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Mynet Inc. Company Overview

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June 27, 2023

Mynet Inc. Company Overview

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Mynet_IR

June 27, 2023
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  1. 3 About Us Company Name Mynet Inc. President and CEO

    Minoru Iwaki Location 2-11-3 Kita-Aoyama, Minato-ku, Tokyo Establishment June 14, 2006 Business Game Business and New Business Employee Count* 262 *As of the end of December 2025 (Group consolidated, excluding indirect employment)
  2. 4 Philosophy Mission Make COLOR Inspiring Everyday We believe that

    daily entertainment is an essential part of life. Mynet is an entertainment company that brings color and excitement to people's daily lives through games. Mid-term Vision GATE26 – NEXT LEVEL By 2026, Mynet will expand its diversity as a gaming and entertainment company. Mynet is committed to expanding its presence across geographies, platforms, and industries until 2026.
  3. BtoB solutions (Non-game) Business Overview 5 Expand initial development and

    other contracted services New businesses offer differentiated services such as fantasy sports Game Business New Business Strengths in strategic consulting with development resources Sports DX Development and operation of fantasy sports New Domain Responding to diverse needs within the game industry Secondary Long-term management of game titles with proprietary know-how
  4. Revenue by Business Segment Game Business New Business Expanding into

    new business areas related to games by leveraging the strength of the secondary business 6 FY2024 Revenue 8,846 (Unit: Million yen) Revenue 8,246M Ratio 93.2% Revenue 599M Ratio 6.8% *Business portfolio categories were changed from FY2025. Therefore, actual figures for FY2024 in this document are based on the new business portfolio classification.
  5. Policy 7 Aiming for renewed sales growth by developing strengths

    in the secondary domain into new businesses Game Business New Business Sports DX Sales Development Operating Strengths BtoB Solutions (Non-game) New Business
  6. BtoB Solutions (Non-game) Adding Offshore Development and AI Solution Capabilities

    Supporting Clients with Extensive Experience and Cutting-Edge Technology Point 1 Consulting Experienced strategic consultant Point 2 Offshore Development High-quality, low-cost development system Point 3 New Tech Supporting the latest technology 8 New Business
  7. Sports DX Accelerating growth speed and trajectory through the addition

    of new events and product evolution Competitiveness Business Development 9 Three Strengths Services Partnership Development and Operations League Official Club Official Over 100 titles managed; numerous sports content development projects Trading cards, fantasy sports, and various other fan engagement tools Expansion of Target Sports Product Evolution and Expansion 1 2 3 New Business
  8. Sports DX| About Fantasy Sports Create fictional teams from real

    athletes Score players' performances in real-life games and compete for points 10 Actual matches 2 Actual Match 3 Score Fixed 1 Player Selection Fantasy Sports 1 Player Selection 2 Actual Match 3 Score Fixed Linking of latest stats data Player Results Team Results Appearance Information Team Information Player Information stats data* New Business *Data on team winning percentage and player performance, etc. *The key is to create a virtual team by predicting which players will perform well.
  9. Sports DX|Fantasy Sports Market size The global market size is

    expanding year after year This growth is led by fantasy sports, especially in North America 11 Global Market Major Players (Unit: Billion USD) Source:Mordor Intelligence 2025 37.2B 2030 71.2B New Business
  10. Group Company Profile 12 New Business Company name Digon Inc.

    Location 2-11-3 Kita-Aoyama, Minato-ku, Tokyo President and CEO Minoru Iwaki Established February 6, 2018 Business Consulting Company Name GAMEDAY Interactive Inc. Location 2-11-3 Kita-Aoyama, Minato-ku, Tokyo President and CEO Minoru Iwaki Established April 1, 2024 Business Sports DX
  11. 13 Steady expansion of the domestic game content market Mobile

    game market is a core area Source:FAMITSU GAME HAKUSHO 2025 Domestic Game Content Market Domestic Game Market Breakdown 2.31 2.31 2.39 2022 2024 2023 Source: FAMITSU GAME HAKUSHO 2025 73% 16% 11% Mobile Game Home Video Game PC Game 2024 2.39 Trillion yen (Unit: Trillion yen) Game Business
  12. Competitiveness 14 Game Business Operates more than 80 titles on

    the strength of sales, operation and development capabilities Network with companies in the gaming industry Extensive title acquisition and M&A experience Sales Development Operation S trengths Skills and know-how based on quantitative analysis Experience in long-term management of more than 80 titles Knowledge backed by title management experience Game software development knowledge
  13. Secondary 15 Acquired titles through flexible schemes Long-term management with

    a team that specializes in title management Game Business Scheme Strengths Game Maker User Long-term management Use of Services Transfer Consideration Title Transfer
  14. New Domain 16 Responding to diverse needs within the game

    industry Including partial outsourcing and initial development 01 02 03 Diverse needs within the gaming industry Our strengths in operation and development Solving Issues Game Business
  15. Executive Summary 18 Operating Profit Reached ¥374M (3.7x Over Guidance)

