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Mynet Inc. 3928 Feb 14 ,2025 Company Overview

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© Mynet Inc. All rights reserved. 2 1 Corporate Information 2 FY2024 Business Report 3 FY2024 Topics 料 4 FY2025 Forecast Agenda

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© Mynet Inc. All rights reserved. 3 Corporate Information 1

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4 About Us Company Name Mynet Inc. President and CEO Minoru Iwaki Location 2-11-3 Kita-Aoyama, Minato-ku, Tokyo Establishment June 14, 2006 Business Secondary Business, etc Employee Count* 260 *As of the end of December 2024 (Group consolidated, excluding indirect employment)

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Business Overview 5 Business Expansion into New Businesses Based on the Strengths of Secondary Businesses New Business 4 Areas Sports DX BtoB solutions (game) BtoB solutions (Non-game) Development Secondary Business Cumulative Number of titles in operation 80 More than

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Revenue by Business Segment 6 Revenue 8,846 (Unit : Million Yen) Secondary Business New Business Expanding business into areas around games as a new business by leveraging the strength of the secondary business Revenue 7,780M Ratio 87.9% Acquired game titles from game makers. Achieve title operations through unique management and planning/development capabilities Revenue 1,066M Ratio 12.1% Expanding sales by providing differentiated services such as one of Japan's largest fantasy sports and strategic consulting including development projects

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7 The domestic game market has grown to over 2 trillion yen Our target online platform is a core area of the game market Secondary Business|Market Environment Breakdown 70.5% 19.2% 10.3% Online Platform Home Software Home Hardware FY2022 Source:「ファミ通ゲーム白書2023」 Domestic Game Market (Unit: Trillion yen) 1.7 2.0 2019 2022 Source:「ファミ通ゲーム白書2023」

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Secondary Business| Business Model 8 Acquired titles through flexible schemes Long-term management with a team that specializes in title management スキーム 強み Scheme Strengths Game Maker User Long-term management Use of Services Transfer Consideration Title Transfer

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Secondary Business|Competitiveness 9 Operates more than 80 titles on the strength of sales, operation and development capabilities Network with companies in the gaming industry Extensive title acquisition and M&A experience Sales Development Operation S trengths Skills and know-how based on quantitative analysis Experience in long-term management of more than 80 titles Knowledge backed by title management experience Game software development knowledge

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New Business|Policy 10 Aim to re-grow sales by developing new businesses that leverage the strengths of secondary businesses Sports DX Development B to B Solution (game) B to B Solution (Non-game) Secondary Business New Business 1 2 3 4 Sales Development Operation Strengths

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New Business|Sports DX 11 Accelerate the speed of growth by adding more major sports and expanding monetization methods Strengths Business Development Sports A Sports B Monetization α Monetization β SCHEME Japan‘s first B-League sanctioned fantasy sports PRODUCT Japan's largest fantasy sports 「B.LEAGUE#LIVE」 MEMBER Members with expertise in the sports content business MEDIA Japan's largest basketball web media 「BASKET COUNT」 Strengths

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New Business|Group Company Profile 12 Company name Digon Inc. Location 2-11-3 Kita-Aoyama, Minato-ku, Tokyo President and CEO Minoru Iwaki Established February 6, 2018 Business Consulting Company Name GAMEDAY Interactive Inc. Location 2-11-3 Kita-Aoyama, Minato-ku, Tokyo President and CEO Minoru Iwaki Established April 1, 2024 Business Sports DX

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© Mynet Inc. All rights reserved. 13 FY2024 Business Report 2

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Executive Summary 14 Operating income increased +154% YoY, exceeding the initial forecast by +94% Achieved full-year sales and profit growth Full-year sales of new businesses grew +84% YoY Rapid growth in new business sales Full-year operating income in the secondary business increased +81% YoY Secondary business remained strong for the full year Focus on growth and profitability of new businesses in FY2025 New businesses will refocus on areas with growth potential

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FY2024 Financial Highlights 15 Achieve increase in sales and profit in FY2024 Operating income increased 154% YoY to 428 million yen Unit : million yen FY2023 FY2024 YoY YoY% Revenue 8,717 8,846 +128 +1.5% Operating Income 168 428 +259 +154.2% Ordinary Income 125 375 +249 +199.2% Net Income 143 245 +102 +71.4%

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Comparison with upwardly revised forecast 16 Achieved operating income target due to year-end measures Impairment of some assets as extraordinary loss Unit : million yen Upwardly revised FY2024 Actual Variance Achievement Revenue 9,600 8,846 △753 △7.9% Operating Income 360 428 +68 +19.0% Ordinary Income 335 375 +40 +12.0% Net Income 290 245 △44 △15.3%

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Software, goodwill, etc. Investments in securities Extraordinary loss 17 Organizing new business assets for business expansion Amount Extraordinary loss 59M 59M Reorganize projects to focus resources on those with high growth potential Revaluation of capital and business alliance partners Background

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18 Step profits significantly exceeded the initial forecast due to increased profits mainly from existing businesses Compared to Initial Forecast Revenue Operating Income Net Income Ordinary Income 8,846M 428M 245M 375M 92.1% 194.7% Initial Forecast:9,600M Initial Forecast 100% 220.6% 148.9% Initial Forecast :220M Initial Forecast :170M Initial Forecast :165M (Unit:Million yen)

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2,087 2,454 2,222 2,015 2,152 Revenue and Operating Income by Quarter 19 Q4 Q1 Q2 Q3 Q4 2023 2024 Revenue increased YoY due to revenue expansion in new businesses Operating Income Remains Profitable in Q4 Despite Continued Investment Operating Income Revenue 87 149 159 76 42 23/Q4 24/Q1 24/Q2 24/Q3 24/Q4 Q4 Q1 Q2 Q3 Q4 2023 2024 (Unit:Million yen) (Unit:Million yen)

