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Mynet Inc. Company Overview

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June 27, 2023

Mynet Inc. Company Overview

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Mynet_IR

June 27, 2023
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  1. 3 About Us Company Name Mynet Inc. President and CEO

    Minoru Iwaki Location 2-11-3 Kita-Aoyama, Minato-ku, Tokyo Establishment June 14, 2006 Business Game Business and New Business Employee Count* 260 *As of the end of December 2024 (Group consolidated, excluding indirect employment)
  2. 4 Philosophy Mission Make COLOR Inspiring Everyday We believe that

    daily entertainment is an essential part of life. Mynet is an entertainment company that brings color and excitement to people's daily lives through games. Mid-term Vision GATE26 – NEXT LEVEL By 2026, Mynet will expand its diversity as a gaming and entertainment company. Mynet is committed to expanding its presence across geographies, platforms, and industries until 2026.
  3. BtoB solution (Non-Game) Business Overview 5 Expand initial development and

    other contracted services New businesses offer differentiated services such as fantasy sports Game Business New Business Strengths in strategic consulting with development resources Sports DX Development and operation of fantasy sports New Domain Responding to diverse needs within the game industry Secondary Long-term management of game titles with proprietary know-how
  4. Revenue by Business Segment Game Business New Business Expanding into

    new business areas related to games by leveraging the strength of the secondary business 6 FY2024 Revenue 8,846 (Unit : Million Yen) Revenue 8,246M Ratio 93.2% Revenue 599M Ratio 6.8% *Business portfolio categories were changed from FY2025. Therefore, actual figures for FY2024 in this document are based on the new business portfolio classification.
  5. Policy 7 Aiming for renewed sales growth by developing strengths

    in the secondary domain into new businesses Game Business New Business Sports DX Sales Development Operating Strengths BtoB Solution(Non-Game) New Business
  6. BtoB Solution(Non-Game) Adding Offshore Development and AI Solution Capabilities Supporting

    Clients with Extensive Experience and Cutting-Edge Technology Point 1 Consulting Experienced strategic consultant Point 2 Offshore Development High-quality, low-cost development system Point 3 New Tech Supporting the latest technology 8 New Business
  7. Sports DX Accelerating growth speed and trajectory through the addition

    of new events and product evolution Competitiveness Business Development 9 Three Strengths Services Partnership Development and Operations League Official Club Official Over 100 titles managed; numerous sports content development projects Trading cards, fantasy sports, and various other fan engagement tools Expansion of Target Sports Product Evolution and Expansion 1 2 3 New Business
  8. Sports DX| About Fantasy Sports Create fictional teams from real

    athletes Score players' performances in real-life games and compete for points 10 Actual matches 2 Actual Match 3 Score Fixed 1 Player Selection Fantasy Sports 1 Player Selection 2 Actual Match 3 Score Fixed Linking of latest stats data Player Results Team Results Appearance Information Team Information Player Information stats data* New Business *Data on team winning percentage and player performance, etc. *The key is to create a virtual team by predicting which players will perform well.
  9. Sports DX|Fantasy Sports Market size The global market size is

    expanding year after year This growth is led by fantasy sports, especially in North America 11 Global Market Major Players (Unit:Billion USD) Source:Mordor Intelligence 2025 37.2B 2030 71.2B New Business
  10. Group Company Profile 12 New Business Company name Digon Inc.

    Location 2-11-3 Kita-Aoyama, Minato-ku, Tokyo President and CEO Minoru Iwaki Established February 6, 2018 Business Consulting Company Name GAMEDAY Interactive Inc. Location 2-11-3 Kita-Aoyama, Minato-ku, Tokyo President and CEO Minoru Iwaki Established April 1, 2024 Business Sports DX
  11. 13 Steady expansion of the domestic game content market Mobile

    game market is a core area Source:FAMITSU GAME HAKUSHO 2025 Domestic Game Content Market Domestic Game Market Breakdown 2.31 2.31 2.39 2022 2024 2023 Source: FAMITSU GAME HAKUSHO 2025 73% 16% 11% Mobile Game Home Video Game PC Game 2024 2.39 Trillion yen (Unit: Trillion yen) Game Business
  12. Competitiveness 14 Game Business Operates more than 80 titles on

    the strength of sales, operation and development capabilities Network with companies in the gaming industry Extensive title acquisition and M&A experience Sales Development Operation S trengths Skills and know-how based on quantitative analysis Experience in long-term management of more than 80 titles Knowledge backed by title management experience Game software development knowledge
  13. Secondary 15 Acquired titles through flexible schemes Long-term management with

    a team that specializes in title management Game Business Scheme Strengths Game Maker User Long-term management Use of Services Transfer Consideration Title Transfer
  14. New Domain 16 Responding to diverse needs within the game

