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̵ͫ͗TilemapΨতΗΞ͜Ѻ by @RyotaMurohoshi 2018/01/31(࿜) Gotanda.unity #4

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Asset Store΁ͩΩ΀ίψϐϕ͘͢ΠΔͯ

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όαϸ΄ኮ؟ίψϐϕѺ

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෯ᇇ΄Asset Store΁΅ ϓμφώϰѿϫϓϷίϸ > 2DόαϸϫϐϤ ͹ͼθϓρϷΘ͘ΠΔͭ͵Ѻ h"ps:/ /www.assetstore.unity3d.com/jp/?stay#!/search/page=1/sortby=popularity/query=category:140

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Ꭵ୵ኮ؟(όαϸ)Ψ෇ͣ払Η͵ϫϐϤ όαϸϫϐϤ ͚ΣΩ΀οЄϭͽֵΥ΢ͼ͚Δͯ

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Ϥ϶ϐϕϢζЄϭοЄϭ

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䜐ኼτϬϲϹЄτϴЀοЄϭ

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ϺЄν϶αμοЄϭ

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ͳͭͼ ϺЄϸϤϹαЀνοЄϭ

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զڹ΄Unityͽ΅ͩ΄Ξ͜΀οЄϭݻͧ΁ όαϸϫϐϤΨ֢Ρ΄΅ಋ樌͢͡͡ΠΔͭ͵

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• ֜㮆Θ֜㮆ΘSpriteRendererΨᯈᗝͯΡ • όαϸϫϐϤ΄AssetΨAsset Storeͽ揮͹ͼ̵ֵ͚ොΨ憝͞Ρ • όαϸϫϐϤτφϓϭΨᛔ֢ͭͼϮЀϓϗЀφͯΡ

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Unity 2017.2ͽTilemap͢䌙فͫ΢ όαϸϫϐϤΨֵ͹͵οЄϭ͢ ;ͼΘ֢ΠΚͯͥ΀ΠΔͭ͵

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Ք෭΅ϔϯΨԻ͞ͺͺ̵ ̵̿ͫ͗TilemapΨতΗΞ͜Ѻ̀;氂ͭͼ Tilemap΄च๜䯤౮ᥝᔰ;ֵ͚ොΨ奧ՕͭΔͯ

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Ք෭΄ρЄϸ ̿Tilemapֵ͚তΗ΄݇ᘍ΁΀͹͵Ѻ̀ ͹ͼ௏͹ͼΘΟ͜

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ᛔ૩奧Օ

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@RyotaMurohoshi

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㮆Ո᪁ޱ樄咲ᘏͽͯѺ ͩΩ΀οЄϭΨ֢͹ͼ͚ΔͯѺ

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෭๜Android΄տ Unity᮱ͽͩΩ΀ͩ;Κ͹ͼΔͯ • UniBook6 Hello Programmable Tile! • UniBook8 TilemapConverterͽ਍ΌTilemap΄πЄϖ • ଙ๛LT2016 TileMapEditor΅͚͚ʹѺ Θ͜ݘͥ΀͹͵ΩͽΌ͹ͷΙͧ抎Δ΀ͥͼ͚͚ͽͯѺ

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Ք෭֢ΡΘ΄Ѻ

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ϔϯ : 奧Օ

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๜氂

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UnityϝЄυϴЀ • Tilemap΅Unity 2017.2ͽ䌙ف • ͵Ͷ奞͚͡ද࠺独ץྋͫ͢΢ͼ͚Ρ΄ͽ̵๋ෛUnityവ䅏

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Tilemap΅͚ͥͺ͡΄䯤౮ᥝᔰΨ奲ΕݳΥͱͼֵ͜ 1. Sprite(ኮ؟) 2. Tileίψϐϕ 3. Tile Pallete 4. Tile樛昧οЄϭηϣυδμϕ