    Consistent profitability for 3 consecutive years since 2023. Transitioning to a stable growth phase while investing for future expansion. 1 2 3 Strong Launch of "J.LEAGUE FANTASY CARD" Exceeded Jan plan by over 39%. Multiple card packs sold out rapidly even before the season opening. New Titles & Year-End Success for Existing Titles Secondary domain profit +32% vs. target. HR Matching grew 600% from year-start; Dev Solutions leads jumped 1,600% YoY. 4 FY2026 Forecast: Projecting Revenue & Profit Growth Prioritizing revenue growth while securing full-year increases in revenue and profit. Targeting over 20% YoY growth in both Revenue and Net Income.
  16. FY2025 Q4 Financial Highlights 19 Stronger Profitability Despite Strategic Investments

    Revenue deferred to FY2026; profit base reinforced Unit: Million yen FY2024 FY2025 YoY YoY% Revenue 8,846 7,478 (1,368) (15.5%) Operating Income 428 374 (53) (12.6%) Ordinary Income 375 308 (66) (17.9%) Net Income 245 228 (17) (7.1%)
  17. 20 Met Revised Guidance; Significant Beat vs. Initial Forecast Profit

    exceeded initial expectations at all levels Comparison vs. Full-Year Guidance Unit: Million yen Revised Guidance (12/26) FY2025 Variance % Var. Revenue 7,500 7,478 (21) (0.3%) Operating Income 375 374 (1) (0.1%) Ordinary Income 305 308 +3 +1.0% Net Income 220 228 +8 +3.7%
  18. 21 Despite revenue shortfall, profitability outperformed initial expectations Progress against

    initial forecasts 88.0% 374.5% 440.1% 2,281.3% Revenue Operating Income Net Income Ordinary Income 7,478 Million yen 374 Million yen 228 Million yen 308 Million yen (Initial: 10M)10Million yen 70Million yen 100Million yen 8,500Million yen Initial Forecast 100%
  19. 2,152 2,130 1,809 1,740 1,798 Quarterly Revenue & Operating Profit

    22 Q4 Q1 Q2 Q3 Q4 2024 2025 12 Consecutive Quarters of Profitability with Q4 Bottom-line Surplus Achieved a business structure balancing stable earnings with growth investment Operating Income Revenue 42 147 94 68 63 24/Q4 25/Q1 25/Q2 25/Q3 25/Q4 Q4 Q1 Q2 Q3 Q4 2024 2025 (Unit: Million yen) (Unit: Million yen)
  20. Balance Sheet Highlights 23 Net Assets Trend] Strengthening Financial Base

    to Support Re-growth Building net assets for strategic re-growth 995 1,521 2022Q4 2023Q4 2024Q4 2025Q4 2025 2022 2023 2024 Securing Investment Capacity for Re-growth Cash Flow: Significant improvement in cash flow generation through operational efficiency. Equity Ratio: Improved to 32% due to steady accumulation of Net Assets. Financial Flexibility: Established a solid foundation enabling agile capital procurement. Established a robust financial foundation to drive future growth. 3 Consecutive Years of Growth +52.8% (Unit: Million yen)
  21. FY2025 Business Policy & Progress Continue to invest in new

    businesses within the scope of revenues generated in the secondary domain Business earnings and Operating income Business Strategy Q4 Q1 Q2 Q3 Q4 2024 2025 24 851 283 474 632 779 △ 424 △ 136 △ 232 △ 321 △ 404 428 147 242 311 374 △ 900 △ 700 △ 500 △ 300 △ 100 100 300 500 -600 -400 -200 0 200 400 600 800 1,000 BtoB Solutions (Non-game) Sports DX New Business Game Business Secondary New Frontiers (Unit: Million yen)
  22. Quarterly Performance by Segment 25 Scaling new business revenue while

    advancing strategic setup for next year Scaling New Frontiers; Stable Game Profit Game Business New Business Q4 Q1 Q2 Q3 Q4 2024 2025 162 183 153 150 252 △ 130 △ 136 △ 96 △ 88 △ 84 Revenue Operating Profit Q4 Q1 Q2 Q3 Q4 2024 2025 1,990 1,947 1,655 1,590 1,545 172 283 191 157 147 Revenue Operating Profit (Unit: Million yen) (Unit: Million yen)
  23. Review by Business Segment FY2025 strategic setup driving FY2026 revenue

