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      <title>Sketching, Wireframing, Prototyping for Devs</title>
      <description>Sketching, wireframing, and prototyping are 3 methods User Experience (UX)
designers use to better understand the nature, opportunities, and
constraints of a particular problem or challenge. These processes -- which
are a small portion of a user-centered design methodology -- allow teams
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solidify ideas, and foster an environment of shared product vision and
ownership.

In this session, we'll:

* Take closer look at each technique to understand their value.
* Learn how to incorporate them into your product development cycle.
* Review a variety of applications available to you.</description>
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      <content:encoded>Sketching, wireframing, and prototyping are 3 methods User Experience (UX)
designers use to better understand the nature, opportunities, and
constraints of a particular problem or challenge. These processes -- which
are a small portion of a user-centered design methodology -- allow teams
to incorporate a variety of perspectives and insights from within a group,
solidify ideas, and foster an environment of shared product vision and
ownership.

In this session, we'll:

* Take closer look at each technique to understand their value.
* Learn how to incorporate them into your product development cycle.
* Review a variety of applications available to you.</content:encoded>
      <pubDate>Thu, 16 May 2013 00:00:00 -0400</pubDate>
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