Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
High Performance WebGL
Search
Luigi De Rosa
February 21, 2018
Programming
1.2k
1
Share
High Performance WebGL
Slides from my talk about WebGL at FEVR meetup. 21 Feb 2018
Luigi De Rosa
February 21, 2018
Other Decks in Programming
See All in Programming
PHPで TLSのプロトコルを実装してみるをもう一度しゃべりたい
higaki_program
0
210
第3木曜LT会 #28
tinykitten
PRO
0
110
tRPCの概要と少しだけパフォーマンス
misoton665
2
220
2026_04_15_量子計算をパズルとして解く
hideakitakechi
0
110
検索設計から 推論設計への重心移動と Recall-First Retrieval
po3rin
2
560
AWSコミュニティ活動は顧客のクラウド推進に効くのか / Do AWS community activities help customers adopt the cloud?
seike460
PRO
0
140
Offline should be the norm: building local-first apps with CRDTs & Kotlin Multiplatform
renaudmathieu
0
220
事業会社でのセキュリティ長期インターンについて
masachikaura
0
250
レガシーPHP転生 〜父がドメインエキスパートだったのでDDD+Claude Codeでチート開発します〜
panda_program
0
1k
「話せることがない」を乗り越える 〜日常業務から登壇テーマをつくる思考法〜
shoheimitani
4
830
Claude Codeをカスタムして自分だけのClaude Codeを作ろう
terisuke
0
140
의존성 주입과 모듈화
fornewid
0
150
Featured
See All Featured
Creating an realtime collaboration tool: Agile Flush - .NET Oxford
marcduiker
35
2.4k
StorybookのUI Testing Handbookを読んだ
zakiyama
31
6.7k
The Language of Interfaces
destraynor
162
26k
Automating Front-end Workflow
addyosmani
1370
200k
Making the Leap to Tech Lead
cromwellryan
135
9.8k
Groundhog Day: Seeking Process in Gaming for Health
codingconduct
0
150
The SEO identity crisis: Don't let AI make you average
varn
0
450
Navigating Algorithm Shifts & AI Overviews - #SMXNext
aleyda
1
1.2k
Leveraging Curiosity to Care for An Aging Population
cassininazir
1
220
[SF Ruby Conf 2025] Rails X
palkan
2
970
My Coaching Mixtape
mlcsv
0
100
The B2B funnel & how to create a winning content strategy
katarinadahlin
PRO
1
340
Transcript
HIGH PERFORMANCE WEBGL what I learned doing WebGL… FEBRUARY 21TH,
2018
@luruke
EPIC is a digital agency made of passion and
creativity. We dedicate ourselves to crafting awesome and eye-catching digital experiences that change the way your brand connects with your clients.
None
None
HTTPS://GITHUB.COM/LURUKE/DEV-EXCUSES-CHROME
None
WE ARE EPIC 1
WE ARE EPIC 1
JUST A RASTERIZATION ENGINE! UEBBGL?
WEBGL IS NOT 3D
HTTPS://NICKDESAULNIERS.GITHUB.IO/RAWWEBGL/
HTTPS://WWW.KHRONOS.ORG/API/OPENGLES/2_X
HTTPS://SIMONSCHREIBT.DE/GAT/RENDERHELL/
• Three.js (react-vr, a-frame…) • Babylon.js • PixiJS (2d only…
for now) • Nanogl • Regl • … • Vanilla WebGL (if you are brave enough) Most used WebGL framework
WHAT I LEARNED After many headaches.
None
None
None
None
None
IN THE DETAIL…
DELIVERY DAY - Promotional game - Mobile first - Easy
to play - “on the go” - Support 2-3y old phones - Multiplatform (+60 device tested)
None
None
CONCEPT 1.0 Make sure you know what you are doing!
None
WE ARE EPIC 1
WE ARE EPIC 1
WE ARE EPIC 1
WE ARE EPIC 1
WE ARE EPIC 1
WE ARE EPIC 1
None
BLENDER - Great for prototyping - Open Source - Three.js
exporter - All-in-one solution (modelling + texturing + sculpturing…) 1.1 Is not just for 3D artist!
WE ARE EPIC 1
WE ARE EPIC 1
WE ARE EPIC 1
WE ARE EPIC 1
WE ARE EPIC 1
WE ARE EPIC 1
WE ARE EPIC 1
WE ARE EPIC 1
None
LOGIC + RENDER 1.2 Divide et impera
• Just logic! • Expose the “info” (score, parcels, …)
• Event based • Unit tested (well…partially) • Rendering independent (css, terminal, canvas, webgl….) Game engine
• Passive - read info from game engine • Handles
interaction (touch, click, gyroscope…) • Can just send events • Full WebGL (but we also won CSSDesignAward…) • Three.js + PixiJS Rendering
16.6MS
>
WEBGL AND HTML? 1.3 Sometimes are not good friends
None
WE ARE EPIC 1
None
CPU & GPU 1.4 Less they talk each other, the
better
HTTPS://SIMONSCHREIBT.DE/GAT/RENDERHELL/
None
WE ARE EPIC 1
WE ARE EPIC 1
TEXTURES = DATA 1.5 Textures are more than an image
None
HTTPS://WWW.PATREON.COM/MINIONSART
HTTPS://WWW.PATREON.COM/MINIONSART
HTTPS://WWW.PATREON.COM/MINIONSART
HTTPS://WWW.PATREON.COM/MINIONSART
HTTPS://WWW.PATREON.COM/MINIONSART
WE ARE EPIC 1 HTTPS://GITHUB.COM/SPITE/THREE.FBOHELPER
WE ARE EPIC 1
WE ARE EPIC 1
None
None
1.6 “With Great Power Comes Great Responsibility” FORCE GPU UPLOAD
HTTP://GLUMPY.READTHEDOCS.IO/
WE ARE EPIC 1
None
None
None
OBJECT POOLING 1.7
None
None
None
MULTIPLATFORM WEBGL 1.8 Make WebGL run (almost) everywhere
None
None
None
None
None
WE ARE EPIC 1
WE ARE EPIC 1
WE ARE EPIC 1
WE ARE EPIC 1
WE ARE EPIC 1
I NEED MORE POWER! 1.9 Do you?
None
None
None
DEBUGGING IS HARD 2.0 But not impossible
None
None
None
WE ARE EPIC 1
None
None
HOW TO START? 2.1 The hard way
• How Computer Graphic works • How 3D works (math,
vectors, light, matrix…) • How WebGL/OpenGL works • Write tons of Shaders • Success Learn WebGL like a BOSS:
WE ARE EPIC 1
WE ARE EPIC 1
WE ARE EPIC 1
Thank you! YOU GOT QUESTIONS? @luruke
Thank you! YOU GOT QUESTIONS? @luruke HTTP://SOLVERSGB.UPS.COM/DELIVERY-DAY/