    Ready for monetization across all investment areas Domain Game New Business Secondary Sports DX BtoB Solutions (Non-game) New Frontiers Business Rating / Review ・ Operating profit exceeded plan by +32% through efficient operations ・ Acquired new title in Dec, contributing to earnings from FY2026 Q1 ・ Rapid expansion in project leads and contracts ・ HR Matching ready for high growth starting Jan 2026 ・ "J.LEAGUE FANTASY CARD" released in Jan 2026 ・ Multiple other projects in progress. ・ BPO business launched in H2 has grown into a new revenue stream ・ Evolving into a multi-layered revenue structure. 26 / / (Internal evaluation based on progress against plan)
  24. Sports DX| J.LEAGUE FANTASY CARD 28 New Business Strong Start

    with Success in Both Traffic and Sales Multiple card packs sold out even before season opening New Registrations Revenue BASIC PACK Vol 1 BASIC PACK Vol 2 PICK UP PACK A vs. Plan + 39% Jan Plan Actual 75,000 Users × PICK UP PACK C PICK UP PACK D (As of February 8, 2026) Retention High
  25. Sports DX| Key Performance Indicators 29 New Business Cycle of

    "Collect & Play" Established via Primary & Secondary Markets A high-density ecosystem operating autonomously and dynamically Campaign Entries 35 K Creating new fan touchpoints Synthesis/ Evolutions 153 K Over 570 5-star cards generated Number of Paid Sales 260 K Multiple packs sold out Marketplace Trades 69 K Active secondary market trading Physical Card Requests 31 K High demand for physical conversion Fantasy Team Entries 97 K Strong participation in Opening Match Deepening Engagement Primary Market Secondary Market (As of February 8, 2026)
  26. Sports DX| Stadium Initiatives 30 New Business Strengthening Online-to-Stadium Connectivity

    via Real Card Distributions Accelerating the "Collect & Play" cycle through integrated fan experiences Flyer Distribution Real Card Distribution
  27. 31 Collect Open Card Packs Trade in the Marketplace Play

    JFC Collect at the stadium Level up & evolve to rare cards Convert to physical cards Engage in Fantasy games Track real-match stats Complete daily missions Compete in ranking events Exchange for exclusive benefits Feel the passion Reward Play Multiple ways to collect, multiple ways to play Whether digital or real, JFC enriches your life with the J.LEAGUE Play to Collect Collect to Play Collect to Earn Rewards Exchange Rewards for Collection
  28. 32

  29. 147 155 139 149 246 9 15 20 △ 10

    31 Revenue Operating Income BtoB Solutions (Non-game) BPO Business Launched in Q3 Drives Q4 Growth Added a new revenue pillar alongside Strategic Consulting New Business Evolution of Profit Base Q4 Q1 Q2 Q3 Q4 2024 2025 33 Substantial scaling in both quality and volume of earnings Driven by the Consulting × BPO hybrid model since Q4 Strategic Consulting BPO High Unit Price Multi-faceted Support Continuity High Value-Add × (Unit: Million yen) Revenue | Operating Income
  30. New Title Secondary 34 Game Business Existing Titles FY2025 Q4

    FY2026 Q1 Contract signed (Strategic setup complete) Operations commence (Monetization start) Maintaining a solid earnings base to support re-growth 4 Beat Operating Profit Plan for Consecutive Quarters vs. Plan + 32% 2025 Plan Actual Transfer process proceeding smoothly toward revenue recognition in Q1 First New Title Acquisition in 24 Months (Earnings Contribution from FY2026) Existing titles significantly outperformed profit plan via operational excellence.
  31. HR Matching Dev Solutions New Frontiers 35 HR Matching Strengths

    Solidified; Developing into a Core Growth Driver Development Solutions making steady progress with diverse project Game Business 1 2 3 4 5 6 0 5 1 16 Number of Cases Closed Deals 2024 2025 YoY 1,600% Number of Projects 7 8 9 10 11 12 2025 600% Since Start of Year Specialist Placement Trends
  32. Strategic Positioning for 2026 37 2023 Structural Reform & Profitability

