Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
さぁTilemapを始めよう!
Search
Sponsored
·
Your Podcast. Everywhere. Effortlessly.
Share. Educate. Inspire. Entertain. You do you. We'll handle the rest.
→
RyotaMurohoshi
January 31, 2018
Technology
1
1.1k
さぁTilemapを始めよう!
2018/01/31に開催された#Gotauni No.4の@RyotaMurhoshiの発表資料です
RyotaMurohoshi
January 31, 2018
Tweet
Share
More Decks by RyotaMurohoshi
See All by RyotaMurohoshi
Tilemapのアップデートについて
ryotamurohoshi
0
72
Unityの合同同人誌や合同商業誌を書いてる僕は感想やレビューや評価が欲しい
ryotamurohoshi
0
590
Unity 2021.1での Unityパッケージの名称変更について
ryotamurohoshi
0
810
Odin Validationはいいぞ!
ryotamurohoshi
2
1k
Tilemapはいいぞ!2020 〜すごいぞ、プロジェクト専用拡張Brush〜
ryotamurohoshi
0
2.5k
Unityでも、新しいC#
ryotamurohoshi
0
1.4k
Riderはいいぞ!
ryotamurohoshi
1
3.7k
Riderのススメ〜俺はRiderここが好き〜
ryotamurohoshi
1
2.7k
Unity開発者に伝えたい.NETのこと
ryotamurohoshi
4
38k
Other Decks in Technology
See All in Technology
RGBに陥らないために -プロダクトの価値を届けるまで-
righttouch
PRO
0
120
Phase06_ClaudeCode実践
overflowinc
0
2.2k
AI時代のオンプレ-クラウドキャリアチェンジ考
yuu0w0yuu
0
240
イベントで大活躍する電子ペーパー名札を作る(その2) 〜 M5PaperとM5PaperS3 〜 / IoTLT @ JLCPCB オープンハードカンファレンス
you
PRO
0
210
MCPで決済に楽にする
mu7889yoon
0
120
SSoT(Single Source of Truth)で「壊して再生」する設計
kawauso
2
370
Phase07_実務適用
overflowinc
0
2k
私がよく使うMCPサーバー3選と社内で安全に活用する方法
kintotechdev
0
120
Phase03_ドキュメント管理
overflowinc
0
2.7k
ADK + Gemini Enterprise で 外部 API 連携エージェント作るなら OAuth の仕組みを理解しておこう
kaz1437
0
210
【社内勉強会】新年度からコーディングエージェントを使いこなす - 構造と制約で引き出すClaude Codeの実践知
nwiizo
25
13k
LLMに何を任せ、何を任せないか
cap120
10
5.8k
Featured
See All Featured
"I'm Feeling Lucky" - Building Great Search Experiences for Today's Users (#IAC19)
danielanewman
231
22k
How to Grow Your eCommerce with AI & Automation
katarinadahlin
PRO
1
160
[RailsConf 2023] Rails as a piece of cake
palkan
59
6.4k
Paper Plane (Part 1)
katiecoart
PRO