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Balance Sheet 20 60 1 28 -94 -1 30.7 34.1 30.7 32.2 28.8 -150 -100 -50 0 50 100 150 Net Cash Equity ratio Q4 Q1 Q2 Q3 Q4 Balance Sheet Net Cash / Equity ratio Net assets increased 120% YoY to over 1.5 billion yen Equity ratio maintained around 30% 2023 FY2023Q4 FY2024Q4 2024 Assets 3,743 Liabilities 2,489 Net assets 1,254 Assets 4,840 Liabilities 3,323 Net assets 1,517 (Unit:Million yen) (Unit:Million yen, %)

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© Mynet Inc. All rights reserved. 21 FY2024 Topics 3

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Business Policy Significant increase in secondary business revenue from the previous year Continued to invest in new businesses within business revenues Business earnings and Operating income Q4 Q1 Q2 Q3 Q4 2023 2024 604 300 602 856 1,095 △ 435 △ 151 △ 293 △ 471 △ 667 168 149 309 385 428 △ 900 △ 700 △ 500 △ 300 △ 100 100 300 -700 -500 -300 -100 100 300 500 700 900 1,100 Secondary Business New Business Operating Income 22 Business Strategy Sports DX Development BtoB Solutions (Non-game) BtoB Solutions (Game) New Business Secondary Business (Unit:Million yen)

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Revenue and operating income by business segment 23 New businesses achieved +84% Revenue growth Secondary businesses achieved +81% operating income growth Unit:Million yen FY2023 FY2024 YoY YoY% Revenue 8,717 8,846 +128 +1.5% Secondary Business 8,138 7,780 △358 △4.4% New Business 579 1,066 +486 +84.1% Operating Income 168 428 +259 +154.2% Secondary Business 604 1,095 +491 +81.3% New Business △435 △667 △231 △53.1%

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Revenue|Operating Income 24 Operating Income Revenue Favorable operations of existing titles Positive contribution from titles acquired at the end of FY2023 Q4 Q1 Q2 Q3 Q4 2023 2024 171 300 302 254 237 Q4 Q1 Q2 Q3 Q4 2023 2024 1,792 2,192 1,935 1,849 1,803 YoY +38.5% Secondary Business (Unit:Million yen) (Unit:Million yen)

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Existing titles and New titles 25 Existing operations achieved internal targets for the full year Continued review of larger projects Operations of existing titles Business Environment for New Titles  Ratio to internal target +17.9% Contracted Purchased  Ratio to internal target +11.6% Large title Multiple titles Business acquisition One title Difficult Large Increase in the number of larger projects Secondary Business

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Revenue|Operating Income 26 Revenue up +18% YoY due to new contracted development Investment in sports DX area for new product release Operating Income Revenue Q4 Q1 Q2 Q3 Q4 2023 2024 294 262 287 166 348 Q4 Q1 Q2 Q3 Q4 2023 2024 △ 84 △ 151 △ 142 △ 178 △ 194 YoY +18.4% New Business (Unit:Million yen) (Unit:Million yen)

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New Business Reflections 27 Steady progress in new business initiatives for revenue re-growth B to B Solution(Non-game) profitable for full year Sports DX Initial Development △ △ Domain Evaluation ・ Developing new products for release in 2025 ・ B.LEAGUE#LIVE has reached a record number of users. ・ Completed a large contract development project ・ Stopped in-house development projects due to policy change. B to B Solution (Game) B to B Solution (Non-game) ✕ 〇 ・ Human resource solutions for the gaming industry are sluggish ・ Contribution to Consolidated Earnings for the Full Year ・ Reinforcing the organization by adding development capabilities Details New Business

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© Mynet Inc. All rights reserved. 28 FY2025 Forecast 4

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FY2025 Forecast 29 Accelerate growth and monetization of new businesses A year to reconfigure our business portfolio Unit : Million yen FY2024 FY2025 YoY YoY% Revenue 8,846 8,500 △346 △3.9% Operating Income 428 100 △328 △76.7% Ordinary Income 375 70 △305 △81.3% Net Income 245 10 △235 △95.9% Dividend Forecast 0 0 - -

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Business Portfolio 30 Redefine secondary as part of the Game Business Aim for revenue growth and single month profitability in Sports DX Game New Business ・ Focus on improving efficiency of title management ・ Responding to increasingly large projects ・ Utilizing our strengths in game management for game development ・ Responding to diverse needs within the gaming industry ・ Fantasy Sports Release with New Monetization ・ Achievement of single-month profitability in Sports DX Action Items Secondary New Area (Domain Expansion) Domain Sports DX ・ Provide consulting services including development projects ・ Developing new clients by strengthening the organization B to B Solution (Non-Game)

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FY2025 Policy 31 Expanding into New Business areas based on our strengths Focus New Business on Sports DX and B to B solutions Overall Policy Revenue 2023 579 1,066 2,000 8,138 7,780 6,500 New Business+Game (New area) Game(Secondary) 2024 2025 8,717 8,846 8,500 Game Business New Business ・ Adaptation to large-scale projects ・ Single month profitable and sales growth ・ Further growth through aggressive investment Secondary New area ・ Further focus on steadily expanding areas Sports DX B to B Solutions (Unit : Million yen)

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Disclaimer 32 The information provided in this material includes so-called “forward-looking statements”. They are based on current estimates, forecasts, and assumptions that involve risks and involve uncertainties that could cause results to differ materially from those in the statements. These risks and uncertainties include general industry and market conditions, and general national and international economic conditions such as interest rate and currency exchange fluctuations. We are under no obligation to update or revise the "forward-looking information" contained in this document, even if new information or future events occur.

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© Mynet Inc. All rights reserved. 33