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    <title>Sona Shaiju</title>
    <description/>
    <link>https://speakerdeck.com/sonakv</link>
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    <lastBuildDate>2026-11-02 04:30:08 -0500</lastBuildDate>
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      <title>Unit 3: Computing Paradigms  </title>
      <description>
Introduction to Client server computing; Basics of parallel 
processing, Introduction to Multi processing, Basics of distributed 
computing, Introduction to Grid computing, Hybrid computing, 
cloud computing, Mobile computing - Future computing 
techniques. </description>
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Introduction to Client server computing; Basics of parallel 
processing, Introduction to Multi processing, Basics of distributed 
computing, Introduction to Grid computing, Hybrid computing, 
cloud computing, Mobile computing - Future computing 
techniques. </content:encoded>
      <pubDate>Sat, 07 Nov 2026 00:00:00 -0500</pubDate>
      <link>https://speakerdeck.com/sonakv/unit3-computing-and-programming-fundamentals-1</link>
      <guid>https://speakerdeck.com/sonakv/unit3-computing-and-programming-fundamentals-1</guid>
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    <item>
      <title>Unit 2: Programming and Software Paradigms</title>
      <description>Unit 2: Programming and Software Paradigms
Programming Concepts: Machine-level, Assembly-level, and High-level programming; Unstructured, Structured, and Object-oriented programming paradigms; Programming Languages: Machine language, Assembly language, Procedural language, Natural programming language, Visual programming language, Scripting language, HTML, and XML; Characteristics of a Good Program: Key features for effective and efficient program design; 

Software Categories: System software (operating systems, device drivers, system utilities) and Application software (desktop publishing software); Software and Hardware Relationship: Understanding how software interacts with hardware in system operations; Software Piracy and Terminologies: Introduction to software piracy issues and key terminologies.
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      <content:encoded>Unit 2: Programming and Software Paradigms
Programming Concepts: Machine-level, Assembly-level, and High-level programming; Unstructured, Structured, and Object-oriented programming paradigms; Programming Languages: Machine language, Assembly language, Procedural language, Natural programming language, Visual programming language, Scripting language, HTML, and XML; Characteristics of a Good Program: Key features for effective and efficient program design; 

Software Categories: System software (operating systems, device drivers, system utilities) and Application software (desktop publishing software); Software and Hardware Relationship: Understanding how software interacts with hardware in system operations; Software Piracy and Terminologies: Introduction to software piracy issues and key terminologies.
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      <pubDate>Sat, 07 Nov 2026 00:00:00 -0500</pubDate>
      <link>https://speakerdeck.com/sonakv/unit2-computing-and-programming-fundamentals-dot-pptx</link>
      <guid>https://speakerdeck.com/sonakv/unit2-computing-and-programming-fundamentals-dot-pptx</guid>
    </item>
    <item>
      <title>Unit 4: Event Handling, AWT and Swing</title>
      <description>Event Handling:Event handling mechanisms, delegation event model,
event classes, sources of events, event listener interfaces, handling
mouse and keyboard events.
AWT &amp; AWT Controls:AWT classes; Window fundamentals;
Frames; panels; AWT Controls-Labels; Buttons; Checkboxes;
Checkbox group; Choice control; Lists; Scroll bar; Text field; Text
area; Layout managers; Menu bars and Menus; Dialog boxes; File
dialog.
Introduction to Swing: Features; MVC connection; Components &amp;
containers; Simple swing application, Swing Event Handling</description>
      <media:content url="https://files.speakerdeck.com/presentations/6815995872574226b52c40487ef07135/preview_slide_0.jpg?41188113" type="image/jpeg" medium="image"/>
      <content:encoded>Event Handling:Event handling mechanisms, delegation event model,
event classes, sources of events, event listener interfaces, handling
mouse and keyboard events.
AWT &amp; AWT Controls:AWT classes; Window fundamentals;
Frames; panels; AWT Controls-Labels; Buttons; Checkboxes;
Checkbox group; Choice control; Lists; Scroll bar; Text field; Text
area; Layout managers; Menu bars and Menus; Dialog boxes; File
dialog.
Introduction to Swing: Features; MVC connection; Components &amp;
containers; Simple swing application, Swing Event Handling</content:encoded>
      <pubDate>Tue, 03 Nov 2026 00:00:00 -0500</pubDate>
      <link>https://speakerdeck.com/sonakv/unit5appletawtswing</link>
      <guid>https://speakerdeck.com/sonakv/unit5appletawtswing</guid>
    </item>
    <item>
      <title>Unit 4: Introduction to Software Development Life Cycle    </title>
      <description>Definition and need for SDLC – Basic steps in SDLC: Requirement Gathering, Planning, Design, Development, Testing, Deployment, and Maintenance; Introduction to Common SDLC Models: Waterfall, Agile, Spiral, V-Model, Big Bang – Differences between models – Importance of choosing the right model – People involved in SDLC (developers, testers, clients, etc.) – Basic tools used in SDLC – Introduction to modern trends like DevOps.</description>
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      <content:encoded>Definition and need for SDLC – Basic steps in SDLC: Requirement Gathering, Planning, Design, Development, Testing, Deployment, and Maintenance; Introduction to Common SDLC Models: Waterfall, Agile, Spiral, V-Model, Big Bang – Differences between models – Importance of choosing the right model – People involved in SDLC (developers, testers, clients, etc.) – Basic tools used in SDLC – Introduction to modern trends like DevOps.</content:encoded>
      <pubDate>Mon, 02 Nov 2026 00:00:00 -0500</pubDate>
      <link>https://speakerdeck.com/sonakv/unit-4-introduction-to-software-development-life-cycle</link>
      <guid>https://speakerdeck.com/sonakv/unit-4-introduction-to-software-development-life-cycle</guid>
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