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HIGH PERFORMANCE WEBGL what I learned doing WebGL… FEBRUARY 21TH, 2018

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@luruke

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EPIC is a digital agency made of passion 
 and creativity. 
 We dedicate ourselves to crafting awesome 
 and eye-catching digital experiences that change the way your brand connects with your clients.

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HTTPS://GITHUB.COM/LURUKE/DEV-EXCUSES-CHROME

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WE ARE EPIC 1

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WE ARE EPIC 1

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JUST A RASTERIZATION ENGINE! UEBBGL?

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WEBGL IS NOT 3D

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HTTPS://NICKDESAULNIERS.GITHUB.IO/RAWWEBGL/

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HTTPS://WWW.KHRONOS.ORG/API/OPENGLES/2_X

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HTTPS://SIMONSCHREIBT.DE/GAT/RENDERHELL/

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• Three.js (react-vr, a-frame…) • Babylon.js • PixiJS (2d only… for now) • Nanogl • Regl • … • Vanilla WebGL (if you are brave enough) Most used WebGL framework

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WHAT I LEARNED After many headaches.

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IN THE DETAIL…

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DELIVERY DAY - Promotional game - Mobile first - Easy to play - “on the go” - Support 2-3y old phones - Multiplatform (+60 device tested)

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CONCEPT 1.0 Make sure you know what you are doing!

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WE ARE EPIC 1

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WE ARE EPIC 1

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WE ARE EPIC 1

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WE ARE EPIC 1

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WE ARE EPIC 1

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WE ARE EPIC 1

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BLENDER - Great for prototyping - Open Source - Three.js exporter - All-in-one solution (modelling + texturing + sculpturing…) 1.1 Is not just for 3D artist!

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WE ARE EPIC 1

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WE ARE EPIC 1

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WE ARE EPIC 1

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WE ARE EPIC 1

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WE ARE EPIC 1

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WE ARE EPIC 1

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WE ARE EPIC 1

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WE ARE EPIC 1

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LOGIC + RENDER 1.2 Divide et impera

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• Just logic! • Expose the “info” (score, parcels, …) • Event based • Unit tested (well…partially) • Rendering independent (css, terminal, canvas, webgl….) Game engine

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• Passive - read info from game engine • Handles interaction (touch, click, gyroscope…) • Can just send events • Full WebGL (but we also won CSSDesignAward…) • Three.js + PixiJS Rendering

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16.6MS

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>

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WEBGL AND HTML? 1.3 Sometimes are not good friends

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WE ARE EPIC 1

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CPU & GPU 1.4 Less they talk each other, the better

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HTTPS://SIMONSCHREIBT.DE/GAT/RENDERHELL/

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WE ARE EPIC 1

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WE ARE EPIC 1

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TEXTURES = DATA 1.5 Textures are more than an image

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HTTPS://WWW.PATREON.COM/MINIONSART

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HTTPS://WWW.PATREON.COM/MINIONSART

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HTTPS://WWW.PATREON.COM/MINIONSART

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HTTPS://WWW.PATREON.COM/MINIONSART

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HTTPS://WWW.PATREON.COM/MINIONSART

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WE ARE EPIC 1 HTTPS://GITHUB.COM/SPITE/THREE.FBOHELPER

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WE ARE EPIC 1

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WE ARE EPIC 1

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1.6 “With Great Power Comes Great Responsibility” FORCE GPU UPLOAD

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HTTP://GLUMPY.READTHEDOCS.IO/

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WE ARE EPIC 1

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OBJECT POOLING 1.7

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MULTIPLATFORM WEBGL 1.8 Make WebGL run (almost) everywhere

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WE ARE EPIC 1

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WE ARE EPIC 1

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WE ARE EPIC 1

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WE ARE EPIC 1

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WE ARE EPIC 1

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I NEED MORE POWER! 1.9 Do you?

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DEBUGGING IS HARD 2.0 But not impossible

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WE ARE EPIC 1

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HOW TO START? 2.1 The hard way

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• How Computer Graphic works • How 3D works (math, vectors, light, matrix…) • How WebGL/OpenGL works • Write tons of Shaders • Success Learn WebGL like a BOSS:

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WE ARE EPIC 1

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WE ARE EPIC 1

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WE ARE EPIC 1

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Thank you! YOU GOT QUESTIONS? @luruke

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Thank you! YOU GOT QUESTIONS? @luruke HTTP://SOLVERSGB.UPS.COM/DELIVERY-DAY/