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Tilemap΄䯤౮ᥝᔰ΄奧Օ ΅ͮΔΠ

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ᥝᔰ1 Sprite(ኮ؟) • Tilemap΄1ψϸ(๋ੜ΄Ꭵ୵毎ऒ)΁ᤒᐏͯΡኮ؟ίψϐϕ • ͚ͥͺ͡戔ਧΨͯΡ஠ᥝ͘͢Π • ஠ᥝͶ͹͵Οړۆ • Pixel Per Unit • Collider

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ᥝᔰ2 Tileίψϐϕ • Tileμ϶φ΄ίψϐϕ(ScriptableObject) • SpriteΨ݇ᆙͭ͵Π̵ᜋ΄ఘ䁭Ψכ೮ͭ͵ΠͯΡ • Tilemapͽ΅ͩ΄TileίψϐϕΨTilemapӾ΄ψϸ΁ᯈᗝ • Tileμ϶φ΄憭μ϶φ΅TileBaseμ϶φ • TileBaseμ϶φΨ姅ಥͭ͵μ϶φΨ֢Π̵͚Σ͚ΣͽͣΡ

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΀ΩͽTileAsset?ϮϷϐϕ΅Ҙ ψϸ΁΅Spriteͽ΅΀ͥTileΨᗝͥ ͘Ρኮ؟Ψ૧๊ͭ͞͵͚;ͣ΁̵ Tile΄݇ᆙͯΡSpriteΨ૧๊ͭ͞ΡͶͧͽOKѺ

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ᥝᔰ3 TilePallete • TileίψϐϕΨጭ梍ͯΡϞϹϐϕ • τЄЀӤ΁TilePallete΁ጭ梍ͭ͵TileίψϐϕΨ晝䝑ͭᯈᗝͯΡ • Ꭵ୵ൈኮ̵晝䝑̵ڷᴻ̵䂍ΠͺΌͭ΀Ϳ΄ϯЄϖ晝䝑Θ • ϤϺυδμϕٖ΁΅Tilemap΄ϤϹϢήϣ;ͭͼכਂͫ΢Ρ • Tile Pallete Windowͽ䜷͜

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ᥝᔰ4 Tile樛昧οЄϭηϣυδμϕ • ͩͩΔͽ奧Օͭ͵Κͺ΅ίψϐϕͽτЄЀӤ΁΅ᗝ͡΀͚ • τЄЀӤ΁΅ེ΄ԫͺΨ֢౮ • GridοЄϭηϣυδμϕ • TilemapοЄϭηϣυδμϕ

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Tilemap΅͚ͥͺ͡΄䯤౮ᥝᔰΨ奲ΕݳΥͱͼֵ͜ 1. Sprite(ኮ؟) 2. Tileίψϐϕ 3. Tile Pallete 4. Tile樛昧οЄϭηϣυδμϕ

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Tilemap΄䯤౮ᥝᔰ΄奧Օ ͠ΥΠ

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ͩͩ͡Ο΅ϔϯΨԻ͞ͺͺ Κ͹ͼ͚ͣΔͯѺ

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ͩͩ͡Οच๜ጱ΀Tilemap΄ֵ͚ො ΅ͮΔΠ

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1: Sprite΄ӥ伛㯪

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1: Sprite΄ӥ伛㯪 (1) ϪαЀϕ΅ • 1䶅΄ኮ؟΁愢හ΄Sprite͘͢΢Άړۆ • Pixels Per UnitΨ晒ڔ΁ • ColliderΨ抠ෆ

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ϔϯ

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Pixels Per Unit • Sprite͢τЄЀͽൈኮͫ΢͵檭΄य़ͣͫΨ抠ෆͯΡ • UnityӤͽ΄槱ͫ1΁ፘ୮ͯΡϡμψϸහ • 1旽͢32ϡμψϸ΄ኮ؟͘͢͹͵;ͭͼ̵ • Pixels Per Unit͢32 : य़ͣͫ΅1 • Pixels Per Unit͢16 : य़ͣͫ΅2 • ྋො୵΄ኮ؟΀Ο1旽΄ϡμψϸහΨPixels Per Unit΁

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Sprite Editor΄Edit Physics Shape Sprite΄Collider΄εϐυΨ抠℄Ѻ Tilemapͽ΄ള᥶ڣਧ͚͚͢ఽͮ΁Ѻ h"ps:/ /qiita.com/RyotaMurohoshi/items/a4944ba2f4fd7c00e8ec

