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LEP Kick-off deck

Rene Morency
September 21, 2015

LEP Kick-off deck

An introductory slide deck to running the Discovery phase of a project

Rene Morency

September 21, 2015
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Transcript

  1. Kick off Meeting

  2. 1. Introductions & roles 2. Discovery process 3. Assets 4.

    Schedules and availability 5. Project management
  3. René Julian Steve Alan Marianne Iain Introductions & roles System

    Administration and Web Operations Agile Delivery Management Content Design and Development Product Development and Service Design Agile Delivery Management Front-end Design and Interaction Design
  4. We work in four phases Discovery Alpha Beta Go-live Research

    Workshops Analysis Sketch Prototype Build Test Refactor Test Analysis Refactor QA Objectives Design IA Consultancy Discovery Planning
  5. Discovery Workshop #1 LEP Pro Team SMEWG

  6. Discovery Workshop #1 Your vision • Where do you see

    your product in 2 years time?
 How will it disrupt the market? What is your strategy? Which organisations do you aspire to? • These questions will help us understand what’s important to you and what will contribute to the success of the product,it will also help contribute
 to the brand’s visual direction. How it will look in 2 years
  7. Business objectives • We meet, discuss and draw insights from

    LEP Pro Team during this exercise. It helps to solidify the business objectives which in turn will be used later to compose user stories, user journeys and influence the information architecture. Discovery Workshop #1 Prioritisation Business objectives
  8. Existing products Research & data Data analysis and review, what

    can we learn from existing data? • We talk about relationships and behaviours, research data, experience we’ve learnt from previous and existing platforms. • We discuss barriers to entry and technology available, during the workshop we’ll discuss and draw insights together which will influence the forthcoming workshops.
 • We reference our experiences with the North East Growth Hub and research with over 250 SMEs Discovery Workshop #1
  9. Defining your KPI’s • During this exercise we help you

    define your KPI’s. These will be used to measure the success of the product and can be reviewed after launch - helping to evaluate its performance. This exercise really does help everyone understand what’s driving the project. Discovery Workshop #1 How do we measure it What is success?
  10. Workshop #2 A Discovery LEP Pro Team LEP Contributors

  11. Content mapping • Working with the SMEWG Lead Members, the

    LEP Contributors and local business support providers - we use various tools and methods to map content - all with the focus on what a user needs to do and why (their objectives). This process often works in conjunction with re-engineering the information architecture. Workshop #2 A Discovery Prioritisation Map and test
  12. Functionality evaluation • Working with the SMEWG Lead Members, the

    LEP Contributors and local business support providers - we investigate the functionality options and process of adding content to the product. Two of the core functional mechanics will be the diagnostics tool and the events tool. Workshop #2 A Discovery Events tool Diagnostics tool
  13. Workshop #2 B Discovery LEP Pro Team LEP SME’s

  14. Mapping user journeys • Working with the SMEWG Lead Members

    and the SME’s we use various tools and methods to map user journeys - all with the focus on what a user needs to do and why (their objectives). This process often works in conjunction with re-engineering the information architecture. Workshop #2 B Discovery User objectives Who, why, what
  15. Persona development and user stories • Working with the SMEWG

    Lead Members and the SME’s we map out personas together - gathering information on who, why, what and how are the focus points of this exercise. • Personas are used throughout the project for identifying and sense checking against design and development tasks (Alpha phase). Workshop #2 B Discovery Prioritisation Who, why, what
  16. Functionality evaluation Workshop #2 B Discovery • Working with the

    SMEWG Lead Members and the SME’ we investigate the functionality options and process of populating content. Two of the core functional mechanics will be the diagnostics tool and the events tool. Events tool Diagnostics tool
  17. Workshop #3 Discovery LEP Pro Team SMEWG

  18. Analysis and findings • After all of the research is

    complete we analyse the information and draw conclusions. These findings and suggestions are then presented back to you with mood boards, visual direction and potential prototypes. Workshop #3 Discovery Suggestions Analysis
  19. Engineering the Information Architecture • Using all of the research

    and analysis we architect how content is accessed, what to include, and what functions are required to fulfil the user needs. • Products usually consist of several bespoke template pages that are used to accommodate the content and functionality. We use this stage process to plan out what’s required and where it goes. Workshop #3 Discovery Schema Site map
  20. Mood boards and visual direction • At this point we

    begin to visualise the information into a study of mood boards and our proposed visual direction. We will discuss our ideas in an open discussion, the feedback will be used to refactor the visual direction ready for a second round of presentation (if required). • Most importantly at this stage we revisit and sense check the business and user objectives are evident before moving forward. Workshop #3 Discovery Visual direction Moodboards
  21. Prototyping (proof of concept) and defining the technical framework •

    We use various tools and methods to rapidly prototype our initial sketches, these come in various forms such as interactive visuals or HTML/ CSS wireframes. These prototypes can then tested by users and the feedback used to refactor the product ready for a second round of presentation.
 • Most importantly at this stage we revisit and sense check the business and user objectives are evident before moving forward. Press play Workshop #3 Discovery
  22. Design meeting (TBC) Discovery LEP Pro Team SMEWG

  23. Schedules and availability

  24. Assets • Analytics and research data • Brand guidelines, visual

    assets and information • Repository access
  25. Project management