0
5.9k
Gemini Prompt Engineering: Practical Techniques for Tangible AI Outcomes
mfonobong
2
330
職位にかかわらず全員がリーダーシップを発揮するチーム作り / Building a team where everyone can demonstrate leadership regardless of position
madoxten
62
53k
Side Projects
sachag
455
43k
Visualization
eitanlees
150
17k
Thoughts on Productivity
jonyablonski
75
5.1k
Pawsitive SEO: Lessons from My Dog (and Many Mistakes) on Thriving as a Consultant in the Age of AI
davidcarrasco
0
93
Refactoring Trust on Your Teams (GOTO; Chicago 2020)
rmw
35
3.4k
Taking LLMs out of the black box: A practical guide to human-in-the-loop distillation
inesmontani
PRO
3
2.1k
Transcript
̵ͫ͗TilemapΨতΗΞ͜Ѻ by @RyotaMurohoshi 2018/01/31() Gotanda.unity #4
Asset StoreͩΩίψϐϕ͘͢ΠΔͯ
None
None
None
None
όαϸ΄ኮ؟ίψϐϕѺ
෯ᇇ΄Asset Store΅ ϓμφώϰѿϫϓϷίϸ > 2DόαϸϫϐϤ ͼθϓρϷΘ͘ΠΔͭ͵Ѻ h"ps:/ /www.assetstore.unity3d.com/jp/?stay#!/search/page=1/sortby=popularity/query=category:140
Ꭵ୵ኮ؟(όαϸ)Ψͣ払Η͵ϫϐϤ όαϸϫϐϤ ͚ΣΩοЄϭͽֵΥͼ͚Δͯ
Ϥ϶ϐϕϢζЄϭοЄϭ
䜐ኼτϬϲϹЄτϴЀοЄϭ
ϺЄν϶αμοЄϭ
ͳͭͼ ϺЄϸϤϹαЀνοЄϭ
զڹ΄Unityͽ΅ͩ΄Ξ͜οЄϭݻͧ όαϸϫϐϤΨ֢Ρ΄΅ಋ樌͢͡͡ΠΔͭ͵
• ֜㮆Θ֜㮆ΘSpriteRendererΨᯈᗝͯΡ • όαϸϫϐϤ΄AssetΨAsset Storeͽ揮ͼ̵ֵ͚ොΨ憝͞Ρ • όαϸϫϐϤτφϓϭΨᛔ֢ͭͼϮЀϓϗЀφͯΡ
Unity 2017.2ͽTilemap͢䌙فͫ όαϸϫϐϤΨֵ͵οЄϭ͢ ;ͼΘ֢ΠΚͯͥΠΔͭ͵
Ք෭΅ϔϯΨԻ͞ͺͺ̵ ̵̿ͫ͗TilemapΨতΗΞ͜Ѻ̀;氂ͭͼ Tilemap΄च䯤౮ᥝᔰ;ֵ͚ොΨ奧ՕͭΔͯ
Ք෭΄ρЄϸ ̿Tilemapֵ͚তΗ΄݇ᘍ͵Ѻ̀ ͼͼΘΟ͜
ᛔ૩奧Օ
@RyotaMurohoshi
㮆Ո᪁ޱ樄咲ᘏͽͯѺ ͩΩοЄϭΨ֢ͼ͚ΔͯѺ
None
None
None
෭Android΄տ Unity᮱ͽͩΩͩ;ΚͼΔͯ • UniBook6 Hello Programmable Tile! • UniBook8 TilemapConverterͽΌTilemap΄πЄϖ
• ଙ๛LT2016 TileMapEditor΅͚͚ʹѺ Θ͜ݘͥ͵ΩͽΌͷΙͧ抎Δͥͼ͚͚ͽͯѺ
Ք෭֢ΡΘ΄Ѻ
ϔϯ : 奧Օ
氂
UnityϝЄυϴЀ • Tilemap΅Unity 2017.2ͽ䌙ف • ͵Ͷ奞͚͡ද࠺独ץྋͫ͢ͼ͚Ρ΄ͽ̵๋ෛUnityവ䅏
Tilemap΅͚ͥͺ͡΄䯤౮ᥝᔰΨ奲ΕݳΥͱͼֵ͜ 1. Sprite(ኮ؟) 2. Tileίψϐϕ 3. Tile Pallete 4. Tile樛昧οЄϭηϣυδμϕ
Tilemap΄䯤౮ᥝᔰ΄奧Օ ΅ͮΔΠ
ᥝᔰ1 Sprite(ኮ؟) • Tilemap΄1ψϸ(๋ੜ΄Ꭵ୵毎ऒ)ᤒᐏͯΡኮ؟ίψϐϕ • ͚ͥͺ͡戔ਧΨͯΡᥝ͘͢Π • ᥝͶ͵Οړۆ • Pixel
Per Unit • Collider
