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Mynet Inc. Company Overview

Mynet Inc. Company Overview

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Mynet_IR

June 27, 2023
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  1. 3 About Us Company Name Mynet Inc. President and CEO

    Minoru Iwaki Location 2-11-3 Kita-Aoyama, Minato-ku, Tokyo Establishment June 14, 2006 Business Secondary Business, etc Employee Count* 260 *As of the end of December 2024 (Group consolidated, excluding indirect employment)
  2. 4 Philosophy Mission Make COLOR Inspiring Everyday We believe that

    daily entertainment is an essential part of life. Mynet is an entertainment company that brings color and excitement to people's daily lives through games. Mid-term Vision GATE26 – NEXT LEVEL By 2026, Mynet will expand its diversity as a gaming and entertainment company, My Net is committed to expanding its presence across geographies, platforms and industries until 2026.
  3. BtoB solution (Non-Game) Business Overview 5 Expand initial development and

    other contracted services New businesses offer differentiated services such as fantasy sports Game Business New Business Strengths in strategic consulting with development resources Sports DX Development and operation of fantasy sports New Domain Responding to diverse needs within the game industry Secondary Long-term management of game titles with proprietary know-how
  4. Revenue by Business Segment Game Business New Business Expanding business

    into areas around games as a new business by leveraging the strength of the secondary business 6 FY2024 Revenue 8,846 (Unit : Million Yen) Revenue 8,246 M Ratio 93.2 % Revenue 1,599 M Ratio 16.8 % *Business portfolio categories were changed from FY2025. Therefore, actual figures for FY2024 in this document are based on the new business portfolio classification.
  5. Policy 7 Aiming for sales re-growth by developing strengths in

    the secondary domain into new businesses Game Business New Business Sports DX Sales Development Operating Strengths BtoB Solution(Non-Game) New Business
  6. BtoB Solution(Non-Game) Offshore Development and AI Solution Functions Added Supporting

    Clients with Extensive Experience and Cutting-Edge Technology Point 1 Consulting Experienced strategic consultant Point 2 Offshore Development High-quality, low-cost development system Point 3 New Tech Supporting the latest technology 8 New Business
  7. Sports DX Accelerate the speed of growth by adding more

    major sports and expanding monetization methods Competitiveness Business Development 1 4 3 2 Four Strengths Product Media Scheme Member Japan‘s first B-League sanctioned fantasy sports Members with expertise in the sports content business Japan's largest basketball web media 「BASKET COUNT」 Japan's largest fantasy sports 「B.LEAGUE#LIVE」 9 Sports A Sports B Monetization α Monetization β New Business
  8. Sports DX| About Fantasy Sports Create fictional teams from real

    athletes Score players' performances in real-life games and compete for points 10 Actual matches 2 Actual Match 3 Score Fixed 1 Player Selection Fantasy Sports 1 Player Selection 2 Actual Match 3 Score Fixed Linking of latest stats data Player Results Team Results Appearance Information Team Information Player Information stats data* New Business *Data on team winning percentage and player performance, etc. *The key is to predict which players will perform well and create a virtual team
  9. Sports DX|Fantasy Sports Market size Driven by digital technology, global

    market size expands year after year Driving fantasy sports, especially in North America 11 Global Market Major Players (Unit:Billion USD) 出典:Mordor Intelligence 2025 37.2B 2030 71.2B New Business
  10. 12 Steady expansion of the domestic game content market Mobile

    game market is a core area Source: 「ファミ通ゲーム白書2024」 Market Environment Domestic Game Market Breakdown (Unit: Trillion yen) 1.80 1.82 1.85 2021 2023 2022 Source: 「ファミ通ゲーム白書2024」 21% 13% Mobile Game Home Video Game PC Game 66% 2023 1.85 Trillion yen Game Business
  11. Competitiveness 13 Game Business Operates more than 80 titles on

    the strength of sales, operation and development capabilities Network with companies in the gaming industry Extensive title acquisition and M&A experience Sales Development Operation S trengths Skills and know-how based on quantitative analysis Experience in long-term management of more than 80 titles Knowledge backed by title management experience Game software development knowledge
  12. Secondary 14 Acquired titles through flexible schemes Long-term management with

    a team that specializes in title management Game Business スキーム 強み Scheme Strengths Game Maker User Long-term management Use of Services Transfer Consideration Title Transfer
  13. New Domain 15 Responding to diverse needs within the game

    industry Including partial outsourcing and initial development 01 02 03 Diverse needs within the gaming industry Our strengths in operation and development Solving Issues Game Business
  14. Group Company Profile 16 New Business Company name Digon Inc.

    Location 2-11-3 Kita-Aoyama, Minato-ku, Tokyo President and CEO Minoru Iwaki Established February 6, 2018 Business Consulting Company Name GAMEDAY Interactive Inc. Location 2-11-3 Kita-Aoyama, Minato-ku, Tokyo President and CEO Minoru Iwaki Established April 1, 2024 Business Sports DX
  15. Executive Summary 18 Operating income already exceeded the full-year forecast

    by +47% to 147 million yen Revenue and operating income in the game business far exceeded internal targets Operating income was strong and exceeded the initial forecast 1 2 3 Product development and alliances underway for release in the second half of 2025 Ongoing investment in new business for new product release Operating income increased +13% YoY to 283 million yen due to title measures Existing titles in the game business remained strong.
  16. FY2025 Q1 Financial Highlights 19 Unit : million yen 2024

