELS

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PRIORITY LEVELS

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PRIORITY TIMEOUT WHEN I m m ediate SYNCHRONOUSLY TASKS THAT NEED TO RUN SYNCHRONOUSLY UserBlocking 250MS RESULTS OF A USER INTERACTION (E.G. A BUTTON CLICK) Normal 5S UPDATES THAT DON’T HAVE TO FEEL INSTANTANEOUS Low 10S TASKS THAT CAN BE DEFERRED BUT MUST STILL COMPLETE EVENTUALLY (E.G. AN ANALYTICS NOTIFICATION) Idle NO TIMEOUT TASKS THAT DO NOT HAVE TO RUN AT ALL (E.G. HIDDEN OFFSCREEN CONTENT)

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↝ ONE LANE = ONE BIT IN A BITMASK ↝ ONE UPDATE IN REACT = ONE LANE ↝ UPDATES IN THE SAME LANE RENDER IN THE SAME BATCH. DIFFERENT LANES, SEPARATE BATCHES. ↝ 31 LEVELS OF GRANULARITY (= ONE BITMASK) RENDER LANES 🤿

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↝ ALLOWS TO CHOOSE WHETHER TO RENDER MULTIPLE TRANSITIONS IN A SINGLE BATCH OR RENDER THEM INDEPENDENTLY ↝ REDUCES OVERHEAD OF MULTIPLE LAYOUT PASSES, STYLE RECALCULATIONS, AND MULTIPLE PAINTS RENDER LANES 🤿

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#QUESTION 🤔 How do we benefit from these in our everyday projects?

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Scheduling in React [for the rest of us] DEEP DIVING ON CONCURRENT REACT

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SCHEDULING IN REACT HANDLING LOTS OF DATA WITH THE useTransition HOOK TACKLING WASTED RENDERS WITH THE useSyncExternalStore HOOK HYDRATION IMPROVEMENTS WITH SELECTIVE HYDRATION & CONCURRENT REACT PROFILER ENHANCEMENTS INSPECT TRANSITIONS, GET WARNS, AND MUCH MORE!

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#1 HANDLING LARGE SETS OF DATA DEEP DIVING ON CONCURRENT REACT

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😔 NON-PRACTICAL… ↝ FINDING PRIMES ↝ CRACKING PASSWORDS ↝ SIERPINSKI TRIANGLE 😊 PRACTICAL… ↝ RENDERING MANY DATA-POINTS ↝ RENDERING ON A ↝ PROCESSING DATA

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😊 PRACTICAL… ↝ RENDERING MANY DATA-POINTS ↝ RENDERING ON A ↝ PROCESSING DATA 😔 NON-PRACTICAL… ↝ FINDING PRIMES ↝ CRACKING PASSWORDS ↝ SIERPINSKI TRIANGLE

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DAILY VISITORS (BEFORE)

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DAILY VISITORS (BEFORE) const DailyVisitors = () = > { const [data, setData] = useState(initialData); useEffect(() = > { setData(initialData); }, []); const onChange = (newData) = > { setData(newData); }; return ( ); }; export default DailyVisitors;

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DAILY VISITORS (AFTER) const DailyVisitors = () = > { const [data, setData] = useState(initialData); const [, startTransition] = useTransition(); useEffect(() = > { setData(initialData); }, []); const onChange = (newData) = > { startTransition(() = > { setData(newData); }); }; return ( ); }; export default DailyVisitors;

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DAILY VISITORS (AFTER)

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↝ ˜100K + POINTS PLOTTED ↝ SUPPORT FOR SEARCHING AND FILTERING ↝ USED WORKERS + REDUX-SAGA UTILITIES + DEBOUNCING ↝ COULD'VE USED TRANSITIONS CASE #1: MAPS

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CASE #2: ADMIN PANEL ↝ THOUSANDS OF REAL-TIME PLAYERS MESSAGING ↝ SUPPORT FOR SEARCHING AND FILTERING ↝ USED VIRTUALIZATION AND MEMOIZATION ↝ COULD'VE USED TRANSITIONS

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↝ REACT.MEMO() ↝ OPTIMIZING EXPENSIVE COMPONENTS ↝ VIRTUALIZATION ↝ DEBOUNCING AND THROTTLING ↝ MARKING THE UI UPDATE AS NON-URGENT REACT 16, 17, … ↝ 18 🤿

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#2 TACKLING WASTED RENDERS DEEP DIVING ON CONCURRENT REACT

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useSyncExternalStore() function useSyncExternalStore( subscribe: (onStoreChange: () = > void) = > () = > void, getSnapshot: () = > Snapshot, getServerSnapshot?: () = > Snapshot ): Snapshot;

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DEEP DIVING ON CONCURRENT REACT

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#QUESTION 🤔 How do we benefit from these in our everyday projects?