    industry Including partial outsourcing and initial development 01 02 03 Diverse needs within the gaming industry Our strengths in operation and development Solving Issues Game Business
  15. Executive Summary 18 Operating profit was revised upward to 312

    million yen, triple the initial forecast. Operating profit remains strong, leading to an upward revision of our earnings forecast. 1 2 3 Media briefing and closed beta test conducted in preparation for release Release of J.LEAGUE FANTASY CARD on schedule Secondary business operating profit exceeds internal target by 116%. Number of specialist placements increased five-fold since the start of the year. Strong title operations and rapid growth in new areas
  16. FY2025 Q3 Financial Highlights 19 Unit:million yen 2024 Q3 2025

    Q3 YoY YoY% Revenue 6,693 5,680 △1,013 △15.1% Operating Income 385 311 △74 △19.4% Ordinary Income 350 251 △98 △28.1% Net Income 319 198 △121 △38.0% Q3 also posted a profit, continuing steady accumulation of earnings New product development is also progressing smoothly
  17. 20 Revenue remains within range of initial forecasts Profitability significantly

    exceeded expectations Progress against initial forecasts 66.8% 311.1% 359.6% 1,982.0% Revenue Operating Income Net Income Ordinary Income 5,680 Million yen 311 Million yen 198 Million yen 251 Million yen 10Million yen 70Million yen 100Million yen 8,500Million yen Initial Forecast 100%
  18. 21 Q4 is expected to turn profitable Earnings at each

    stage exceeded targets, leading to an upward revision Forecast for FY2024 Unit:million yen Initial Forecast Revised Forecast Variance Achievement Revenue 8,500 8,500 - - Operating Income 100 312 +212 +212.0% Ordinary Income 70 242 +172 +245.7% Net Income 10 166 +156 +1,560.0%
  19. 2,015 2,152 2,130 1,809 1,740 Revenue and Operating Income by

    Quarter 22 Q3 Q4 Q1 Q2 Q3 2024 2025 Operating income achieved profitability for the 11th consecutive quarter Simultaneously achieving business restructuring and revenue stabilization Operating Income Revenue 76 42 147 94 68 24/Q3 24/Q4 25/Q1 25/Q2 25/Q3 Q3 Q4 Q1 Q2 Q3 2024 2025 (Unit:Million yen) (Unit:Million yen)
  20. Balance Sheet 23 Balance Sheet Changes in net assets Net

    assets have grown 1.7-fold since the change in business strategy Achieved a financial environment enabling growth investments 2024Q3 2025Q3 Assets 4,572 Liabilities 2,982 Net assets 1,589 Assets 4,397 Liabilities 2,654 Net assets 1,742 995 1171 1139 1,120 1,254 1,415 1,547 1,589 1,517 1,616 1,704 1,742 2022Q4 2023Q1 2023Q2 2023Q3 2023Q4 2024Q1 2024Q2 2024Q3 2024Q4 2025Q1 2025Q2 2025Q3 2025 Q3 2022 Q4 1.7 times (Unit:Million yen) (Unit:Million yen)
  21. Business Policy BtoB Solution (Non-Game) Sports DX Continue to invest

    in new businesses within the scope of revenues generated in the secondary domain New Business Game Business (Unit:Million yen) Business earnings and Operating income Business Strategy 25 Secondary New Domain 679 851 283 474 632 △ 294 △ 424 △ 136 △ 232 △ 321 385 428 147 242 311 △ 900 △ 700 △ 500 △ 300 △ 100 100 300 500 -600 -400 -200 0 200 400 600 800 1,000 Game Business New Business Operating Income Q3 Q4 Q1 Q2 Q3 2024 2025
  22. Revenue|Operating Income 26 Sales remain solid due to expansion of

    BtoB solutions(Non-Game) Sports DX has reduced its deficit Operating Income Revenue Q3 Q4 Q1 Q2 Q3 2024 2025 115 162 183 153 150 △ 119 △ 130 △ 136 △ 96 △ 88 Q3 Q4 Q1 Q2 Q3 2024 2025 New Business (Unit:Million yen) (Unit:Million yen)
  23. BPO Domain Entertainment Existing Business BtoB Solution(Non-Game) Commencing Kitting BPO

