Slide 1

Slide 1 text

Mynet Inc. |Nov 14,2025 Company Overview

Slide 2

Slide 2 text

2 Corporate Information Financial Summary Topics Contents 1 2 3

Slide 3

Slide 3 text

3 About Us Company Name Mynet Inc. President and CEO Minoru Iwaki Location 2-11-3 Kita-Aoyama, Minato-ku, Tokyo Establishment June 14, 2006 Business Game Business and New Business Employee Count* 260 *As of the end of December 2024 (Group consolidated, excluding indirect employment)

Slide 4

Slide 4 text

4 Philosophy Mission Make COLOR Inspiring Everyday We believe that daily entertainment is an essential part of life. Mynet is an entertainment company that brings color and excitement to people's daily lives through games. Mid-term Vision GATE26 – NEXT LEVEL By 2026, Mynet will expand its diversity as a gaming and entertainment company. Mynet is committed to expanding its presence across geographies, platforms, and industries until 2026.

Slide 5

Slide 5 text

BtoB solution (Non-Game) Business Overview 5 Expand initial development and other contracted services New businesses offer differentiated services such as fantasy sports Game Business New Business Strengths in strategic consulting with development resources Sports DX Development and operation of fantasy sports New Domain Responding to diverse needs within the game industry Secondary Long-term management of game titles with proprietary know-how

Slide 6

Slide 6 text

Revenue by Business Segment Game Business New Business Expanding into new business areas related to games by leveraging the strength of the secondary business 6 FY2024 Revenue 8,846 (Unit : Million Yen) Revenue 8,246M Ratio 93.2% Revenue 599M Ratio 6.8% *Business portfolio categories were changed from FY2025. Therefore, actual figures for FY2024 in this document are based on the new business portfolio classification.

Slide 7

Slide 7 text

Policy 7 Aiming for renewed sales growth by developing strengths in the secondary domain into new businesses Game Business New Business Sports DX Sales Development Operating Strengths BtoB Solution(Non-Game) New Business

Slide 8

Slide 8 text

BtoB Solution(Non-Game) Adding Offshore Development and AI Solution Capabilities Supporting Clients with Extensive Experience and Cutting-Edge Technology Point 1 Consulting Experienced strategic consultant Point 2 Offshore Development High-quality, low-cost development system Point 3 New Tech Supporting the latest technology 8 New Business

Slide 9

Slide 9 text

Sports DX Accelerating growth speed and trajectory through the addition of new events and product evolution Competitiveness Business Development 9 Three Strengths Services Partnership Development and Operations League Official Club Official Over 100 titles managed; numerous sports content development projects Trading cards, fantasy sports, and various other fan engagement tools Expansion of Target Sports Product Evolution and Expansion 1 2 3 New Business

Slide 10

Slide 10 text

Sports DX| About Fantasy Sports Create fictional teams from real athletes Score players' performances in real-life games and compete for points 10 Actual matches 2 Actual Match 3 Score Fixed 1 Player Selection Fantasy Sports 1 Player Selection 2 Actual Match 3 Score Fixed Linking of latest stats data Player Results Team Results Appearance Information Team Information Player Information stats data* New Business *Data on team winning percentage and player performance, etc. *The key is to create a virtual team by predicting which players will perform well.

Slide 11

Slide 11 text

Sports DX|Fantasy Sports Market size The global market size is expanding year after year This growth is led by fantasy sports, especially in North America 11 Global Market Major Players (Unit:Billion USD) Source:Mordor Intelligence 2025 37.2B 2030 71.2B New Business

Slide 12

Slide 12 text

Group Company Profile 12 New Business Company name Digon Inc. Location 2-11-3 Kita-Aoyama, Minato-ku, Tokyo President and CEO Minoru Iwaki Established February 6, 2018 Business Consulting Company Name GAMEDAY Interactive Inc. Location 2-11-3 Kita-Aoyama, Minato-ku, Tokyo President and CEO Minoru Iwaki Established April 1, 2024 Business Sports DX

Slide 13

Slide 13 text

13 Steady expansion of the domestic game content market Mobile game market is a core area Source:FAMITSU GAME HAKUSHO 2025 Domestic Game Content Market Domestic Game Market Breakdown 2.31 2.31 2.39 2022 2024 2023 Source: FAMITSU GAME HAKUSHO 2025 73% 16% 11% Mobile Game Home Video Game PC Game 2024 2.39 Trillion yen (Unit: Trillion yen) Game Business

Slide 14

Slide 14 text

Competitiveness 14 Game Business Operates more than 80 titles on the strength of sales, operation and development capabilities Network with companies in the gaming industry Extensive title acquisition and M&A experience Sales Development Operation S trengths Skills and know-how based on quantitative analysis Experience in long-term management of more than 80 titles Knowledge backed by title management experience Game software development knowledge

Slide 15

Slide 15 text

Secondary 15 Acquired titles through flexible schemes Long-term management with a team that specializes in title management Game Business Scheme Strengths Game Maker User Long-term management Use of Services Transfer Consideration Title Transfer

