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UX London 2013 Simon Pan · April 2013

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Conference Overview • 3 days covering Product Design, Behaviour Design and Design Strategy • Inspiring talks and intensive workshops • Awesome atmosphere

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Key Themes

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We don’t know what will work • Observe people & learn from emergent behaviour • It won’t be perfect first go. Test and iterate. • Learn from failure AND success

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Technology is moving FAST • Computing power doubles every 18 months • Robots are replacing human labour • Our lives are littered with crap that doesn’t work • Change favours the creative

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There is no perfect process • ...only process for the circumstance • Good work doesn’t come from the “5 D’s” • It’s important to be honest with ourselves and our clients • Change favours the creative

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Design beyond the interface • We need to work differently if we want to deliver meaningful experience that deal real value • The challenge is designing organisations, not UI

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Presentation Highlights

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Tom Hulme  IDEO Design Disrupted

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Key Outtakes • How can we learn from Urban Design? • No matter how we design cities, people take their own paths - “Desire Paths”

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As Designers... • We have the vision • BUT The truth is in how ! • Our responsibility is ALSO to react

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How do we do it? • Human needs rarely change • We need to find ways to meet them more meaningfully and delightfully

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1. Launch to learn • Need vision. Need purpose. • Pick something to launch, we’ll learn far more • Don’t be precious • Small 2 pizza teams - line of sight with customer • Build and learn as you go

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2. Don’t fight desire • Look for desire paths and remove friction • Accept that we will be wrong • Whatever users are doing is the truth • Plenty of good tools to find desire paths

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3. Neither open nor closed • Think of products as a jar • API’s are your best friend • Think about ways to open things up. Good for business, good for community.

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4. You’re not alone • Consider the bigger journey • Work harder to design for how people leave

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Jeff Gothelf  Neo Better product definition with Lean UX

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Key Outtakes • Startups fail because they don’t test their hypotheses • Defining the right product reduces time spent building the wrong product • You have to fail to learn

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Product

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Rethinking Requirements • Requirements are actually assumptions we are making about: • the audience and their needs • our product and design

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We need to shift our thinking • Requirements = • We know = • Let’s build it = • Build this feature =

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On Lean UX Bring the true nature (experience) of a product to light as quickly as possible, in a collaborative, cross- functional way with less emphasis on deliverables and a greater focus on a shared vision and understanding of the experience being designed. “

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On Design Thinking • Empathy • Creativity • Rationality

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Design Thinking + Lean UX • Prioritise

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Product Definition • Who is our customer? • What pain-points do they experience? • What is our differentiation? • What’s our business model? • What business problem are we trying to solve?

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Requirements as Hypotheses • We believe that [building this feature] for [these people] will achieve [this outcome] is our customer? • We know we are successful when we see [this quantifiable signal from the market]

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Measure progress by outcome • Companies currently measure output e.g ‘Did you build this sign-up page?’ • Need to refocus teams on outcomes • ...outcomes they can actually affect e.g not NPS

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Measure progress by outcome • McDonalds analogy: • Fries = output • Fat kid = outcome • Obese population = impact

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Make decisions with data • Quantitative + Qualitative (objective observation) • If it’s a bad idea, kill it before it kills you! • If it’s a step in the right direction - change tactics • If you’re getting there - double down and scale

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Lean UX isn’t just for Designers • Small, cross-functional “2 pizza teams” • Bring perspective from all disciplines • Everyone should understand the “why” • Learn more, faster by sharing in discovery and creation

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Ben Terrett  Gov.UK Building a consistent UX across gov digital services

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GOV.UK Vision 2013 Single place for all government services and information online. “

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Challenges • 2000+ websites to consolidate • Single government domain • Public sector - large number of stakeholder • Complex approval process

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How they got there • Creating an environment that keeps learnings within team • Prioritising ‘good idea’ to ‘actually live’ • Advocating and changing the culture

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typical

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massive

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Guiding Principles • Gov should only do what gov does: • Design in the environment that it’s going to be used • Designing information not pushing around pixels - Technology changes, content is forever

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Key Learnings • Gov.uk isn’t a story about Interface Design, it’s a story about organisational design • To enable design like this, we need to change how we work and how we think • Need a working culture that values its people, embraces experimentation

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What we can learn from the GOV.UK case study

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Designing a better team • Centralised, multi-disciplinary, close proximity • Better spaces, intimate, focussed, wall space! • Clearly defined roles within teams • Specialisms are great, but using ‘UX Designer’ labels - everyone else is off the hook

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Designing a better team • The UX isn’t just the interface, it’s how fast the servers are, the structure of the URL, how the copy is written • Products are a team sport

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Designing better leadership • Need vocal and consistent support from the highest parts of the organisation • Continually evangelise for the team higher up and be the battering rams driving change http://www.flickr.com/photos/benterrett/8576183560/

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Designing better learning • Spend time creating artefacts. • Maintain a shared vision about the way we should approach challenges and define solutions • Be open to improving methodologies through learning and workspace hacks • Don’t be dogmatic

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Designing a better process • Focus on delivering small chunks of work • Visible deadlines and visible progress • Test driven development (browser and accessibility baked into each sprint) + real people • Continually deliver...avoid the big reveal

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Thanks