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Paper Plane Game Yattom Agile Coach

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紙飛行機ゲーム アジャイルコーチ やっとむ

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Let’s Experiment How Agile We Are!

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どれくらいアジャイルか 試してみよう!

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Your Mission • Produce paper planes as many as possible • Only accepted planes are counted • A plane must fly aerodynamically 5 meters or more • Work as a team and compete with other teams • We work in time-boxed Sprints, in Scrum way

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Acceptance Criteria and Working Rules • Only Development Members can fold papers • One member can only do one fold at a time • Only Product Owner can test • Plane must be tested to fly 10m • No sharp nose – safety is mandatory! • No reuse, no recycle. WIP must be discarded before a new Sprint

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Time Box • We work in time-boxed Sprints, in Scrum way • 3 min. planning • 3 min. develop and test • 3 min. review / retrospective • Total: 9 min. each Sprint

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Sprint #1 • 3 min. planning • Plan your work • Estimate how many planes will be released • 3 min. work • 3 min. review / retrospective • Report the actual number of released planes • Only tested planes are counted! • Discuss in each team and come up with one idea for improvement

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Sprint #2 • 3 min. planning • Plan your work • Estimate how many planes will be released • 3 min. work • 3 min. review / retrospective • Report the actual number of released planes • Only tested planes are counted! • Discuss in each team and come up with one idea for improvement

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Sprint #3 • 3 min. planning • Plan your work • Estimate how many planes will be released • 3 min. work • 3 min. review / retrospective • Report the actual number of released planes • Discuss what you will do differently if you have another chance

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Game Retrospective 1. What has happened? 2. What did you find? 3. How can you use the knowledge to improve real work? As a whole group, pick 3 most important opinions for each point and summarize on the whiteboard within 10 minutes

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Scrum Values • Commitment • Courage • Focus • Openness • Respect

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Three Pillars of Scrum 1. Transparency 2. Inspect 3. Adapt