Slide 16

Slide 16 text

New Domain 16 Responding to diverse needs within the game industry Including partial outsourcing and initial development 01 02 03 Diverse needs within the gaming industry Our strengths in operation and development Solving Issues Game Business

Slide 17

Slide 17 text

17 Corporate Information Financial Summary Topics Contents 1 2 3

Slide 18

Slide 18 text

Executive Summary 18 Operating profit was revised upward to 312 million yen, triple the initial forecast. Operating profit remains strong, leading to an upward revision of our earnings forecast. 1 2 3 Media briefing and closed beta test conducted in preparation for release Release of J.LEAGUE FANTASY CARD on schedule Secondary business operating profit exceeds internal target by 116%. Number of specialist placements increased five-fold since the start of the year. Strong title operations and rapid growth in new areas

Slide 19

Slide 19 text

FY2025 Q3 Financial Highlights 19 Unit:million yen 2024 Q3 2025 Q3 YoY YoY% Revenue 6,693 5,680 △1,013 △15.1% Operating Income 385 311 △74 △19.4% Ordinary Income 350 251 △98 △28.1% Net Income 319 198 △121 △38.0% Q3 also posted a profit, continuing steady accumulation of earnings New product development is also progressing smoothly

Slide 20

Slide 20 text

20 Revenue remains within range of initial forecasts Profitability significantly exceeded expectations Progress against initial forecasts 66.8% 311.1% 359.6% 1,982.0% Revenue Operating Income Net Income Ordinary Income 5,680 Million yen 311 Million yen 198 Million yen 251 Million yen 10Million yen 70Million yen 100Million yen 8,500Million yen Initial Forecast 100%

Slide 21

Slide 21 text

21 Q4 is expected to turn profitable Earnings at each stage exceeded targets, leading to an upward revision Forecast for FY2024 Unit:million yen Initial Forecast Revised Forecast Variance Achievement Revenue 8,500 8,500 - - Operating Income 100 312 +212 +212.0% Ordinary Income 70 242 +172 +245.7% Net Income 10 166 +156 +1,560.0%

Slide 22

Slide 22 text

2,015 2,152 2,130 1,809 1,740 Revenue and Operating Income by Quarter 22 Q3 Q4 Q1 Q2 Q3 2024 2025 Operating income achieved profitability for the 11th consecutive quarter Simultaneously achieving business restructuring and revenue stabilization Operating Income Revenue 76 42 147 94 68 24/Q3 24/Q4 25/Q1 25/Q2 25/Q3 Q3 Q4 Q1 Q2 Q3 2024 2025 (Unit:Million yen) (Unit:Million yen)

Slide 23

Slide 23 text

Balance Sheet 23 Balance Sheet Changes in net assets Net assets have grown 1.7-fold since the change in business strategy Achieved a financial environment enabling growth investments 2024Q3 2025Q3 Assets 4,572 Liabilities 2,982 Net assets 1,589 Assets 4,397 Liabilities 2,654 Net assets 1,742 995 1171 1139 1,120 1,254 1,415 1,547 1,589 1,517 1,616 1,704 1,742 2022Q4 2023Q1 2023Q2 2023Q3 2023Q4 2024Q1 2024Q2 2024Q3 2024Q4 2025Q1 2025Q2 2025Q3 2025 Q3 2022 Q4 1.7 times (Unit:Million yen) (Unit:Million yen)

Slide 24

Slide 24 text

24 Corporate Information Financial Summary Topics Contents 1 2 3

Slide 25

Slide 25 text

Business Policy BtoB Solution (Non-Game) Sports DX Continue to invest in new businesses within the scope of revenues generated in the secondary domain New Business Game Business (Unit:Million yen) Business earnings and Operating income Business Strategy 25 Secondary New Domain 679 851 283 474 632 △ 294 △ 424 △ 136 △ 232 △ 321 385 428 147 242 311 △ 900 △ 700 △ 500 △ 300 △ 100 100 300 500 -600 -400 -200 0 200 400 600 800 1,000 Game Business New Business Operating Income Q3 Q4 Q1 Q2 Q3 2024 2025

Slide 26

Slide 26 text

Revenue|Operating Income 26 Sales remain solid due to expansion of BtoB solutions(Non-Game) Sports DX has reduced its deficit Operating Income Revenue Q3 Q4 Q1 Q2 Q3 2024 2025 115 162 183 153 150 △ 119 △ 130 △ 136 △ 96 △ 88 Q3 Q4 Q1 Q2 Q3 2024 2025 New Business (Unit:Million yen) (Unit:Million yen)

Slide 27

Slide 27 text

BPO Domain Entertainment Existing Business BtoB Solution(Non-Game) Commencing Kitting BPO Services Temporary Operating Loss Due to Strategic Investment Expansion of Business Areas Revenue | Operating Income 103 147 155 139 149 14 9 15 20 -10 Revenue Operating Income Q3 Q4 Q1 Q2 Q3 2024 2025 27 Area Expansion Business Expansion New Business (Unit:Million yen)

