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Mynet Inc. Company Overview

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June 27, 2023

Mynet Inc. Company Overview

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Mynet_IR

June 27, 2023

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  1. 3 About Us Company Name Mynet Inc. President and CEO

    Minoru Iwaki Location 2-11-3 Kita-Aoyama, Minato-ku, Tokyo Establishment June 14, 2006 Business Game Business Domain Game Business: Secondary, Talent Matching, Development Solutions New Business : Sports Contents, Other Industries Employee Count* 262 *As of December 31, 2025 Key Growth Areas are underlined
  2. 4 Philosophy Mission Make COLOR Inspiring Everyday We believe that

    daily entertainment is an essential part of life. Mynet is an entertainment company that brings color and excitement to people's daily lives through games. Mid-term Vision GATE26 – NEXT LEVEL By 2026, Mynet will expand its diversity as a gaming and entertainment company. Mynet is committed to expanding its presence across geographies, platforms, and industries until 2026.
  3. Other Industries Business Overview 5 Expanding long-term operations & contracted

    services (Talent Matching/Dev) Offering unique services: Fantasy Sports & dev-integrated consulting Game Business New Business End-to-end strategy and execution support Sports Contents Development and operation of fantasy sports Talent Matching, Development Solutions Responding to diverse needs within the game industry Secondary Long-term management of game titles with proprietary know-how
  4. Positioning of FY2026 6 2023 Cost Structure Reform / Return

    to Profitability 2024-2025 Growth Driver Creation / Stabilization of Revenue Base 2026- Transition to Regrowth Phase Divestment of unprofitable businesses Optimization of company-wide costs Building a stable revenue base (Efficiency and investment management) Selection and concentration in new business areas Strategic investment in Key Growth Areas for the regrowth phase Business expansion and monetization of new businesses Flexible capital policy for the next growth stage (Optimal allocation including growth investment and shareholder returns) Shifting from "Cost Reform" to "Growth Driver Creation," entering Regrowth Phase from FY2026
  5. Business Strategy for the Regrowth Phase 7 Accelerating expansion in

    Key Growth Areas and transitioning to full-scale monetization Strategic Investment Policy Business Strategy for Key Growth Areas Sports Contents Talent Matching Other Industries Development Solutions Profits generated from the Secondary Sector Key Growth Areas with high potential Business expansion through multi-sports rollout Increasing project volume through enhanced sales structures. Evolution into a hybrid "Strategic Consulting x BPO" model Expanding business operations based on projects secured in 2025
  6. Technical Infrastructure Supporting the Regrowth Phase 8 Achieved enhanced security,

    improved performance through state-of-the-art tech, and cost optimization via comprehensive FinOps Security Reinforcement Cost Optimization through FinOps Strengthening security infrastructure for comprehensive multi-cloud coverage Increasingly sophisticated and diverse cyber threats Minimizing service downtime and failure risks Status Response Established sustainable cost optimization through historical strategic tech selection performance 1.8x cost reduction 50 % 2021 2025 100%
  7. Financial Foundation Supporting the Regrowth Phase 9 Established a financial

    foundation for flexible execution of future measures by optimizing capital structure Financial Base Setup Optimizing Capital Allocation Optimizing Capital Structure and Enhancing Financial Flexibility Elevating corporate value to the next level by driving a virtuous cycle of growth and returns. Shareholder returns Strategic investment × Step 1 Step 2 Financial base for agile investments & shareholder returns Securing Distributable Amount Purpose Objectives
  8. Policy 10 Aiming for revenue regrowth by leveraging secondary sector

    strengths in Key Growth Areas. Secondary Key Growth Areas Sports Contents Sales Development Operating Strengths Other Industries Talent Matching Development Solutions Key Growth Areas
  9. Sports Contents Accelerating growth speed and trajectory through sports expansion

    and product evolution. Competitiveness Business Development 11 Three Strengths Services Partnership Development and Operations League / Club Official Over 80 titles managed; numerous sports content development projects Trading cards, fantasy sports, and various other fan engagement tools Expansion of Target Sports Product Evolution and Expansion 1 2 3 Key Growth Areas
  10. Sports Contents | About Fantasy Sports Create fictional teams from

    real athletes Score players' performances in real-life games and compete for points 12 Actual matches 2 Actual Match 3 Score Fixed 1 Player Selection Fantasy Sports 1 Player Selection 2 Actual Match 3 Score Fixed Linking of latest stats data Player Results Team Results Appearance Information Team Information Player Information stats data* *Data on team winning percentage and player performance, etc. *The key is to create a virtual team by predicting which players will perform well. Key Growth Areas
  11. Sports Contents | Fantasy Sports Market size The global market

    size is expanding year after year This growth is led by fantasy sports, especially in North America 13 Global Market Major Players (Unit: Billion USD) Source:Mordor Intelligence 2023 37.2B 2030 71.2B Key Growth Areas
  12. Other Industries Expanding Strategic Consulting with BPO and AI solutions.

