Slide 1

Slide 1 text

Know Your Application Rendering Inside Out Jai Santhosh Engineer, ClearTax @jaisanth

Slide 2

Slide 2 text

Before we deep-dive…

Slide 3

Slide 3 text

Lets understand The Critical Rendering Path

Slide 4

Slide 4 text

DOM CSSOM Render Tree Layout Paint JavaScript

Slide 5

Slide 5 text

No content

Slide 6

Slide 6 text

No content

Slide 7

Slide 7 text

Go Paint!

Slide 8

Slide 8 text

Demo

Slide 9

Slide 9 text

But..

Slide 10

Slide 10 text

Good performance is “Not just loading fast” but also “Running Well”

Slide 11

Slide 11 text

The Rendering Lifecycle

Slide 12

Slide 12 text

JavaScript Style Layout Paint Composite Typically…

Slide 13

Slide 13 text

But how long have I got?

Slide 14

Slide 14 text

Device Refresh Rates

Slide 15

Slide 15 text

Device Refresh Rates ✤ Most devices refresh your screen 60 times a second ✤ Which means practically 60 frames per second ✤ Which means per frame, we have ~16ms

Slide 16

Slide 16 text

Device Refresh Rates ✤ Most devices refresh your screen 60 times a second ✤ Which means practically 60 frames per second ✤ Which means per frame, we have ~16ms

Slide 17

Slide 17 text

Device Refresh Rates ✤ Frame Timing: When the frame needs to be ready by ✤ Frame Budget: How long to produce a frame ~16ms

Slide 18

Slide 18 text

Demo

Slide 19

Slide 19 text

Else we experience a JANK

Slide 20

Slide 20 text

JavaScript Style Layout Paint Composite Given that…

Slide 21

Slide 21 text

JavaScript Style Paint Composite Paint Only changes…

Slide 22

Slide 22 text

JavaScript Style Composite Ideally…

Slide 23

Slide 23 text

Debugging Janks…

Slide 24

Slide 24 text

JavaScript

Slide 25

Slide 25 text

JavaScript

Slide 26

Slide 26 text

JavaScript

Slide 27

Slide 27 text

JavaScript

Slide 28

Slide 28 text

JavaScript

Slide 29

Slide 29 text

How can we avoid this? ✤ requestAnimationFrame

Slide 30

Slide 30 text

How can we avoid this? ✤ requestIdleCallback

Slide 31

Slide 31 text

How can we avoid this? ✤ Offload heavy computation to a WebWorker

Slide 32

Slide 32 text

Style & Layout

Slide 33

Slide 33 text

Style & Layout

Slide 34

Slide 34 text

Layout Thrashing

Slide 35

Slide 35 text

Avoiding Layout Thrashing

Slide 36

Slide 36 text

Avoiding Layout Thrashing

Slide 37

Slide 37 text

Paint

Slide 38

Slide 38 text

Demo

Slide 39

Slide 39 text

Using Compositor-only Properties ✤ Try to use only transform and opacity ✤ Using will-change will force the element to a new layer

Slide 40

Slide 40 text

Understanding Layers

Slide 41

Slide 41 text

Demo

Slide 42

Slide 42 text

Using GPU Rasterization ✤ When enabled, some paint workloads can go from 100ms/frame to 4-5ms/frame.

Slide 43

Slide 43 text

tl;dr ✤ The Rendering LifeCycle JavaScript -> Style -> Layout -> Paint -> Composite ✤ Janks and Long Frame Rates ✤ Debugging and Optimizing Janks ✤ Debugging Layers and enabling GPU Rasterisation

Slide 44

Slide 44 text

✤ Breaking down Pages to Pagelets ✤ More Code Execution means Long frame rates ✤ Native apps hold the edge as they are already in binary ✤ Remember Measure First, Optimize Later! What next?

Slide 45

Slide 45 text

Thanks!!