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useLocation() function Pathname() { const { pathname } = useLocation(); return ; } function Hash() { const { hash } = useLocation(); return ; }

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useLocation() function Pathname() { const { pathname } = useLocation(); return ; } function Hash() { const { hash } = useLocation(); return ; } OVER-RETURNING HOOK

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SPEAKERS LIST [BEFORE]

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useLocation() function Pathname() { const { pathname } = useLocation(); return ; } function Hash() { const { hash } = useLocation(); return ; }

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function useHistorySelector(selector) { const history = useHistory(); return useSyncExternalStore(history.listen, () = > selector(history)); } function Pathname() { const pathname = useHistorySelector((history) = > history.location.pathname); return ; } function Hash() { const hash = useHistorySelector((history) = > history.location.hash); return ; } useHistorySelector()

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function useHistorySelector(selector) { const history = useHistory(); return useSyncExternalStore(history.listen, () = > selector(history)); } function Pathname() { const pathname = useHistorySelector((history) = > history.location.pathname); return ; } function Hash() { const hash = useHistorySelector((history) = > history.location.hash); return ; } useHistorySelector()

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SPEAKERS LIST [AFTER]

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#3 HYDRATION IMPROVEMENTS DEEP DIVING ON CONCURRENT REACT

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HYDRATION (BEFORE) FETCHING DATA (SERVER) RENDERING HTML (SERVER) LOADING CODE (CLIENT) HYDRATING TIME TO FIRST BYTE FIRST CONTENTFUL PAINT TIME TO INTERACTIVE

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↝ HYDRATION COULD ONLY BEGIN AFTER THE ENTIRE DATA WAS FETCHED AND RENDERED ↝ USERS COULDN’T INTERACT WITH THE PAGE UNTIL HYDRATION WAS COMPLETE FOR THE WHOLE PAGE ↝ PARTS OF YOUR APP THAT LOAD FAST WOULD ALWAYS HAVE TO WAIT FOR THE SLOW ONES HYDRATION (BEFORE)

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DEEP DIVING ON CONCURRENT REACT

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HYDRATION (BEFORE) FETCHING DATA (SERVER) RENDERING HTML (SERVER) LOADING CODE (CLIENT) HYDRATING TIME TO FIRST BYTE FIRST CONTENTFUL PAINT TIME TO INTERACTIVE

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HYDRATION (AFTER) TIME TO FIRST BYTE FIRST CONTENTFUL PAINT TIME TO INTERACTIVE […] FETCHING DATA (SERVER) RENDERING HTML (SERVER) HYDRATING LOADING CODE (CLIENT) […] […] […] […] […] […]

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↝ pipeToNodeStream + createRoot + ↝ REACT PRIORITIZES HYDRATING THE PARTS THAT THE USER INTERACTED WITH BEFORE THE REST ↝ COMPONENTS CAN BECOME INTERACTIVE FASTER BY ALLOWING THE BROWSER TO DO OTHER WORK AT THE SAME TIME AS HYDRATION HYDRATION (AFTER)

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↝ REACT WON'T WAIT FOR HUGE COMPONENTS TO LOAD TO CONTINUE STREAMING HTML FOR THE REST OF THE PAGE ↝ WHEN THE HTML BECOMES AVAILABLE ON THE SERVER, IT WILL BE ADDED TO THE SAME STREAM ALONG WITH A SCRIPT TAG AND INSERTED IN THE RIGHT PLACE HYDRATION (AFTER)

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DEEP DIVING ON CONCURRENT REACT