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Step 2

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2 : TilePallete΄֢౮

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ϔϯ

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2 : TilePallete΄֢౮ 1. ϮϘϲЄ΄ Window > Tile PalleteΨ晝䝑 2. Tile Pallete Window΄ૢӤ΄̿Create New Pale5èΨೀӥ 3. Name΁ϞϹϐϕݷΨفێͭCreateϩόЀΨೀͯ

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Step 3

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3 : TileAsset΄֢౮

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3 : TileAsset΄֢౮ Tilepallete΁spriteΨϖ϶ϐν&ϖϺϐϤͽ Tileίψϐϕ֢౮&TileίψϐϕΨPallete΁ጭ梍Ѻ

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Step 4

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4 : οЄϭηϣυδμϕ΄֢౮

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4 : οЄϭηϣυδμϕ΄֢౮ Create > 2D Object > Tilemapͽ GridοЄϭηϣυδμϕ; TilemapοЄϭηϣυδμϕ͢Ѻ

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ϔϯ

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ͳ΢ʹ΢΄πЀϪЄϕ΄抍ก

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GridπЀϪЄϚЀϕ • Cell Size : ψϸ΄य़ͣͫ • Cell Gap : ψϸ;ψϸ΄ᵐ樌΄य़ͣͫ • Cell Swizzle : Tilemap΄ଘᶎҁϔϢζϸϕ΅XYଘᶎ) ͩ΄戔ਧ΅̵ͯΏͼ΄ৼTilemapοЄϭηϣυδμϕ΁䌏ͭͼ晒䖕

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TilemapRendererπЀϪЄϚЀϕ ൈኮ戔ਧΨݪΠSpriteRenderer;و᭗΄殻ፓΨ೮ͺ • Sor%ng Layer • Order In Layer • Mask Interac%on ᙧวϹαϱЄ独ڹᶎϹαϱЄͳͭͼκϰ϶μόЄҁSpriteRenderer҂Ε͵͚΁ൈኮ殼ଧΨګகͽͣΡ

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TilemapπЀϪЄϚЀϕ Ϳͩ΁Ϳ΄Tile͘͢Ρ΄͡΄ఘ䁭Ψ೮ͺ ᜋΚίЀθЄ΀Ϳ΄ൈኮ独ᯈᗝ΁樛ͯΡ戔ਧ殻ፓΘ

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Step 5

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5 : Tilemap΄ൈኮ

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ϔϯ

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5 : Tilemap΄ൈኮ1 • Ac$ve Tilemap͢䌏᨝Tilemap΁΀͹ͼ͚Ρ͡嘦扯 • ϣ϶τίαπЀΨ晝䝑 • ൈኮͭ͵͚όαϸΨ晝䝑

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5 : Tilemap΄ൈኮ2 Scene Windowͽ ൈኮͭ͵͚䁰ಅ΁θЄϊϸΨ㵕ͭ͡ૢμϷϐμ ׎ڥ΀䱛ᚆΚτϴЄϕθϐϕΨ洑ֵͭͼιЀιЀϫϐϤΨ֢Σ͜Ѻ

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τϴЄϕθϐϕ1 • s : 塅㾨晝䝑 • m : 塅㾨晝䝑ͭ͵᮱ړΨᑏ㵕 • b : 晝䝑Ӿ΄όαϸͽൈኮ • u : Ꭵ୵䂍ΠͺΌͭ • g : 毎ऒ䂍ΠͺΌͭ • shi+ / d : ڷᴻ

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τϴЄϕθϐϕ2 • Ctrl(Wim) / Cmd(Mac) Θͭͥ΅ i : φϪαϕ毎ऒ晝䝑 • . (Win) / } (Mac) 䦒懯ࢧΠ90ଶࢧ敢 • , (Win) / { (Mac) ݍ䦒懯ࢧΠ90ଶࢧ敢 • Shi; + . (Win) / Shi; + } (Mac) ࣮ፗොݻݍ敢 • Shi; + , (Win) / Shi; + { (Mac) ࿜ଘොݻݍ敢

