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The Essentials of Great Product Design Matt Baxter • @mbxtr • March 16, 2016

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Matt Baxter LEAD PRODUCT DESIGNER

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We are a technology-enabled benefits management company that helps fill gaps in prescription coverage. In the pharmacy savings card business since 1993.

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50 million households reached every month active members save money with our products 1.2 million

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Tens of millions of prescriptions filled annually average savings on prescription drug prices Over 40%

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www.refillwise.com Rx Discounts Loyalty Points Cash Rewards

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Data Science Technology Product Design

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Product Design Is a holistic perspective Focused on the problem/solution fit Can be applied to any type of product; software, hardware, or service

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Rapid Prototyping

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Start “Done” Able to test Without Prototyping

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With Prototyping Start “Done” Able to test

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“The sprint is a five-day process for answering critical business questions through design, prototyping, and testing ideas with customers.” http://www.gv.com/sprint/

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Make it tangible

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LOW or HIGH

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Prototyping 
 answers questions
 that meetings can’t

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Learn to experiment and avoid the 
 sunk-cost fallacy

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Prototyping

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www.invisionapp.com

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Framer www.framerjs.com

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Or use what you have… Keynote Powerpoint

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User Research

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Your product is an answer to 
 someone’s problem

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Just asking isn’t enough Q? A!

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Find out why

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Listen & Observe

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Analytics & data reveal patterns

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Qualitative research leads to empathy

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“It’s the closest thing we’ve found to a silver bullet when it comes to reliably improving the designs teams produce… The number of hours each team member is exposed directly to real users…” — Jared Spool https://articles.uie.com/user_exposure_hours/

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Research doesn’t have to be expensive and complicated

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“Elaborate usability tests are a waste of resources. The best results come from testing no more than 5 users…” — Jakob Neilson https://www.nngroup.com/articles/why-you-only-need-to-test-with-5-users/

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https://www.nngroup.com/articles/why-you-only-need-to-test-with-5-users/ “The cost-benefit analysis of user testing provides the optimal ratio around 3 or 5 users”

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User Research

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30 - 60 minutes 1 computer ⏰ 3 - 5 users Testing Sessions

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Reminder: We’re testing the product, 
 not the participant

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everyone Share with

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Collaboration

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open communication Collaboration is…

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open communication humility & empathy Collaboration is… +

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“Each group, then, is trying to do the right thing, but they're pulling in different directions. If any one of those groups 'wins,' we lose.” — Ed Catmull, Co-Founder of Pixar

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We start with open brainstorming sessions

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Define the problem

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Generate & Distill

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Share 
 early and often

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www.invisionapp.com

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www.slack.com

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Lower the barrier 
 of participation

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The Essentials of Great Product Design Rapid Prototyping User Research Collaboration

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Thanks! Matt Baxter Luscinia Health mbaxter@lusciniahealth.com @mbxtr