Deep Space
Simon Swain, Modus Interactive
•
• JavaScript Canvas
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var draw = function () {
// clear the canvas
// paint stuff
// ...
requestAnimationFrame(draw);
};
draw();
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Demo
http://simonswain.com/deepspace/
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Building Isomorphic Apps
Spike Brehm, Airbnb
• JavaScript
#
• Rendr + Backbone / React / Meteor
• % API Client Server
• NPM + Browserify / Webpack &
• Meteor
Server Client
'"
• Meteor ! Client Server $
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Pixel Art and Complex Systems
Vince Allen, Spotify
• box-shadow pixel art
• Bit-Shadow Machine
http://www.bitshadowmachine.com/
•
(
/
/ /
/ / )
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Bad Form
Chris Lienert, Jardine Lloyd Thompson
• 01$ HTML5 Form &4
• *'2 %#!
(
• .35-/,
")
• &4+
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HTTP Headers – the simplest security
Wei Lu
•
HTTP
• Content Security Policy
http://content-security-policy.com/
• HTTP Strict Transport Security (HSTS)
https://www.chromium.org/hsts
• Node Module: Helmet
https://github.com/helmetjs/helmet
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No content
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Fun with JavaScript and sensors
Jan Jongboom, Telenor
• Mobile Device Sensor
• sensor
• rotation sensor 3D
• JanOS - Firefox OS
https://github.com/janjongboom/janos
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Quiver.js: Rethinking Web Frameworks
Soares Chen
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Translation workflow and formatting complex translations
Tingan Ho, P1.cn
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Preparing your NodeJS Application for scale
Dexter Tan & Laurence Franslay, PayPal
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There and Back Again - A Game Dev’s Tale
Peggy Kuo, Atlassian
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Versioning, syncing & streaming large
datasets using Dat + Node
Max Ogden
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IPCluster – Scaling Zopim’s frontend node
servers
Yang Bin Kwok, Zopim
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Reactive Programming made simple
Slava Kim, Meteor
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Let’s make a game with Phaser
Gabe Hollombe, Neo
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Lightning branches - A way to
supercharge delivery of features
Ritesh Angural, Redmart