    Supporting client transformation from strategy to execution. Point 1 Consulting Experienced strategic consultant Point 2 BPO IT infrastructure support (Servers/PCs) for strategy execution Point 3 New Tech Supporting the latest technology 14 Key Growth Areas
  13. Talent Matching, Development Solutions 15 Addressing diverse needs in the

    gaming industry through talent matching and development solutions 01 02 03 Diverse needs within the gaming industry Our strengths in operation and development Solving Issues Key Growth Areas
  14. Group Company 16 Company Name GAMEDAY Interactive Inc. Location 2-11-3

    Kita-Aoyama, Minato-ku, Tokyo President and CEO Minoru Iwaki Established April 1, 2024 Business Areas Sports Contents Company Name Digon Inc. Location 2-11-3 Kita-Aoyama, Minato-ku, Tokyo President and CEO Minoru Iwaki Established February 6, 2018 Business Areas Other Industries Company Name Mynet Games Inc. Location 2-11-3 Kita-Aoyama, Minato-ku, Tokyo President and CEO Minoru Iwaki Established November 8, 2007 Business Areas Secondary, Talent Matching, Development Solutions
  15. 17 Japan ranks 3rd globally, sustaining a massive 1.6 Trillion

    Yen mobile game market. Mobile Game Market Size Major Markets by Country Domestic Mobile Game Market Trends 4.02 1.91 1.66 0.80 0.38 Secondary US China Japan Korea Taiwan 1.73 1.74 1.66 2023 2025 2024 (Unit: Trillion yen) Source : FAMITSU Mobile Game HAKUSHO 2026 Source : FAMITSU Mobile Game HAKUSHO 2026 (Unit: Trillion yen)
  16. Competitiveness 18 Over 80 titles managed, driven by strong revenue,

    operational, and development capabilities Network with companies in the gaming industry Extensive title acquisition and M&A experience Sales Development Operation S trengths Skills and know-how based on quantitative analysis Experience in long-term management of more than 80 titles Knowledge backed by title management experience Game software development knowledge Secondary
  17. Secondary 19 Acquired titles through flexible schemes Long-term management with

    a team that specializes in title management Scheme Strengths Game Maker User Long-term management Use of Services Transfer Consideration Title Transfer Secondary
  18. Key Growth Areas Executive Summary 21 Ready for flexible shareholder

    returns Secured approx. 700 million yen for returns through financial restructuring; accelerating preparations for flexible execution. 1 2 3 Strong momentum for "J.LEAGUE FANTASY CARD" Steady growth in both pack revenue and marketplace transactions during this strategic investment phase. BPO in Other Industries sector becoming a stable revenue pillar Achieved significant growth with revenue reaching 1.7x year-on-year. 4 Secondary sector remains resilient with stable profits Outperformed revenue plan at 101%. Maintaining a virtuous cycle of generating investment capital for Key Growth Areas.
  19. FY2026 Q1 Financial Highlights 22 Unit: Million yen 2025 Q1

    2026 Q1 YoY YoY% Revenue 2,130 2,003 (126) (5.9%) Operating Income 147 (101) (248) - Ordinary Income 114 (115) (229) - Net Income 96 (126) (223) - Revenue remained consistent year-on-year Strategic investments were executed to drive growth in the sports contents sector
  20. 23 Revenue mostly on track; profits within initial forecast range

    Impacted by a temporary rise in advertising and development costs Progress against initial forecasts 22.3% On track 9,000Million yen On track On track 390Million yen 345Million yen 285Million yen ±0 Revenue Operating Income Net Income Ordinary Income 2,003 Million yen (101) Million yen (126) Million yen (115) Million yen Initial Forecast 100%
  21. 2,130 1,809 1,740 1,798 2,003 Quarterly Revenue & Operating Profit

    24 Q1 Q2 Q3 Q4 Q1 2025 2026 Revenue recovered, driven by Sports Contents and Other Industries growth Operating profit within initial plan, factoring in strategic investments Operating Income Revenue 147 94 68 63 Q1 Q2 Q3 Q4 Q1 2025 2026 (101) (Unit: Million yen) (Unit: Million yen)
  22. Quarterly Performance by Segment 25 Game Business New Business Q1

    Q2 Q3 Q4 Q1 2025 2026 183 153 150 252 389 △ 136 △ 96 △ 88 △ 84 Q1 Q2 Q3 Q4 Q1 2025 2026 1,947 1,655 1,590 1,545 1,614 283 191 157 147 169 New Businesses: Growth accelerated to 2.1x YoY Game Business: Remained resilient with stable profits ▪Revenue ▪Op. Income YoY 2.1x (Unit: Million yen) (Unit: Million yen) ▪Revenue ▪Op. Income (270)
  23. Initiatives for FY2026 FY2026: Regrowth Turning Point Maximizing value via

    "Key Growth Investments" x "Flexible Shareholder Returns" 27 Key Growth Investments Continuing strategic investments via secondary sector cash generation. Launch of Shareholder Returns Launching capital-efficient shareholder returns.
  24. Progress on Shareholder Return Considerations Financial foundation finalized by securing

    a distributable amount as capital; examining shareholder returns within the current fiscal year. 28 Review Progress Q4 Q3 Q4 Q1 Q2 Q3 2026 2025 Strengthening the Financial Foundation Target execution resolution based on market conditions Formulation of Policy Status of Financial Foundation Setup Approx ¥ 700M Securing distributable surplus Strategic Capital Allocation Framework Completed Shareholder Returns
  25. Business Portfolio 29 Driving simultaneous profitability & growth in Key