Slide 28

Slide 28 text

Sports DX|New Product 28 Service release scheduled to coincide with the J.LEAGUE season opener ©J.LEAGUE ©Mynet Inc. Title J.LEAGUE FANTASY CARD Genre Trading Cards × Fantasy Sports Game Target Platform Web Application / Free-to-play (with in-app purchases) Release (Scheduled) January 2026 New Business

Slide 29

Slide 29 text

Sports DX|Market Opportunity 29 Combining the J.LEAGUE's strong fan base with Mynet's game development to create new market opportunities Creating new market opportunities Pursuing next-generation fan engagement Strengths  Extensive game development and operation experience  Planning and development capabilities based on user analysis  Long-term operation knowledge Strengths  Annual attendance of 12.5 million spectators  A passionate and loyal fanbase  Assets including J.League ID and official data New Business

Slide 30

Slide 30 text

Sports DX|New Product Features 30 Collect and Play J.LEAGUE's official trading cards enrich your J.LEAGUE lifestyle Both real and digital Trading cards that everyone will want to collect The joy of collecting Redefining Digital Trading Cards Your collected cards take center stage. Real-time, quantified excitement makes match day even more thrilling Enjoy the J.LEAGUE Even More Fantasy fun for parents and kids alike Collect cards to earn rewards. Show your passion and support the league and your club through your collection. Collect / Receive / Share Collect points steadily ©J.LEAGUE ©Mynet Inc. New Business

Slide 31

Slide 31 text

Sports DX|New Product Features 31 Multiple ways to collect, multiple ways to play Whether digital or real, JFC enriches your life with the J.LEAGUE Open Packs Trade on the marketplace Play JFC At the stadium Collect real-world items redeem rewards Feel the passion Level up to get rare cards Play in Fantasy Track your stats Complete daily missions Participate in ranking events Collect Rewards Play Play and Collect Collect and play Collect and apply Exchange for rewards New Business

Slide 32

Slide 32 text

Sports DX|Closed Beta Test 32 Closed beta test underway ahead of official release ©J.LEAGUE ©Mynet Inc. Closed Beta Test Overview ・Number of Participants Limited to 1,000 participants (selected by lottery from applicants) ・Test Period From: October 22, 2025 (Wed) 10:00 AM To: November 10, 2025 (Mon) 6:00 PM ・Participant Benefits Receive a limited-edition rookie card featuring a 2025 season rookie player New Business

Slide 33

Slide 33 text

Sports DX|Closed Beta Test Results 33 High demand and engagement confirmed Marketplace and core feature usage rates are also high 100% 45% 88% 10X Number of Applicants Approximately 10,000 applicants for the 1,000-person capacity Capacity increased, with 1,100 participants Fantasy Sports Participation 967 players participated in fantasy sports 6,740 teams were created over the 4-day match period Marketplace Usage 497 users utilized the marketplace Conducted transactions within the service Rookie Selection sold out Rookie Selection cards sold out Total of 49,505 packs opened New Business

Slide 34

Slide 34 text

Revenue|Operating Income 34 Operating Income Revenue Resource shift to new areas is underway Progress is being made in diversifying the business portfolio Q3 Q4 Q1 Q2 Q3 2024 2025 195 172 283 191 157 Q3 Q4 Q1 Q2 Q3 2024 2025 1,900 1,990 1,947 1,655 1,590 Game Business (Unit:Million yen) (Unit:Million yen)

Slide 35

Slide 35 text

Secondary Business Supporting Partner Game Development Business Portfolio 35 New domain focuses on two areas driven by high demand Seriously cultivating these new domains Title Management Q3 Operating Profit 116% of Internal Target BtoB Solution(Game) Initial development Operating titles acquired from game companies Contract operation of partner company titles Dispatching designers, creators, etc., to partner companies New Domain Details Game Business

Slide 36

Slide 36 text

BtoB Solution(Game) Initial development New Domain 36 Strengthening Sales Structure to Expand into New Areas Rapid increase in specialist placement and outsourcing projects 1 2 3 4 5 6 7 8 9 2025 Since Start of Year 500% Specialist Placement Trends 0 3 1 11 Closed Deals Number of Cases 2024 2025 YoY +1,100% Number of projects Game Business

Slide 37

Slide 37 text

Disclaimer/Inquiries 37 Disclaimer The materials and information provided in this presentation contain so-called “forward-looking statements”.They are based on current expectations, forecasts, and assumptions that involve risks and uncertainties that could cause actual results to differ materially from those in the forward-looking statements. These risks and uncertainties include general industry and market conditions, and general national and international economic conditions, such as interest rate and currency exchange fluctuations. We undertake no obligation to update or revise any forward-looking statements contained in this presentation, whether as a result of new information, future events, or otherwise. Inquiries In order to ensure fair and accurate responses, we do not respond to IR-related inquiries by telephone. Please use the form at the following URL when making inquiries. Contact Form: https://www.mynet.co.jp/ir/contact

Slide 38

Slide 38 text

© Mynet Inc. All rights reserved. 38