    Q1 2025 Q1 YoY YoY% Revenue 2,454 2,130 △324 △13.2% Operating Income 149 147 △2 △1.5% Ordinary Income 148 114 △34 △22.9% Net Income 155 96 △58 △37.7% Net sales declined YoY But operating income was on par with the previous year
  17. 20 Profit significantly exceeded initial forecast Revision of full-year forecast

    will be considered after Q2 Progress against initial forecasts Revenue Operating Income Net Income Ordinary Income 2,130 Million yen 147 Million yen 96 Million yen 114 Million yen 25.1% 147.4% 8,500Million yen Initial Forecast 100% 164.0% 968.7% 100Million yen 70Million yen 10Million yen
  18. 2,454 2,222 2,015 2,152 2,130 Revenue and Operating Income by

    Quarter 21 Q1 Q2 Q3 Q4 Q1 2024 2025 Stable sales due to increase in BtoB solution and New domain Increase in game business contributed to operating income (Unit:Million yen) (Unit:Million yen) Operating Income Revenue 149 159 76 42 147 24/Q1 24/Q2 24/Q3 24/Q4 25/Q1 Q1 Q2 Q3 Q4 Q1 2024 2025
  19. Balance Sheet 22 1 28 -94 -1 -14 34.1 30.7

    32.2 28.8 31.7 -150 -100 -50 0 50 100 150 Net Cash Equity Ratio Q1 Q2 Q3 Q4 Q1 Steady expansion of net assets due to strong performance Equity ratio recovered to the 30% level 2024 2024/Q1 2025/Q1 2025 Assets 3,844 Liabilities 2,429 Net assets 1,415 Assets 4,694 Liabilities 3,077 Net assets 1,616 Balance Sheet Net Cash / Equity ratio (Unit:Million yen) (Unit:Million yen)
  20. Business Portfolio 24 Redefine the area involved in development as

    the game business Secondary Business New Business FY2024 Secondary Development Sports DX BtoB Solution (Non-Game) Game Business New Business FY2025 Secondary New Domain Sports DX BtoB Solution (Non-Game) *Business portfolio categories were changed from FY2025. Therefore, actual figures for FY2024 in this document are based on the new business portfolio classification.
  21. Business Policy BtoB Solution (Non-Game) Sports DX Continue to invest

    in new businesses within the scope of revenues generated in the secondary domain New Business Game Business (Unit:Million yen) Business earnings and Operating income Business Strategy Q1 Q2 Q3 Q4 Q1 2024 2025 250 483 678 850 283 △ 101 △ 175 △ 294 △ 424 △ 136 149 308 384 426 147 △ 900 △ 700 △ 500 △ 300 △ 100 100 300 500 -600 -400 -200 0 200 400 600 800 1,000 Game Business New Business Operating Income 25 Secondary New Domain
  22. Revenue | Operating Income 26 Sales increased YoY due to

    growth in BtoB solutions (Non-Game) Continued investment in sports DX area (Unit:Million yen) (Unit:Million yen) Operating Income Revenue Q1 Q2 Q3 Q4 Q1 2024 2025 168 153 115 162 183 △ 101 △ 74 △ 119 △ 130 △ 136 Q1 Q2 Q3 Q4 Q1 2024 2025 New Business
  23. BtoB Solution(Non-Game) 27 Expanding Business with "Consulting✕ Development " Steady

    year-on-year sales growth function addition Expansion of sales force Core Member Recruitment Strategy Consulting Core Business Areas Development Enhancement Offshore Development Expansion of Business Domain Revenue | Operating Income (Unit:Million yen) 117 120 103 147 155 27 31 14 9 15 Rwvwnue Operating Income Q1 Q2 Q3 Q4 Q1 2024 2025 For National Clients For Entertainment market expansion New Business
  24. Sports DX Developing new products based on alliance with sports

    leagues Aiming to achieve single month profitability by 2025 with new products 28 FY2021 プロ野球#LIVE2022 FY2023 B.LEAGUE#LIVE FY2025 New Product Sports league ⚫ High continuation rate ⚫ Gameplay linked to actual matches ⚫ Sponsor scheme ⚫ Steady growth in unit price per client ⚫ Additional monetization schemes ⚫ Enhanced fan engagement Product feature 2nd half release Improvement Additional Functions New Business
  25. Revenue | Operating Income 29 (Unit:Million yen) (Unit:Million yen) Operating

    Income Revenue Sales declined YoY, but attenuation was less than assumption Operating income increased YoY due to the effects of various measures Q1 Q2 Q3 Q4 Q1 2024 2025 250 233 195 172 283 Q1 Q2 Q3 Q4 Q1 2024 2025 2,286 2,069 1,900 1,990 1,947 YoY +13.2% Game Business
  26. Secondary | New Domain 30 Secondary: Exceeded internal targets due

    to the effects of measure New Domain : Secured multiple deal pipelines by strengthening sales Secondary New Domain Mainstay Titles Contributed to Achievement of Targets Other titles also continued to perform well Promoted measures to improve profitability Revenue +78.2% Operating Income +240.4% Secondary Expand into game development, etc., by leveraging the strength of the secondaries 2 Pipelines 3 Pipelines BtoB Solution(Game) Brokerage/publishing support Development Contracted development 2 Pipeline Game Business Ratio to internal target
  27. Disclaimer/Inquiries 31 Disclaimer The materials and information provided in this

    presentation contain so-called “forward-looking statements”.They are based on current expectations, forecasts, and assumptions that involve risks and uncertainties that could cause actual results to differ materially from those in the forward-looking statements. These risks and uncertainties include general industry and market conditions, and general national and international economic conditions, such as interest rate and currency exchange fluctuations. We undertake no obligation to update or revise any forward-looking statements contained in this presentation, whether as a result of new information, future events, or otherwise. Inquiries In order to ensure fair and accurate responses, we do not respond to IR-related inquiries by telephone. Please use the form at the following URL when making inquiries. Contact Form: https://www.mynet.co.jp/ir/contact