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Running Mob Programming - How we made our team x 4 faster!
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Ikuo Suyama
August 07, 2019
Programming
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2.1k
Running Mob Programming - How we made our team x 4 faster!
Agile2019 at D.C. Lightning Talk
Running Mob Programming, How we made our team x 4 faster!
Ikuo Suyama
August 07, 2019
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Transcript
Running Mob Programming How we made our team x 4
faster
Ikuo Suyama @martin_lover_se ➔ From Tokyo, Japan ➔ ’LODEO’, CyberAgent
➔ Backend Engineer ➔ Apprentice Agile Coach
Mob Programming "Mob Programming A Whole Team Approach" Agile 2014,
Woody Zuill “On the same thing... At the same time... In the same place... On the same computer...
Our Mobbing Style
Our Mobbing Style ➔ Session ◆ 1 Session is 45
min ◆ Taking 5 - 10 min rest at each session ➔ Changing Driver frequently by timer ◆ Changing driver at 5 - 15 min ◆ All participants can be a driver at each session For keeping Concentration
Our Mobbing Style “for an idea to go from your
head into the computer, it MUST go through other's agreement. The driver can also join the discussion
Just following these rules, Our results x 2 faster than
ever!
X 2…?
X 4, wasn’t it…?
Yes, We SCALE our Mob.
Initial Approach: Scale-UP ➔ start from 3 people ➔ Increment
to 6 people...
Scale-UP: Problem Efficiency (1 / leadtime) Number of people Note:
This data is NOT accurate
Note: This data is NOT accurate ➔ It doesn’t scale
linearly ➔ Sweet spots is 3 - 4 people Scale-UP: Problem Low Resource Efficiency Resource Efficiency is getting worse
The Solution: Scale-OUT
Scale-OUT: Synced-Mob
Scale-OUT: Synced-Mob Keep the lines of communication open
2 mobs work together! Scale-OUT: Synced-Mob On the same thing...
At the same time... In the same place... But different tasks
Scale-OUT: Synced-Mob Reducing Sync point ➔ Mob Feature planning ◆
Independently Task Slicing ➔ Mob interface design & implementation ◆ Starting define interface with all
Scale-OUT: Synced-Mob X2 FASTER!! X2 FASTER!! Quite simple, but it
works well!!
If we got only 5 people…?
Like This…?
Oops! JOYFUL! EXHAUSTED…
Oops! JOYFUL! EXHAUSTED… Tend to Avoid…
Solution: Double-Linked Mob
Double-Linked Mob <This is HIGHLY EXPERIMENTAL!> Same effectivity as 3-3
synced mobs! ➔ Linking-Navigator ◆ 2 Mobs connect with navigator ◆ Rotate linking-navigator at each session ◆ Easy to found problems between each mobs
1/2 lead-time mob, X 2 parallel we got x 4
faster!
➔ Using Mob, we got x 2 faster ➔ To
achieve x 4 faster ◆ Scale-UP • Cause low-resource efficiency ◆ Scale-OUT • Synced-Mob • Double-Linked Mob <Experimental!> Conclusion
Twitter: @martin_lover_se Thank you for your kind attention!