Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Mynet Inc. Company Overview

Avatar for Mynet_IR Mynet_IR
June 27, 2023

Mynet Inc. Company Overview

Avatar for Mynet_IR

Mynet_IR

June 27, 2023
Tweet

More Decks by Mynet_IR

Other Decks in Business

Transcript

  1. 3 About Us Company Name Mynet Inc. President and CEO

    Minoru Iwaki Location 2-11-3 Kita-Aoyama, Minato-ku, Tokyo Establishment June 14, 2006 Business Secondary Business, etc Employee Count* 260 *As of the end of December 2024 (Group consolidated, excluding indirect employment)
  2. 4 Philosophy Mission Make COLOR Inspiring Everyday We believe that

    daily entertainment is an essential part of life. Mynet is an entertainment company that brings color and excitement to people's daily lives through games. Mid-term Vision GATE26 – NEXT LEVEL By 2026, Mynet will expand its diversity as a gaming and entertainment company, My Net is committed to expanding its presence across geographies, platforms and industries until 2026.
  3. BtoB solution (Non-Game) Business Overview 5 Expand initial development and

    other contracted services New businesses offer differentiated services such as fantasy sports Game Business New Business Strengths in strategic consulting with development resources Sports DX Development and operation of fantasy sports New Domain Responding to diverse needs within the game industry Secondary Long-term management of game titles with proprietary know-how
  4. Revenue by Business Segment Game Business New Business Expanding business

    into areas around games as a new business by leveraging the strength of the secondary business 6 FY2024 Revenue 8,846 (Unit : Million Yen) Revenue 8,246M Ratio 93.2% Revenue 1,599M Ratio 16.8% *Business portfolio categories were changed from FY2025. Therefore, actual figures for FY2024 in this document are based on the new business portfolio classification.
  5. Policy 7 Aiming for sales re-growth by developing strengths in

    the secondary domain into new businesses Game Business New Business Sports DX Sales Development Operating Strengths BtoB Solution(Non-Game) New Business
  6. BtoB Solution(Non-Game) Offshore Development and AI Solution Functions Added Supporting

    Clients with Extensive Experience and Cutting-Edge Technology Point 1 Consulting Experienced strategic consultant Point 2 Offshore Development High-quality, low-cost development system Point 3 New Tech Supporting the latest technology 8 New Business
  7. Sports DX Accelerate the speed of growth by adding more

    major sports and expanding monetization methods Competitiveness Business Development 9 Soccer Sports B Digital trading cards Monetization β New Business Four Strengths Product Media Scheme Member Japan‘s first B-League sanctioned fantasy sports Members with expertise in the sports content business Japan's largest basketball web media 「BASKET COUNT」 Japan's largest fantasy sports 「B.LEAGUE#LIVE」 1 4 3 2
  8. Sports DX| About Fantasy Sports Create fictional teams from real

    athletes Score players' performances in real-life games and compete for points 10 Actual matches 2 Actual Match 3 Score Fixed 1 Player Selection Fantasy Sports 1 Player Selection 2 Actual Match 3 Score Fixed Linking of latest stats data Player Results Team Results Appearance Information Team Information Player Information stats data* New Business *Data on team winning percentage and player performance, etc. *The key is to predict which players will perform well and create a virtual team
  9. Sports DX|Fantasy Sports Market size Driven by digital technology, global

    market size expands year after year Driving fantasy sports, especially in North America 11 Global Market Major Players (Unit:Billion USD) 出典:Mordor Intelligence 2025 37.2B 2030 71.2B New Business
  10. 12 Steady expansion of the domestic game content market Mobile

    game market is a core area Source: 「ファミ通ゲーム白書2024」 Market Environment Domestic Game Market Breakdown (Unit: Trillion yen) 1.80 1.82 1.85 2021 2023 2022 Source: 「ファミ通ゲーム白書2024」 21% 13% Mobile Game Home Video Game PC Game 66% 2023 1.85 Trillion yen Game Business
  11. Competitiveness 13 Game Business Operates more than 80 titles on

    the strength of sales, operation and development capabilities Network with companies in the gaming industry Extensive title acquisition and M&A experience Sales Development Operation S trengths Skills and know-how based on quantitative analysis Experience in long-term management of more than 80 titles Knowledge backed by title management experience Game software development knowledge
  12. Secondary 14 Acquired titles through flexible schemes Long-term management with

    a team that specializes in title management Game Business スキーム 強み Scheme Strengths Game Maker User Long-term management Use of Services Transfer Consideration Title Transfer
  13. New Domain 15 Responding to diverse needs within the game

    industry Including partial outsourcing and initial development 01 02 03 Diverse needs within the gaming industry Our strengths in operation and development Solving Issues Game Business
  14. Group Company Profile 16 New Business Company name Digon Inc.