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#4 PROFILER ENHANCEMENTS DEEP DIVING ON CONCURRENT REACT

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TRANSITIONS — INTRODUCING A NEW REACT PROFILER, BY BRIAN VAUGHN

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— INTRODUCING A NEW REACT PROFILER, BY BRIAN VAUGHN WARNS

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The Future DEEP DIVING ON CONCURRENT REACT

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↝ I/O LIBRARIES LIKE react-fetch ↝ BUILT-IN FOR DATA FETCHING LIBRARIES TO INTEGRATE WITH ↝ FOR CPU-BOUND TREES TO IMMEDIATELY FALLBACK WITHOUT EVEN TRYING TO RENDER THE FUTURE 🤿

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↝ useInsertionEffect FOR STYLESHEET LIBRARIES ↝ THE COMPONENT ↝ SERVER COMPONENTS ↝ NATIVE SCHEDULING PRIMITIVES ON THE BROWSER THE FUTURE 🤿

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DEEP DIVING ON CONCURRENT REACT

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SCHEDULING API ↝ A MORE ROBUST SOLUTION FOR SCHEDULING TASKS ↝ CONTROL AND SCHEDULE PRIORITIZED TASKS IN A UNITED AND FLEXIBLE WAY ↝ INTEGRATED DIRECTLY INTO THE EVENT LOOP ↝ ALIGNED WITH THE WORK OF THE REACT TEAM AND IN COOPERATION WITH GOOGLE, W3C AND OTHERS

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scheduler.postTask() SCHEDULE AND CONTROL PRIORITIZING TASKS. scheduler.wait() YIELD AND RESUME AFTER SOME AMOUNT OF TIME OR PERHAPS AFTER AN EVENT HAS OCCURRED. scheduler.yield() BREAK UP LONG TASKS BY YIELDING TO THE BROWSER AND CONTINUING AFTER BEING RESCHEDULED. isInputPending() DETERMINE IF THE CURRENT TASK IS BLOCKING INPUT EVENTS. SCHEDULING API

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SCHEDULING API

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DEEP DIVING ON CONCURRENT REACT

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SCHEDULING API

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Closing Notes DEEP DIVING ON CONCURRENT REACT

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DEEP DIVING ON CONCURRENT REACT

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#1 DEEP DIVING ON CONCURRENT REACT REACT IS NOT REACTIVE, BUT IT IS CONCURRENT AND THAT MIGHT BE ENOUGH FOR YOU

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#2 DEEP DIVING ON CONCURRENT REACT REACT HAS BEEN PUSHING WEB APIS TO THE FUTURE E.G. THE SCHEDULER API

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DEEP DIVING ON CONCURRENT REACT

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🤿

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export const Hello = () = > { const value = usePromise(() = > delay("Hey there! 👋", 3000)); return {value}; }; function Demo() { return ( }> ); } 🤿

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DID WE JUST CREATE React.use()? 🤔

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YES, WE DID 🤓

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#3 DEEP DIVING ON CONCURRENT REACT UNDERSTANDING THESE INTERNALS AND THEIR RATIONALES HELPS US IMPLEMENT OUR OWN ABSTRACTIONS E.G. FIRST CLASS SUPPORT FOR PROMISES

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#4 DEEP DIVING ON CONCURRENT REACT SCHEDULING DOES NOT NECESSARILY MEAN BETTER PERFORMANCE 🤿

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#4 DEEP DIVING ON CONCURRENT REACT SCHEDULING DOES NOT NECESSARILY MEAN BETTER PERFORMANCE ↝ NON-URGENT UPDATES TAKE LONGER ↝ CAN’T HELP SOME EXPENSIVE COMPONENTS ↝ EXTRA CPU COST 🤿

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#5 DEEP DIVING ON CONCURRENT REACT THERE'S NO SILVER BULLET. IDENTIFY YOUR CORE METRICS.

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#6 DEEP DIVING ON CONCURRENT REACT THERE’S A LOT OF INFORMATION OUT THERE

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#7 DEEP DIVING ON CONCURRENT REACT ALWAYS TRY TO CORRELATE BUSINESS METRICS WITH PERFORMANCE

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DEEP DIVING ON CONCURRENT REACT THAT’S ALL, FOLKS! THANKS! 🤝 🇮🇳 QUESTIONS? ↑ ALL THE LINKS! 🤓 MATHEUS ALBUQUERQUE • @ythecombinator