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Designing the right thing Donna Spencer

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About me ● Principal Product Designer at MakerX ● 20+ years of design experience ● Author of 5 UX books ● @maadonna ● Linkedin: Donna Spencer

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It’s easy to design the thing right… It’s better to design the right thing

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A design funnel instead

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Research expands our options

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Customer / user research lets us check fitness of the idea

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Idea generation

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Generate more ideas from the original

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Select some to continue with

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Idea exploration

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Deepen the ideas by going into them in more detail

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Select ideas to prototype

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Prototype

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Prototypes test feasibility and desirability

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Idea generation methods

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Brainstorming Free-form idea generation No critique/judgement Doesn’t happen naturally Structure and prompts can improve outcomes

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Paperclip brainstorm Give people a paperclip Think about how many uses it could have Good warmup before brainstorming

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3-12-3 brainstorming 3 min: write starting ideas individually and throw them in the pool 12 min: pair up, draw 3 ideas and develop a concept 3 min: report back Needs strict timekeeping and a ticking clock. Another good warmup

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Collaborative sketching Sketch an initial idea Share with the group Using the ideas shared, sketch again Variant – pass your idea to someone else and they revise your idea (this is also called brainwriting)

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SCAMPER Substitute Combine Adapt Magnify/Modify Put to other uses Eliminate Rearrange / Reverse

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Reversal A specific version of SCAMPER Ask people to create a worse idea than the starting prompt Good for loosening up a group Always fun!

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Keyword combinations Create a list of words related to the problem Technology, adjectives, different markets Use these words in novel combinations

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Idea exploration methods

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Bodystorming Brainstorming in physical space by acting out an idea

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Elevator pitch For (user or customer) who has (a particular need) the (thing – idea, feature or product) is a (category – broad idea that describes these kind of things) that (main benefit). Unlike (closest competitor if there is one) the thing (unique differentiator).

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Newspaper story from the future Imagine it’s 3 years from now. What would put your product on the front page of the newspaper?

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Design the box Design the box for a product ● Name ● Tagline ● Features ● Description

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Prioritisation and selection methods

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Prioritisation matrix 2x2 matrices to help determine priorities

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Divide the dollar Give everyone $100 They can allocate features to that $100

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MoSCoW Must: essential to the product, legal requirements, safety requirements or that other features are dependent on. Should: provide significant value. Could: technically feasible, but may need more research to determine if they are valuable. Won’t: technically not feasible, that yet have no known value, are included in a different product or are otherwise out of scope.

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Thank you! Find me at ● @maadonna ● Linkedin: Donna Spencer (tell me you met me here) ● Work: makerx.com.au ● Methods at designmethods.com.au (very unfinished)

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