    Services Temporary Operating Loss Due to Strategic Investment Expansion of Business Areas Revenue | Operating Income 103 147 155 139 149 14 9 15 20 -10 Revenue Operating Income Q3 Q4 Q1 Q2 Q3 2024 2025 27 Area Expansion Business Expansion New Business (Unit:Million yen)
  24. Sports DX|New Product 28 Service release scheduled to coincide with

    the J.LEAGUE season opener ©J.LEAGUE ©Mynet Inc. Title J.LEAGUE FANTASY CARD Genre Trading Cards × Fantasy Sports Game Target Platform Web Application / Free-to-play (with in-app purchases) Release (Scheduled) January 2026 New Business
  25. Sports DX|Market Opportunity 29 Combining the J.LEAGUE's strong fan base

    with Mynet's game development to create new market opportunities Creating new market opportunities Pursuing next-generation fan engagement Strengths  Extensive game development and operation experience  Planning and development capabilities based on user analysis  Long-term operation knowledge Strengths  Annual attendance of 12.5 million spectators  A passionate and loyal fanbase  Assets including J.League ID and official data New Business
  26. Sports DX|New Product Features 30 Collect and Play J.LEAGUE's official

    trading cards enrich your J.LEAGUE lifestyle Both real and digital Trading cards that everyone will want to collect The joy of collecting Redefining Digital Trading Cards Your collected cards take center stage. Real-time, quantified excitement makes match day even more thrilling Enjoy the J.LEAGUE Even More Fantasy fun for parents and kids alike Collect cards to earn rewards. Show your passion and support the league and your club through your collection. Collect / Receive / Share Collect points steadily ©J.LEAGUE ©Mynet Inc. New Business
  27. Sports DX|New Product Features 31 Multiple ways to collect, multiple

    ways to play Whether digital or real, JFC enriches your life with the J.LEAGUE Open Packs Trade on the marketplace Play JFC At the stadium Collect real-world items redeem rewards Feel the passion Level up to get rare cards Play in Fantasy Track your stats Complete daily missions Participate in ranking events Collect Rewards Play Play and Collect Collect and play Collect and apply Exchange for rewards New Business
  28. Sports DX|Closed Beta Test 32 Closed beta test underway ahead

    of official release ©J.LEAGUE ©Mynet Inc. Closed Beta Test Overview ・Number of Participants Limited to 1,000 participants (selected by lottery from applicants) ・Test Period From: October 22, 2025 (Wed) 10:00 AM To: November 10, 2025 (Mon) 6:00 PM ・Participant Benefits Receive a limited-edition rookie card featuring a 2025 season rookie player New Business
  29. Sports DX|Closed Beta Test Results 33 High demand and engagement

    confirmed Marketplace and core feature usage rates are also high 100% 45% 88% 10X Number of Applicants Approximately 10,000 applicants for the 1,000-person capacity Capacity increased, with 1,100 participants Fantasy Sports Participation 967 players participated in fantasy sports 6,740 teams were created over the 4-day match period Marketplace Usage 497 users utilized the marketplace Conducted transactions within the service Rookie Selection sold out Rookie Selection cards sold out Total of 49,505 packs opened New Business
  30. Revenue|Operating Income 34 Operating Income Revenue Resource shift to new

    areas is underway Progress is being made in diversifying the business portfolio Q3 Q4 Q1 Q2 Q3 2024 2025 195 172 283 191 157 Q3 Q4 Q1 Q2 Q3 2024 2025 1,900 1,990 1,947 1,655 1,590 Game Business (Unit:Million yen) (Unit:Million yen)
  31. Secondary Business Supporting Partner Game Development Business Portfolio 35 New

    domain focuses on two areas driven by high demand Seriously cultivating these new domains Title Management Q3 Operating Profit 116% of Internal Target BtoB Solution(Game) Initial development Operating titles acquired from game companies Contract operation of partner company titles Dispatching designers, creators, etc., to partner companies New Domain Details Game Business
  32. BtoB Solution(Game) Initial development New Domain 36 Strengthening Sales Structure

    to Expand into New Areas Rapid increase in specialist placement and outsourcing projects 1 2 3 4 5 6 7 8 9 2025 Since Start of Year 500% Specialist Placement Trends 0 3 1 11 Closed Deals Number of Cases 2024 2025 YoY +1,100% Number of projects Game Business
  33. Disclaimer/Inquiries 37 Disclaimer The materials and information provided in this

    presentation contain so-called “forward-looking statements”.They are based on current expectations, forecasts, and assumptions that involve risks and uncertainties that could cause actual results to differ materially from those in the forward-looking statements. These risks and uncertainties include general industry and market conditions, and general national and international economic conditions, such as interest rate and currency exchange fluctuations. We undertake no obligation to update or revise any forward-looking statements contained in this presentation, whether as a result of new information, future events, or otherwise. Inquiries In order to ensure fair and accurate responses, we do not respond to IR-related inquiries by telephone. Please use the form at the following URL when making inquiries. Contact Form: https://www.mynet.co.jp/ir/contact