product to light as quickly as possible, in a collaborative, cross- functional way with less emphasis on deliverables and a greater focus on a shared vision and understanding of the experience being designed. “
• If it’s a bad idea, kill it before it kills you! • If it’s a step in the right direction - change tactics • If you’re getting there - double down and scale
it’s a story about organisational design • To enable design like this, we need to change how we work and how we think • Need a working culture that values its people, embraces experimentation
Better spaces, intimate, focussed, wall space! • Clearly defined roles within teams • Specialisms are great, but using ‘UX Designer’ labels - everyone else is off the hook
the highest parts of the organisation • Continually evangelise for the team higher up and be the battering rams driving change http://www.flickr.com/photos/benterrett/8576183560/
a shared vision about the way we should approach challenges and define solutions • Be open to improving methodologies through learning and workspace hacks • Don’t be dogmatic
of work • Visible deadlines and visible progress • Test driven development (browser and accessibility baked into each sprint) + real people • Continually deliver...avoid the big reveal