ᥝᔰ2 Tileίψϐϕ • Tileμ϶φ΄ίψϐϕ(ScriptableObject) • SpriteΨ݇ᆙͭ͵Π̵ᜋ΄ఘ䁭Ψכ೮ͭ͵ΠͯΡ • Tilemapͽ΅ͩ΄TileίψϐϕΨTilemapӾ΄ψϸᯈᗝ • Tileμ϶φ΄憭μ϶φ΅TileBaseμ϶φ
• TileBaseμ϶φΨ姅ಥͭ͵μ϶φΨ֢Π̵͚Σ͚ΣͽͣΡ
ΩͽTileAsset?ϮϷϐϕ΅Ҙ ψϸ΅Spriteͽ΅ͥTileΨᗝͥ ͘Ρኮ؟Ψ૧๊ͭ͞͵͚;̵ͣ Tile΄݇ᆙͯΡSpriteΨ૧๊ͭ͞ΡͶͧͽOKѺ
ᥝᔰ3 TilePallete • TileίψϐϕΨጭ梍ͯΡϞϹϐϕ • τЄЀӤTilePalleteጭ梍ͭ͵TileίψϐϕΨ晝䝑ͭᯈᗝͯΡ • Ꭵ୵ൈኮ̵晝䝑̵ڷᴻ̵䂍ΠͺΌͭͿ΄ϯЄϖ晝䝑Θ • ϤϺυδμϕٖ΅Tilemap΄ϤϹϢήϣ;ͭͼכਂͫΡ
• Tile Pallete Windowͽ䜷͜
ᥝᔰ4 Tile樛昧οЄϭηϣυδμϕ • ͩͩΔͽ奧Օͭ͵Κͺ΅ίψϐϕͽτЄЀӤ΅ᗝ͚͡ • τЄЀӤ΅ེ΄ԫͺΨ֢౮ • GridοЄϭηϣυδμϕ • TilemapοЄϭηϣυδμϕ
Tilemap΅͚ͥͺ͡΄䯤౮ᥝᔰΨ奲ΕݳΥͱͼֵ͜ 1. Sprite(ኮ؟) 2. Tileίψϐϕ 3. Tile Pallete 4. Tile樛昧οЄϭηϣυδμϕ
Tilemap΄䯤౮ᥝᔰ΄奧Օ ͠ΥΠ
ͩͩ͡Ο΅ϔϯΨԻ͞ͺͺ Κͼ͚ͣΔͯѺ
ͩͩ͡ΟचጱTilemap΄ֵ͚ො ΅ͮΔΠ
1: Sprite΄ӥ伛㯪
1: Sprite΄ӥ伛㯪 (1) ϪαЀϕ΅ • 1䶅΄ኮ؟愢හ΄Sprite͘͢Άړۆ • Pixels Per UnitΨ晒ڔ
• ColliderΨ抠ෆ
ϔϯ
Pixels Per Unit • Sprite͢τЄЀͽൈኮͫ͵檭΄य़ͣͫΨ抠ෆͯΡ • UnityӤͽ΄槱ͫ1ፘ୮ͯΡϡμψϸහ • 1旽͢32ϡμψϸ΄ኮ؟͘͢͵;ͭͼ̵ •
Pixels Per Unit͢32 : य़ͣͫ΅1 • Pixels Per Unit͢16 : य़ͣͫ΅2 • ྋො୵΄ኮ؟Ο1旽΄ϡμψϸහΨPixels Per Unit
Sprite Editor΄Edit Physics Shape Sprite΄Collider΄εϐυΨ抠℄Ѻ Tilemapͽ΄ളڣਧ͚͚͢ఽͮѺ h"ps:/ /qiita.com/RyotaMurohoshi/items/a4944ba2f4fd7c00e8ec
None
Step 2
2 : TilePallete΄֢౮
ϔϯ
2 : TilePallete΄֢౮ 1. ϮϘϲЄ΄ Window > Tile PalleteΨ晝䝑 2.
Tile Pallete Window΄ૢӤ΄̿Create New Pale5èΨೀӥ 3. NameϞϹϐϕݷΨفێͭCreateϩόЀΨೀͯ
Step 3
3 : TileAsset΄֢౮
3 : TileAsset΄֢౮ TilepalletespriteΨϖ϶ϐν&ϖϺϐϤͽ Tileίψϐϕ֢౮&TileίψϐϕΨPalleteጭ梍Ѻ
Step 4
4 : οЄϭηϣυδμϕ΄֢౮
4 : οЄϭηϣυδμϕ΄֢౮ Create > 2D Object > Tilemapͽ GridοЄϭηϣυδμϕ;
TilemapοЄϭηϣυδμϕ͢Ѻ
ϔϯ
ͳʹ΄πЀϪЄϕ΄抍ก
GridπЀϪЄϚЀϕ • Cell Size : ψϸ΄य़ͣͫ • Cell Gap :
ψϸ;ψϸ΄ᵐ樌΄य़ͣͫ • Cell Swizzle : Tilemap΄ଘᶎҁϔϢζϸϕ΅XYଘᶎ) ͩ΄戔ਧ΅̵ͯΏͼ΄ৼTilemapοЄϭηϣυδμϕ䌏ͭͼ晒䖕
TilemapRendererπЀϪЄϚЀϕ ൈኮ戔ਧΨݪΠSpriteRenderer;و᭗΄殻ፓΨ೮ͺ • Sor%ng Layer • Order In Layer •
Mask Interac%on ᙧวϹαϱЄ独ڹᶎϹαϱЄͳͭͼκϰ϶μόЄҁSpriteRenderer҂Ε͵͚ൈኮ殼ଧΨګகͽͣΡ
TilemapπЀϪЄϚЀϕ ͿͩͿ΄Tile͘͢Ρ΄͡΄ఘ䁭Ψ೮ͺ ᜋΚίЀθЄͿ΄ൈኮ独ᯈᗝ樛ͯΡ戔ਧ殻ፓΘ