    Growth Areas, anchored by secondary sector revenue Game Business New Business Secondary New Domain Sports DX BtoB Solutions Secondary Development Solutions Sports Contents Other Industries Talent Matching Game Business New Business FY2025 FY2026 Key Growth Areas
  26. Revenue Growth Driven by Key Growth Areas Significant revenue growth

    in Key Growth Areas and a rising revenue mix advance portfolio transformation Revenue Mix Trend Revenue 30 FY2025 2026Q1 Expanding mix of Key Growth Areas accelerates portfolio transformation. 267 190 244 288 585 Q1 Q2 Q3 Q4 Q1 2025 2026 YoY 2.1x 13% 29% Key Growth Areas (Unit: Million yen)
  27. Sports Contents | Steady Expansion of JFC 31 Jan Feb

    Mar Apr Significant GMV growth in primary & secondary markets in tandem All activity KPIs—including card merging and physical conversions—performed strongly *As of May 11, 2026 May (As of May 11) ▪Primary Market: Cumulative Pack Revenue ▪Secondary Market: Cumulative Marketplace GMV 56% 44% Established a self-sustaining ecosystem where both markets mutually drive growth. Key KPIs 1,610 K Paid Pack Sales Volume 511 K Marketplace Trades 877 K Synthesis / Evolutions 226 K Physical Card Requests 2,400 K Fantasy Team Entries 3,060 K Campaign Entries Key Growth Areas
  28. Sports Contents | JFC Topic 1 32 Providing a Unique

    Service Model Elevating "Digital Ownership" to "Tangible Assets" Physical Card Delivery Launching Soon A new frontier blending digital and physical trading card experiences Home delivery of serial-numbered physical cards Multidimensional Engagement High-Quality Rare Collectibles Fantasy Game: Linked to real-world match performance Vibrant Community: Active in-game secondary marketplace Hybrid Utility: Seamless physical conversion & automated delivery Premium design: High-end visual appeal Rigorous management: Strict control over rarity Superior print quality: Verifiable premium scarcity Key Growth Areas
  29. Sports Contents | JFC Topic 2 33 Strong Revenue Sold

    out faster than expected Expanded lineup features first autographs and J2/J3 players initial revenue outpaced Edition 1 SOLD OUT SOLD OUT SOLD OUT SOLD OUT SOLD OUT SOLD OUT SOLD OUT SOLD OUT SOLD OUT SOLD OUT Edition 2 Launched - Introducing autographs, jerseys, and 1-of-1 case hits - J2/J3 players debut in All-Star lineup ahead of the 26-27 season. Key Growth Areas
  30. Other Industries BPO Expansion Establishes Stable Revenue Base Accelerating profit

    maximization by layering non-linear new businesses Growth Axis Revenue | Operating Income 155 139 149 246 269 15 20 31 16 ▪Revenue ▪Op. Income Q1 Q2 Q3 Q4 Q1 2026 2025 34 Consulting (FY2023-) BPO (FY2025-) Next Pillars (FY2026-) 01 02 03 Integrating Consulting alongside BPO to Maximize Revenue Driving profit maximization through business portfolio diversification. YoY 1.7x (10) (Unit: Million yen) Key Growth Areas
  31. Talent Matching Revenue Trend Talent Matching | Development Solutions 35

    Talent Matching: Scaled 10x YoY via expert team integration Dev Solutions: Expanded contract projects in 3D, VR, & porting 4 7 12 11 43.6 2026 2025 Q1 Q4 Q3 Q2 Q1 10 x YoY 3D Advanced 3D graphics & modeling development VR Immersive VR content development leveraging spatial computing technology Porting Multi-platform optimization & porting development Expanding contract projects by meeting diverse development needs. Development Solutions (Unit: Million yen) Key Growth Areas
  32. vs. Plan Secondary 36 Revenue Trend Long-term revenue stability via

    new acquisition & operations Solid revenue base reliably generating growth investment capital Secondary Operating Income Revenue 101% 108% Q1 Q2 Q3 Q4 Q1 2025 2026 Plan Actual Plan Actual Stable Revenue Maintenance Both revenue and operating profit outperformed internal plans.
  33. Disclaimer/Inquiries 37 Disclaimer The materials and information provided in this

    presentation contain so-called “forward-looking statements.” They are based on current expectations, forecasts, and assumptions that involve risks and uncertainties that could cause actual results to differ materially from those in the forward-looking statements. These risks and uncertainties include general industry and market conditions, and general national and international economic conditions, such as interest rate and currency exchange fluctuations. We undertake no obligation to update or revise any forward-looking statements contained in this presentation, whether as a result of new information, future events, or otherwise. Inquiries In order to ensure fair and accurate responses, we do not respond to IR-related inquiries by telephone. Please use the form at the following URL when making inquiries. Contact Form: https://www.mynet.co.jp/ir/contact