Slide 23
Slide 23 text
//// Color Declarations
let fillColor = UIColor(red: 0.139, green: 0.508, blue: 0.755, alpha: 1.000)
let fillColor2 = UIColor(red: 0.951, green: 0.951, blue: 0.951, alpha: 1.000)
//// windows.svg Group
//// Oval Drawing
let ovalPath = UIBezierPath(ovalIn: CGRect(x: 0, y: 0, width: 512, height: 512))
fillColor.setFill()
ovalPath.fill()
//// Bezier Drawing
let bezierPath = UIBezierPath()
bezierPath.move(to: CGPoint(x: 232, y: 246.52))
bezierPath.addCurve(to: CGPoint(x: 232, y: 129.53), controlPoint1: CGPoint(x: 232, y: 207.52), controlPoint2: CGPoint(x: 232, y: 168.53))
bezierPath.addCurve(to: CGPoint(x: 120, y: 148.48), controlPoint1: CGPoint(x: 192, y: 135.86), controlPoint2: CGPoint(x: 159.46, y: 142.16))
bezierPath.addCurve(to: CGPoint(x: 120, y: 247.93), controlPoint1: CGPoint(x: 120, y: 188.26), controlPoint2: CGPoint(x: 120, y: 208.15))
bezierPath.addCurve(to: CGPoint(x: 232, y: 246.52), controlPoint1: CGPoint(x: 159.46, y: 247.47), controlPoint2: CGPoint(x: 192, y: 246.98))
bezierPath.close()
fillColor2.setFill()
bezierPath.fill()
//// Bezier 2 Drawing
let bezier2Path = UIBezierPath()
bezier2Path.move(to: CGPoint(x: 248, y: 246.28))
bezier2Path.addCurve(to: CGPoint(x: 376, y: 244.86), controlPoint1: CGPoint(x: 288, y: 245.8), controlPoint2: CGPoint(x: 336.54, y: 245.35))
bezier2Path.addCurve(to: CGPoint(x: 376, y: 107.52), controlPoint1: CGPoint(x: 376, y: 199.08), controlPoint2: CGPoint(x: 376, y: 153.3))
bezier2Path.addCurve(to: CGPoint(x: 248, y: 126.47), controlPoint1: CGPoint(x: 336.54, y: 113.84), controlPoint2: CGPoint(x: 288, y: 120.14))
bezier2Path.addCurve(to: CGPoint(x: 248, y: 246.28), controlPoint1: CGPoint(x: 248, y: 166.41), controlPoint2: CGPoint(x: 248, y: 206.34))
bezier2Path.close()
fillColor2.setFill()
bezier2Path.fill()
//// Bezier 3 Drawing
let bezier3Path = UIBezierPath()
bezier3Path.move(to: CGPoint(x: 249.6, y: 265.72))
bezier3Path.addCurve(to: CGPoint(x: 249.6, y: 385.54), controlPoint1: CGPoint(x: 249.58, y: 305.66), controlPoint2: CGPoint(x: 249.6, y: 345.6))
bezier3Path.addCurve(to: CGPoint(x: 376, y: 404.48), controlPoint1: CGPoint(x: 289.06, y: 391.86), controlPoint2: CGPoint(x: 336.53, y: 398.16))
bezier3Path.addCurve(to: CGPoint(x: 376, y: 267.14), controlPoint1: CGPoint(x: 376, y: 358.7), controlPoint2: CGPoint(x: 376, y: 312.91))
bezier3Path.addCurve(to: CGPoint(x: 249.6, y: 265.72), controlPoint1: CGPoint(x: 336.54, y: 266.67), controlPoint2: CGPoint(x: 289.07, y: 266.19))
bezier3Path.close()
fillColor2.setFill()
bezier3Path.fill()
//// Bezier 4 Drawing
let bezier4Path = UIBezierPath()
bezier4Path.move(to: CGPoint(x: 232, y: 265.48))
bezier4Path.addCurve(to: CGPoint(x: 120, y: 264.06), controlPoint1: CGPoint(x: 192, y: 265.01), controlPoint2: CGPoint(x: 159.46, y: 264.54))
bezier4Path.addCurve(to: CGPoint(x: 120, y: 363.52), controlPoint1: CGPoint(x: 120, y: 303.85), controlPoint2: CGPoint(x: 120, y: 323.74))
bezier4Path.addCurve(to: CGPoint(x: 232, y: 382.46), controlPoint1: CGPoint(x: 159.46, y: 369.85), controlPoint2: CGPoint(x: 192, y: 376.14))
bezier4Path.addCurve(to: CGPoint(x: 232, y: 265.48), controlPoint1: CGPoint(x: 232, y: 343.47), controlPoint2: CGPoint(x: 232, y: 304.48))
bezier4Path.close()
fillColor2.setFill()
bezier4Path.fill()