    Turnaround 2024-2025 Establishing Growth Drivers & Stabilizing Earnings Base 2026- Transition to Re-growth Phase ・ Rationalization of unprofitable businesses ・ Optimization of group-wide costs ・ Building a stable earnings base (Operational efficiency & investment discipline) ・ Strategic "Selection and Concentration" in new business domains ・ Strategic investment in growth areas within the re-growth phase ・ Business expansion and monetization of new ventures ・ Agile capital policy for the next growth stage (Optimal allocation including growth investment and shareholder returns) Pivoting from "Profitability Transformation" to "Growth Driver Creation," and Entering the "Re-growth Phase" in 2026
  33. Business Portfolio 38 FY2025 FY2026 Game Business New Business Secondary

    New Frontiers Sports DX BtoB Solutions (Non-game) Secondary Dev Solutions Sports Content BtoB Solutions (Non-game) HR Matching Game Business New Business Priority Growth Areas Transitioning to a phase of simultaneous growth and profitability in priority areas, supported by our solid game business foundation
  34. FY2026 Forecasts 39 Transitioning to Re-growth Phase via Expansion of

    Priority Areas Projecting 20%+ YoY growth in Revenue and Net Income while investing Unit: Million yen FY2025 FY2026 YoY YoY% Revenue 7,478 9,000 +1,521 +20.3% Operating Profit 374 390 +15 +4.1% Ordinary Profit 308 345 +36 +12.0% Net Income 228 285 +56 +24.9% Dividend Forecast - - - -
  35. Revenue re-growth driven by the expansion of priority areas A

    year where the quality of revenue growth shifts through priority area expansion Building a foundation for future growth while sustaining profitability 40 Revenue Operating Income Priority Areas Secondary 9,000 7,478 8,846 2024 2025 2026 2024 2025 2026 428 374 390 0 50 100 150 200 250 300 350 400 450 △ 800 △ 300 200 700 1,200 1,700 2,200 2,700 Priority Areas Secondary Operating Income Priority areas begin to contribute to profit (Unit: Million yen) (Unit: Million yen)
  36. Qualitative and Quantitative Expansion of Priority Areas Entering simultaneous expansion

    across multiple priority growth areas, backed by business foundations and structures established to date. 41 Priority Areas Revenue HR Matching Dev Solutions BtoB Solutions Sports Content 2025 2026 YoY + 185% Sports Content BtoB Solutions Dev Solutions HR Matching FY2025: Developed evolved Japan-style Fantasy Sports FY2026: Significant growth via "JFC" & multi-sports FY2025: Q4 revenue growth via new BPO domains FY2026: Full-year contributions from Consulting & BPO FY2025: Secured multiple projects by strengthening sales structures FY2026: Scaling further based on projects secured in FY2025 Expanding the revenue growth base FY2025: Active strengthening yielded tangible results FY2026: +966% YoY revenue growth since January
  37. Stable Earnings Base Supported by Secondary Domain New titles and

    efficient operations maintain stable secondary earnings with a lower-than-usual decay rate. 42 New Title Existing Title 2025 2026 Secondary Domain Revenue Controlling decay via operational strength and new titles Portfolio renewal Transformation of Earnings Base ・ Acquisition of new transferred titles meeting investment criteria ・ Stable earnings from existing titles by leveraging our strengths ・ Strategic resource allocation to priority growth areas Ensuring robustness as a cash cow
  38. Approach to Quarterly Progress toward Full-Year Targets 43 While anticipating

    potential quarterly volatility due to the seasonal and event-driven nature of the sports business, our policy for 2026 is to prioritize growth investment and revenue expansion, predicated on securing full-year increases in both revenue and profit. Revenue Operating Profit Priority Areas Secondary Priority Areas Secondary Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4
  39. Disclaimer/Inquiries 44 Disclaimer The materials and information provided in this

    presentation contain so-called “forward-looking statements”.They are based on current expectations, forecasts, and assumptions that involve risks and uncertainties that could cause actual results to differ materially from those in the forward-looking statements. These risks and uncertainties include general industry and market conditions, and general national and international economic conditions, such as interest rate and currency exchange fluctuations. We undertake no obligation to update or revise any forward-looking statements contained in this presentation, whether as a result of new information, future events, or otherwise. Inquiries In order to ensure fair and accurate responses, we do not respond to IR-related inquiries by telephone. Please use the form at the following URL when making inquiries. Contact Form: https://www.mynet.co.jp/ir/contact