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Atomic Habits that will turn you into a Superhero

Atomic Habits that will turn you into a Superhero

Have you ever felt too busy? Overwhelmed? Stretched too thin? Your work doesn’t have to be like that. Your life in particular, shouldn’t be like that.

Drawing on numerous resources, this presentation investigates what habits are, how they work, and how building the right ones into your life will turn you into a literal superhero. We’ll take a look at triggers, cravings, and rewards; the formation of good habits and the destruction of bad habits; and the top 6 High Performance Habits developed by Brendon Burchard and the High Performance Institute after over a decade of research and coaching.

If you’ve ever wondered such things as “How long does it take to develop a new habit?” or “What if I fail in maintaining my habits?” or even “Which habits will move the needle the most in my professional and personal life?” then this talk is for you. The talk also ends with a discussion on good and bad teaching habits and how to improve yourself in your classroom and office.

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Aaron Snowberger

November 17, 2018
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Transcript

  1. Atomic Habits that will turn you into a superhero Aaron

    Snowberger
  2. 2 Superheroes us

  3. Fulfillment “Some people die at 25 and aren’t buried until

    75.” - Ben Franklin 3
  4. A Basic Framework for Happiness: “Engagement” Time spent daily, hopefully

    in a job that challenges us, but also in our after-hours hobbies. “Mastery” An ability to show ourselves that we are making consistent progress and improvements toward a specified goal. “Flow” Energy and attention dedicated each day to an activity that puts us in the zone. 4
  5. A Basic Framework for Happiness: “Engagement” Time spent daily, hopefully

    in a job that challenges us, but also in our after-hours hobbies. “Mastery” An ability to show ourselves that we are making consistent progress and improvements toward a specified goal. “Flow” Energy and attention dedicated each day to an activity that puts us in the zone. 5
  6. “Happiness is a consequence of the things you do daily,

    not a reward. - Steve Kamb 6
  7. 7 The Hero’s Journey

  8. 8 Your Hero’s Journey

  9. 9 Act 1.1 Introduction The protagonist’s world (that’s you!)

  10. 10 Act 1.2 Call to Action Habits! Freedom?

  11. 11 Act 1.3 Crossing the Threshold How Habits work

  12. 12 Act 2.1 Meeting the Mentor(s) Get training

  13. 13 Act 2.2 First Challenge Make Good Habits inevitable

  14. 14 Act 2.3 Temptation Make Bad Habits impossible

  15. 15 Act 2.4 Dark Moment Identity / Environment Scope /

    Frequency
  16. 16 Act 3.1 Final Conflict High Performance (Superhero) Habits

  17. 17 Act 3.2 Return Home (Changed) Systems trump Goals

  18. 18

  19. 19 Act 1.1 Introduction The protagonist’s world (that’s you!)

  20. 20

  21. +40% of your day = Habits* 21 *Duke University study

  22. We are what we repeatedly do. Excellence, then is not

    an act, but a habit.
  23. 23 Act 1.2 Call to Action Habits! Freedom?

  24. 24 Camp A Camp B Habits! Freedom?

  25. 25

  26. 26

  27. 27

  28. 28

  29. 29

  30. 30 Act 1.3 Crossing the Threshold How Habits work

  31. 31 1. Cue 1b. Craving 2. Routine 3. Reward How

    Habits Work
  32. 32 Why do I do what I don’t want to

    do?
  33. 33 Why Don’t I do what I want to do?

  34. Immediate Future me? 34

  35. Immediately... Rewarded = Repeated Punished = Prevented 35

  36. 36

  37. 37 Act 2.1 Meeting the Mentor(s) Set Intention Reframing |

    Accountability
  38. 38

  39. 39

  40. 40

  41. 41 Act 2.2 First Challenge Make Good Habits inevitable

  42. 42 1. Cue Make it Obvious 2. Craving Make it

    Attractive 3. Behavior Make it Easy 4. Reward Make it Satisfying Make Good Habits
  43. 43

  44. 44 Act 2.3 Temptation Make Bad Habits impossible

  45. 45 1. Cue Make it Invisible 2. Craving Make it

    Ugly 3. Behavior Make it Difficult 4. Reward Make it Empty Delete Bad Habits
  46. 46 Act 2.4 Dark Moment Never Miss Twice Environment |

    Identity
  47. 47

  48. +20% Heroin addicts in Vietnam* 48 *5% in 1 year;

    12% in 3 Environment
  49. +20% Heroin addicts in Vietnam* 49 *5% in 1 year;

    12% in 3 Environment
  50. 50

  51. 51 Act 3.1 Final Conflict High Performance (Superhero) Habits

  52. 52

  53. Seek Clarity #1 mind Habit Tracker Quarterly Review

  54. Generate Energy #2 Body Exercise

  55. Raise Necessity #3 Spirit Start with Why

  56. Increase Productivity #4 Career Schedule / Deadline Edu / Entertainment

  57. Develop Influence #5 Social Lead by example

  58. Demonstrate Courage #6 Legacy Fight for someone Who needs your

    “A game”?
  59. 59 Act 3.2 Return Home (Changed) Continue Playing for love

    of the game
  60. Systems vs. Goals Goals: 1. Winners & losers have them

    2. Momentary 3. Restrict happiness 4. “Yo-yo” training Systems: 1. Winners have superior systems 2. Life-long 3. Happy in the process 4. Maintainable over the long-term 60
  61. 61 Michael Phelps Hicham El Guerrouj

  62. “A good player works hard to win the game everyone

    else is playing. A great player creates a new game that favors their strengths and avoids their weaknesses…” 62
  63. “Specialization is a powerful way to overcome the "accident" of

    bad genetics. The more you master a specific skill, the harder it becomes for others to compete with you.” 63
  64. Art + Jokes + Business = wild success By Scott

    Adams 64
  65. 65 What do I love that others hate? What can

    I combine To create a new game?
  66. 66 What do I love that others hate? What can

    I put together?
  67. Thanks! You can find me at @ aaron.kr 67