Step 5
5 : Tilemap΄ൈኮ
ϔϯ
5 : Tilemap΄ൈኮ1 • Ac$ve Tilemap͢䌏Tilemapͼ͚Ρ͡嘦扯 • ϣ϶τίαπЀΨ晝䝑 • ൈኮͭ͵͚όαϸΨ晝䝑
5 : Tilemap΄ൈኮ2 Scene Windowͽ ൈኮͭ͵͚䁰ಅθЄϊϸΨ㵕ͭ͡ૢμϷϐμ ڥ䱛ᚆΚτϴЄϕθϐϕΨ洑ֵͭͼιЀιЀϫϐϤΨ֢Σ͜Ѻ
τϴЄϕθϐϕ1 • s : 塅㾨晝䝑 • m : 塅㾨晝䝑ͭ͵᮱ړΨᑏ㵕 •
b : 晝䝑Ӿ΄όαϸͽൈኮ • u : Ꭵ୵䂍ΠͺΌͭ • g : 毎ऒ䂍ΠͺΌͭ • shi+ / d : ڷᴻ
τϴЄϕθϐϕ2 • Ctrl(Wim) / Cmd(Mac) Θͭͥ΅ i : φϪαϕ毎ऒ晝䝑 •
. (Win) / } (Mac) 䦒懯ࢧΠ90ଶࢧ敢 • , (Win) / { (Mac) ݍ䦒懯ࢧΠ90ଶࢧ敢 • Shi; + . (Win) / Shi; + } (Mac) ࣮ፗොݻݍ敢 • Shi; + , (Win) / Shi; + { (Mac) ଘොݻݍ敢
Step 6
Step 6 : Collider΄戔ਧ • TilemapCollider΄՞Ө • CompositeCollider΄՞Ө • TilemapCollider΄Used
By CompositeΨON Sprite΄Physics Shape΄戔ਧͩͩ͢ͽኞͣΡѺ
ͩͩΔͽͽचጱTilemap΄ֵ͚ො 奰ΥΠ
͚ͥͺ͡愆᪃抍ก
戔ਧΨૡॢͯΆ̵IsometricTilemapΘ֢ΡѺ
None
ϔϯ
• Grid • Cell Size : 0.75 • Scale :
0.5 • Tilemap • Transform Rota<on : 45 • Tilemap Rota<on : 315 • Tilemap Scale Y : 2 • Sort Order : Top Right
TilemapοЄϭηϣυδμϕ΅愢හ̵ϹαϱЄΨ֢ΡѺ
ϔϯ
͚ͥͺ͡愆᪃抍ก ͠ΥΠ
Θ;䮭TilemapΨ֢Σ͜Ѻ ͯͯ͠Η϶αϣ϶Ϸ
2d-extras
2d-extras • Unityلୗ϶αϣ϶Ϸ • GitHub΄Unity-Technologies/2d-extras • 2DͼݷڹͶͧͿΔͶTile͚ͭ͡ΞѺ • ͘Ρᑕଶ౮ᆧͭ͵Ο̵ίψϐϕφϕίᤈͥΟ͚ͭ h"ps:/
/github.com/Unity-Technologies/2d-extras
2d-extras΄Ӿ΄μ϶φᗭ᩻͢䔶ێѺ ͚ͥͺ͡奧ՕѺ
TerrainTile
ϔϯ
ͩཿ͚ͭͥͽͯ͡Ѻ
֢ΠොѺ
TerrainTile΄惾㯎 • ScriptableTile΄1圵 • TerrainTile΅TileBaseΨ姅ಥͭ͵μ϶φ • 15圵΄SpriteΨጭ梍ͯΡ • ޮ㾨΄Tile΄ᇫ丆ݳΥͱͼ͚͚ఽͮSpriteΨᤒᐏ •
ᇫ丆ݳΥͱͼSprite圵气晝䝑 • ᇫ丆ݳΥͱͼSpriteΨࢧ敢
TerrainTile΄惾㯎 15圵΄Sprite΅ྋͭͥ戔ਧ͚ͭ;͚͚ͧ 托ͭͥ΅ӥΨ h"ps:/ /qiita.com/RyotaMurohoshi/items/1629c50a9d9f70f31c83
ColorSmoothBrush
ColorSmoothBrush΄ֵ͚ො 1. TintedTilemapτδЄύЄͽMaterialΨ֢౮ 2. ↑ΨTilemap՞Ө 3. BrushΨTintedBrushͭͼ̵ᜋΨ戔ਧ 4. Scene WindowͽᜋΨ䂍Π͵͚䁰ಅΨμϷϐμ
՜ΘڥBrush • LineBrush : 娄ΨͧΡΚͺ • Cordina1eBrush : θЄϊϸ͘͢Ρ;ͩΣ΄ଷ䰤͢Υ͡ΡΚͺ •
PrefabBrush : ਧͭ͵ϤϹϢήϣΨψϸᯈᗝͽͣΡΚͺ
2d-extras Tilemapֵ͜ΟΆ ΕΩֵͼ͚ͣΔͭΝ͜Ѻ
Tilemap̵ֵ͚͵ͥΠΔͭ͵͡Ѻ Ω;ֵ͚ͥতΗΟΡ䶲ͭ͢ͼͣΔͭ͵͡Ѻ
̵ͫ͗TilemapΨতΗΞ͜Ѻ by @RyotaMurohoshi 2018/01/31() Gotanda.unity #4