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Lean Startup Dominic Wroblewski

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A startup is a human institution designed to create a new product or service under conditions of extreme uncertainty What is a startup?

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It is not: • Wasted Time • Wasted Code • Wasted Money What is lean?

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1. Entrepreneurs are everywhere • It can work in any size company, any sector, any industry 2. Entrepreneurship is management • A startup is an institution not just a product, and requires a new kind of management specifically geared to its context of extreme uncertainty 3. Validated Learning • To build a sustainable business 4. Build-Measure-Learn • The accelerated feedback loop 5. Innovation Accounting • How to measure progress, set up milestones, and prioritise work Lean Startup Method

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Which are of our efforts are value-creating and which are wasteful? Value vs Waste

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• Good plan? • Solid Strategy? • Thorough market research? Why startups fail? This doesn’t work

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• Startups operate with too much uncertainty. • Do not know who their customer is or what their product should be. • Hard to predict the future. Why startups fail?

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If you can’t fail at something, then you are not learning

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• Can be broken down into it’s component parts: • Value Hypothesis • Tests whether a product or service really delivers value to customers once they are using it • Growth Hypothesis • Tests how customers will discover a product or service. • How it will spread • From early adopters to mass adoption? Vision

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• Customers who feel the need for the product. • Tend to be most forgiving of mistakes and often eager to give feedback • Use imagination to fill in what a product is missing Early Adopters

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An experiment is more than just a theoretical inquiry, it is also a first product. If this or any other experiment is successful, it allows the manager to get start with his or her campaign: • Enlisting early adopters • Adding people to each further experiment or iteration • Starting to build the major product By the time that product is ready to be distributed widely, it will already have established customers Experiment

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1. Do customers recognise that they have the problem you are trying to solve? 2. If there was a solution, would they buy it? 3. Would they buy it from us? 4. Can we build a solution for that problem? New Idea

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Success is not delivering a feature; success is learning how to solve a customers’ problem

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Build-Measure-Learn Feedback Loop

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Minimise the TOTAL time through the loop Build-Measure-Learn

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Planning really works in reverse order: • Figure out what we need to learn • Figure out what we need to measure to know if we are gaining validated learning • Figure out what product we need to build to run that experiment and get that measurement Planning

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Biggest challenge will be determining whether the product development efforts are leading to real progress. Customers don’t know what they really want. Measure

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• Easy for entrepreneurs to delude themselves that they are on the right path • Others may get ‘analysis paralysis’ - endlessly refining their plans, whiteboard strategising. • Too much analysis is dangerous, but none can lead to failure. • How do entrepreneurs know when to stop analysis and start building? • The answer is the MVP Delusion

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An MVP is that version of the product that enables a full turn of the Build-Measure-Learn loop with a minimum amount of effort and the least amount of development time. An MVP helps entrepreneurs start the process of learning as quickly as possible. Minimum Viable Product

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The MVP lacks many features that may prove essential later on. A product needs to get in front of potential customers to gauge their reactions. You may even try to start selling them the prototype. Minimum Viable Product

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• Wordpress blog • Everyday create a new post • Email for coupons • Homemade pizza discount coupons • Enough to prove the concept and show that it was something that people really liked Groupon

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• Built an MVP • Tons of bugs and problems • Shipped to customers before it was ready • Charged money • Shipped new versions of the product dozens of times a day • Early adopters • Kept a strong relationship with those customers for feedback IMVU

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• Feedback from customers was very consistent • Wanted ability to move their avatars • High costs and time to produce a high-quality solution similar to “The Sims”. • Another MVP: - Click where they wanted the avatar to go to - Avatar would then teleport • Positive customer feedback - “More advanced than The Sims” • Customers don’t care how much time something takes to build • Be willing to set aside traditional professional standards to start the process of validated learning as soon as possible IMVU

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• Leap-of-faith question • If we can provide a superior customer experience will people give our product a try? • File synchronisation was a problem that most people didn’t know they had • Once you experience the solution, you can’t imagine how you ever lived without it • VC’s couldn’t imagine a world in line with Drew’s vision • Already existing products • Did they work seamlessly? No. Dropbox - Drew Houston

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• Impossible to demonstrate the working software in prototype form • Product required significant technical hurdles • Online service component • Required high reliability and availability • Avoided risk of years of development by making a video • Simple 3 minute demonstration of the technology • Targeted to the community of early adopters • Beta waiting list went from 5,000 people to 75,000 people overnight • Validated Drew’s leap-of-faith assumption - people actually signed up Dropbox Video MVP

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• Described the potential product to potential customers • People will reject; they aren’t early adopters • Eventually someone will and sign up for a new service with sight unseen • Concierge treatment • Personal Visits • Get feedback and make changes as necessary • Each week learn about how to make the product successful • After a few customers, a product can start to take form and invest time in product development • Invest in something that is working rather than invent something that might work in the future Other MVPs

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Remove any feature, process or effort that does not contribute directly to the learning that you seek. MVP

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• Experiment used to evaluate success in two ways. • Different versions of a product are offered to customers at the same time • Observe the changes in behaviour between the two groups • Changes in design, identical products • Keep track of sales figures for both groups of customers • A/B Testing • Refine understanding of what customers want and don’t want Split Tests

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• No bucket can contain more than three projects at a time • Buckets: - Backlog - In-Progress - Built - Validated • Once a story has been validated it can be removed from the board • If the validations fails, the story is a bad idea and removed from the Kanban board • Only way to start work on new features is to investigate some of the stories that are done but haven’t been validated Kanban - Lean Style

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• Productivity according to validated learning, not in terms of the production of new features • Include the validation exercise from the beginning, the whole team can be more productive Kanban - Lean Style

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Upon completing the build-measure-learn feedback loop, we confront the most difficult question any entrepreneur faces: - Whether to pivot the original strategy or persevere. If we’ve discovered that one of our hypothesis is false, it is time to make a major change to a new strategic hypothesis. Pivot

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• Zoom-in Pivot - What previously was considered a single feature in a product becomes the whole product • Zoom-out Pivot - What was considered the whole product becomes a single feature of a much larger product • Customer Segment Pivot - The product solves a problem for real customers but that they are not the type of customers it originally planned to serve • Customer Need Pivot - The problem we are trying to solve is not very important, we discover other related and important problems. Pivot Catalog

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• Platform Pivot - Change from an application to a platform or vice versa • Business Architecture Pivot - Switch from B2B or enterprise sales to consumer products or vice versa. • Value Capture Pivot - Changes to the monetization or revenue models • Engine of Growth Pivot - Change growth strategy to seek faster or more profitable growth • Channel Pivot - Change in the delivery of a product to customers • Technology Pivot - Discover a new way to achieve the same solution by using a completely different technology Pivot Catalog

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• Continuous deployment • Deploying dozens of times a day • Blocking future stories until a new related bug has been fixed • Continuous Integration • Testing on every build, notification of failures Accelerating

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• New customers come from the actions of past customers • Word of mouth - Caused by satisfied customers’ enthusiasm for the product • Side effect of product usage - Drive awareness of themselves whenever they are used • Funded Advertising - Cost of acquiring a new customer is less than the revenue that the customer generates • Repeat purchase or use - Subscriptions, repurchases Sustainable Growth

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1. Be tolerant of all mistakes the first time 2. Never allow the same mistake to be made twice Getting started

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Good Luck! A big thanks to Eric Ries for making the book “The Lean Startup” Dominic Wroblewski http://terracoding.com @domness Thanks