Slide 1

Slide 1 text

Atomic Habits that will turn you into a superhero Aaron Snowberger

Slide 2

Slide 2 text

2 Superheroes us

Slide 3

Slide 3 text

Fulfillment “Some people die at 25 and aren’t buried until 75.” - Ben Franklin 3

Slide 4

Slide 4 text

A Basic Framework for Happiness: “Engagement” Time spent daily, hopefully in a job that challenges us, but also in our after-hours hobbies. “Mastery” An ability to show ourselves that we are making consistent progress and improvements toward a specified goal. “Flow” Energy and attention dedicated each day to an activity that puts us in the zone. 4

Slide 5

Slide 5 text

A Basic Framework for Happiness: “Engagement” Time spent daily, hopefully in a job that challenges us, but also in our after-hours hobbies. “Mastery” An ability to show ourselves that we are making consistent progress and improvements toward a specified goal. “Flow” Energy and attention dedicated each day to an activity that puts us in the zone. 5

Slide 6

Slide 6 text

“Happiness is a consequence of the things you do daily, not a reward. - Steve Kamb 6

Slide 7

Slide 7 text

7 The Hero’s Journey

Slide 8

Slide 8 text

8 Your Hero’s Journey

Slide 9

Slide 9 text

9 Act 1.1 Introduction The protagonist’s world (that’s you!)

Slide 10

Slide 10 text

10 Act 1.2 Call to Action Habits! Freedom?

Slide 11

Slide 11 text

11 Act 1.3 Crossing the Threshold How Habits work

Slide 12

Slide 12 text

12 Act 2.1 Meeting the Mentor(s) Get training

Slide 13

Slide 13 text

13 Act 2.2 First Challenge Make Good Habits inevitable

Slide 14

Slide 14 text

14 Act 2.3 Temptation Make Bad Habits impossible

Slide 15

Slide 15 text

15 Act 2.4 Dark Moment Identity / Environment Scope / Frequency

Slide 16

Slide 16 text

16 Act 3.1 Final Conflict High Performance (Superhero) Habits

Slide 17

Slide 17 text

17 Act 3.2 Return Home (Changed) Systems trump Goals

Slide 18

Slide 18 text

18

Slide 19

Slide 19 text

19 Act 1.1 Introduction The protagonist’s world (that’s you!)

Slide 20

Slide 20 text

20

Slide 21

Slide 21 text

+40% of your day = Habits* 21 *Duke University study

Slide 22

Slide 22 text

We are what we repeatedly do. Excellence, then is not an act, but a habit.

Slide 23

Slide 23 text

23 Act 1.2 Call to Action Habits! Freedom?

Slide 24

Slide 24 text

24 Camp A Camp B Habits! Freedom?

Slide 25

Slide 25 text

25

Slide 26

Slide 26 text

26

Slide 27

Slide 27 text

27

Slide 28

Slide 28 text

28

Slide 29

Slide 29 text

29

Slide 30

Slide 30 text

30 Act 1.3 Crossing the Threshold How Habits work

Slide 31

Slide 31 text

31 1. Cue 1b. Craving 2. Routine 3. Reward How Habits Work

Slide 32

Slide 32 text

32 Why do I do what I don’t want to do?

Slide 33

Slide 33 text

33 Why Don’t I do what I want to do?

Slide 34

Slide 34 text

Immediate Future me? 34

Slide 35

Slide 35 text

Immediately... Rewarded = Repeated Punished = Prevented 35

Slide 36

Slide 36 text

36

Slide 37

Slide 37 text

37 Act 2.1 Meeting the Mentor(s) Set Intention Reframing | Accountability

Slide 38

Slide 38 text

38

Slide 39

Slide 39 text

39

Slide 40

Slide 40 text

40

Slide 41

Slide 41 text

41 Act 2.2 First Challenge Make Good Habits inevitable

Slide 42

Slide 42 text

42 1. Cue Make it Obvious 2. Craving Make it Attractive 3. Behavior Make it Easy 4. Reward Make it Satisfying Make Good Habits

Slide 43

Slide 43 text

43

Slide 44

Slide 44 text

44 Act 2.3 Temptation Make Bad Habits impossible

Slide 45

Slide 45 text

45 1. Cue Make it Invisible 2. Craving Make it Ugly 3. Behavior Make it Difficult 4. Reward Make it Empty Delete Bad Habits

Slide 46

Slide 46 text

46 Act 2.4 Dark Moment Never Miss Twice Environment | Identity

Slide 47

Slide 47 text

47

Slide 48

Slide 48 text

+20% Heroin addicts in Vietnam* 48 *5% in 1 year; 12% in 3 Environment

Slide 49

Slide 49 text

+20% Heroin addicts in Vietnam* 49 *5% in 1 year; 12% in 3 Environment

Slide 50

Slide 50 text

50

Slide 51

Slide 51 text

51 Act 3.1 Final Conflict High Performance (Superhero) Habits

Slide 52

Slide 52 text

52

Slide 53

Slide 53 text

Seek Clarity #1 mind Habit Tracker Quarterly Review

Slide 54

Slide 54 text

Generate Energy #2 Body Exercise

Slide 55

Slide 55 text

Raise Necessity #3 Spirit Start with Why

Slide 56

Slide 56 text

Increase Productivity #4 Career Schedule / Deadline Edu / Entertainment

Slide 57

Slide 57 text

Develop Influence #5 Social Lead by example

Slide 58

Slide 58 text

Demonstrate Courage #6 Legacy Fight for someone Who needs your “A game”?

Slide 59

Slide 59 text

59 Act 3.2 Return Home (Changed) Continue Playing for love of the game

Slide 60

Slide 60 text

Systems vs. Goals Goals: 1. Winners & losers have them 2. Momentary 3. Restrict happiness 4. “Yo-yo” training Systems: 1. Winners have superior systems 2. Life-long 3. Happy in the process 4. Maintainable over the long-term 60

Slide 61

Slide 61 text

61 Michael Phelps Hicham El Guerrouj

Slide 62

Slide 62 text

“A good player works hard to win the game everyone else is playing. A great player creates a new game that favors their strengths and avoids their weaknesses…” 62

Slide 63

Slide 63 text

“Specialization is a powerful way to overcome the "accident" of bad genetics. The more you master a specific skill, the harder it becomes for others to compete with you.” 63

Slide 64

Slide 64 text

Art + Jokes + Business = wild success By Scott Adams 64

Slide 65

Slide 65 text

65 What do I love that others hate? What can I combine To create a new game?

Slide 66

Slide 66 text

66 What do I love that others hate? What can I put together?

Slide 67

Slide 67 text

Thanks! You can find me at @ aaron.kr 67