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Step 6

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Step 6 : Collider΄戔ਧ • TilemapCollider΄՞Ө • CompositeCollider΄՞Ө • TilemapCollider΄Used By CompositeΨON Sprite΄Physics Shape΄戔ਧͩͩ͢ͽኞͣΡѺ

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ͩͩΔͽͽच๜ጱ΀Tilemap΄ֵ͚ො 奰ΥΠ

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͚ͥͺ͡愆᪃抍ก

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戔ਧΨૡॢͯ΢Ά̵Isometric΀TilemapΘ֢΢ΡѺ

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ϔϯ

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• Grid • Cell Size : 0.75 • Scale : 0.5 • Tilemap • Transform Rota

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TilemapοЄϭηϣυδμϕ΅愢හ̵ϹαϱЄΨ֢ΡѺ

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ϔϯ

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͚ͥͺ͡愆᪃抍ก ͠ΥΠ

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Θ͹;䮭΁TilemapΨ֢Σ͜Ѻ ͯͯ͠Η϶αϣ϶Ϸ

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2d-extras

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2d-extras • Unityلୗ϶αϣ϶Ϸ • GitHub΄Unity-Technologies/2d-extras΁ • 2D͹ͼݷڹͶͧͿΔͶTileͭ͡΀͚ΞѺ • ͘Ρᑕଶ౮ᆧͭ͵Ο̵ίψϐϕφϕί΁ᤈͥΟ͚ͭ h"ps:/ /github.com/Unity-Technologies/2d-extras

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2d-extras΄Ӿ΄μ϶φᗭ᩻͢䔶ێѺ ͚ͥͺ͡奧ՕѺ

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TerrainTile

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ϔϯ

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ͩ΢ཿͭͥ΀͚ͽͯ͡Ѻ

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֢ΠොѺ

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TerrainTile΄惾㯎 • ScriptableTile΄1圵 • TerrainTile΅TileBaseΨ姅ಥͭ͵μ϶φ • 15圵΄SpriteΨጭ梍ͯΡ • ޮ㾨΄Tile΄ᇫ丆΁ݳΥͱͼ͚͚ఽͮ΁SpriteΨᤒᐏ • ᇫ丆΁ݳΥͱͼSprite圵气晝䝑 • ᇫ丆΁ݳΥͱͼSpriteΨࢧ敢

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TerrainTile΄惾㯎 15圵΄Sprite΅ྋͭͥ戔ਧͭ΀͚;͚ͧ΀͚ 托ͭͥ΅ӥΨ h"ps:/ /qiita.com/RyotaMurohoshi/items/1629c50a9d9f70f31c83

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ColorSmoothBrush

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ColorSmoothBrush΄ֵ͚ො 1. TintedTilemapτδЄύЄͽMaterialΨ֢౮ 2. ↑ΨTilemap΁՞Ө 3. BrushΨTintedBrush΁ͭͼ̵ᜋΨ戔ਧ 4. Scene WindowͽᜋΨ䂍Π͵͚䁰ಅΨμϷϐμ

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՜΁Θ׎ڥ΀Brush • LineBrush : 娄Ψ୚ͧΡΚͺ • Cordina1eBrush : θЄϊϸ͘͢Ρ;ͩΣ΄ଷ䰤͢Υ͡ΡΚͺ • PrefabBrush : ೰ਧͭ͵ϤϹϢήϣΨψϸ΁ᯈᗝͽͣΡΚͺ

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2d-extras Tilemapֵ͜΀ΟΆ ΕΩ΀ֵ͹ͼ͚ͣΔͭΝ͜Ѻ

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Tilemap̵ֵ͚͵ͥ΀ΠΔͭ͵͡Ѻ ΀Ω;΀ֵ͚ͥতΗΟ΢Ρ䶲ͭ͢ͼͣΔͭ͵͡Ѻ

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̵ͫ͗TilemapΨতΗΞ͜Ѻ by @RyotaMurohoshi 2018/01/31(࿜) Gotanda.unity #4