    Location 2-11-3 Kita-Aoyama, Minato-ku, Tokyo President and CEO Minoru Iwaki Established February 6, 2018 Business Consulting Company Name GAMEDAY Interactive Inc. Location 2-11-3 Kita-Aoyama, Minato-ku, Tokyo President and CEO Minoru Iwaki Established April 1, 2024 Business Sports DX
  15. Executive Summary 18 Profit growth trend from Q1 continues Operating

    income is strong, but forecast remains unchanged 1 2 3 Conclusion of a supporting company agreement with J.League Responsible for developing new products for the J. League Existing high-profit titles are being operated efficiently and stably Game business titles continue to perform well
  16. FY2025 Q2 Financial Highlights 19 Existing title operations driving operating

    profit. Continuing investment in sports DX to strengthen growth foundation Unit : million yen 2024 Q2 2025 Q2 YoY YoY% Revenue 4,677 3,939 △738 △15.8% Operating Income 309 242 △66 △21.6% Ordinary Income 293 192 △100 △34.3% Net Income 276 156 △119 △43.2%
  17. 20 Continued profit growth trend from Q1 into Q2 Profit

    at each stage significantly exceeded initial forecast Progress against initial forecasts 46.3% 242.4% 275.4% 1569.1% Revenue Operating Income Net Income Ordinary Income 3,939 Million yen 242 Million yen 156 Million yen 192 Million yen Initial Forecast 100% 10Million yen 8,500Million yen 100Million yen 70Million yen
  18. 2,222 2,015 2,152 2,130 1,809 Revenue and Operating Income by

    Quarter 21 Q2 Q3 Q4 Q1 Q2 2024 2025 Revenue down year-on-year, but operating profit remains robust Continuing investment in growth areas within revenue limits Operating Income Revenue 159 76 42 147 94 24/Q1 24/Q2 24/Q3 24/Q4 25/Q1 Q2 Q3 Q4 Q1 Q2 2024 2025 (Unit:Million yen) (Unit:Million yen)
  19. Balance Sheet 22 28 -94 -1 -14 311 30.7 32.2

    28.8 31.7 33.5 -210 -110 -10 90 190 290 390 490 Net Cash Equity ratio Q2 Q3 Q4 Q1 Q2 Balance Sheet Net Cash / Equity ratio Steadily increasing net assets and recovering equity ratio Net cash significantly improved, enhancing financial soundness 2024 2024年Q2 2025年Q2 2025 Assets 4,677 Liabilities 3,130 Net assets 1,547 Assets 4,691 Liabilities 2,987 Net assets 1,704 (Unit:Million yen) (Unit:Million yen, %)
  20. Business Policy BtoB Solution (Non-Game) Sports DX Continue to invest

    in new businesses within the scope of revenues generated in the secondary domain New Business Game Business (Unit:Million yen) Business earnings and Operating income Business Strategy 24 Secondary New Domain Q2 Q3 Q4 Q1 Q2 2024 2025 484 679 851 284 475 △ 175 △ 294 △ 424 △ 136 △ 232 309 385 427 148 242 △ 900 △ 700 △ 500 △ 300 △ 100 100 300 500 -600 -400 -200 0 200 400 600 800 1,000 Game Business New Business Operating Income
  21. 25 Maintained revenue levels from the previous year Steadily growing

    as a stable business foundation Operating Income Revenue Q2 Q3 Q4 Q1 Q2 2024 2025 153 115 162 183 153 △ 74 △ 119 △ 130 △ 136 △ 96 Q2 Q3 Q4 Q1 Q2 2024 2025 (Unit:Million yen) (Unit:Million yen) New Business Revenue | Operating Income
  22. BtoB Solution(Non-Game) Expanding consulting business into entertainment industry Revenue increased

    year-on-year Expansion of Business Domain Revenue | Operating Income 120 103 147 155 139 31 14 9 15 20 Revenue Operating Income Q2 Q3 Q4 Q1 Q2 2024 2025 Entertainment areas +α Existing areas 26 New Business (Unit:Million yen)
  23. 27 Conclusion of a supporting company agreement with J.League ┃Details

    of the initiative  Mynet Group to develop and operate official J.League trading cards × fantasy sports game  By consolidating the group's experience and know-how, we are developing a service that everyone can enjoy, to enrich the lives of those who follow the J League.  Details of the service and release date will be announced soon. New Business Sports DX
  24. Revenue | Operating Income 28 Operating Income Revenue Stable operation

    of profitable titles Simultaneously shifting resources to new areas Q2 Q3 Q4 Q1 Q2 2024 2025 233 195 172 283 191 Q2 Q3 Q4 Q1 Q2 2024 2025 2,069 1,900 1,990 1,947 1,655 (Unit:Million yen) (Unit:Million yen) Game Business
  25. Initial development BtoB Solution(Game) Secondary New Domain Internal target achievement

    rate 152.6% Existing titles New titles Pipeline 3件 Under careful consideration 1 contract development project 2 new pipeline projects Personnel dispatch expanding Business support is also expanding 29 Existing titles performing well, acquisitions under consideration Expanding the pipeline in new domains Game Business Secondary | New Domain
  26. Disclaimer/Inquiries 30 Disclaimer The materials and information provided in this

    presentation contain so-called “forward-looking statements”.They are based on current expectations, forecasts, and assumptions that involve risks and uncertainties that could cause actual results to differ materially from those in the forward-looking statements. These risks and uncertainties include general industry and market conditions, and general national and international economic conditions, such as interest rate and currency exchange fluctuations. We undertake no obligation to update or revise any forward-looking statements contained in this presentation, whether as a result of new information, future events, or otherwise. Inquiries In order to ensure fair and accurate responses, we do not respond to IR-related inquiries by telephone. Please use the form at the following URL when making inquiries. Contact Form: https://www.mynet.co.jp/ir/contact