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LEAN UX BRING TO YOUR PRODUCT AND ENGINEERING CYCLES JOHN ATHAYDE VP of DESIGN, CARGOSENSE @BOBOROSHI REVOLUTIONCONF 2018 VIRGINIA BEACH, VA

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http://www.flickr.com/photos/michael-seljos/2073146716/

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METICULOUS

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LET’S GET STARTED

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Definitions

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UX IA CX ID XD

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X

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EXPERIENCE X

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http://visual.ly/disciplines-user-experience-design

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https://uxdesign.cc/the-spectrum-of-digital-design-roles-in-2018-3286390a9966

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WHAT IS “UX” &
 WHY SHOULD YOU CARE?

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The What

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THE PROMPTNESS WITH WHICH USERS LEARN TO USE SOMETHING

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THE EFFICIENCY THEY ATTAIN WHILE
 MAKING USE OF IT

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REMEMBER HOW TO USE IT HOW EASY IT IS 
 FOR THEM TO

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ERROR- PRONE IT IS HOW

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LEVEL OF
 SATISFACTION THEY ATTAIN FROM USING IT

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LEVEL OF SATISFACTION THEY ATTAIN FROM USING IT THE PROMPTNESS WITH WHICH USERS LEARN TO USE SOMETHING THE EFFICIENCY THEY ATTAIN WHILE MAKING USE OF IT REMEMBERHOW TO USE IT HOW EASY IT IS FOR THEM TO ERROR-PRONEIT IS HOW

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“DESIGN THINKING”

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“[Design thinking is] innovation powered by … direct observation of what people want and need in their lives and what they like or dislike about the way particular products are made, packaged, marketed, sold, and supported.” —Tim Brown, CEO of IDEO “ ”

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“[It’s] a discipline that uses the designer’s sensibility and methods to match people’s needs with what is technologically feasible and what a viable business strategy can convert into customer value and market opportunity.” —Tim Brown, CEO of IDEO “ ”

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“LEAN”

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Taiichi Ohno FOUNDER OF THE TOYOTA PRODUCTION SYSTEM େ໺଱

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Taiichi Ohno FOUNDER OF THE TOYOTA PRODUCTION SYSTEM PRESENT CAPACITY = WORK + WASTE େ໺଱

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8.3x

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PRECISELY SPECIFY WHAT CUSTOMERS VALUE IDENTIFY THE VALUE STREAM FOR EACH PRODUCT MAKE VALUE FLOW WITHOUT INTERRUPTIONS LET THE CUSTOMER PULL VALUE FROM THE PRODUCER PURSUE PERFECTION —“Lean Thinking” by James P. Womack and Daniel T. Jones

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“LEAN STARTUP”

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BUILD MEASURE LEARN

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DESIGN THINKING +
 AGILE PROCESS + LEAN STARTUP =

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“LEAN UX”

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“Lean UX is the practice of bringing the true nature of a product to light faster, in a collaborative, cross-functional way that reduces the emphasis on thorough documentation while increasing the focus on building a shared understanding of the actual product experience being designed.” —Jeff Gothelf, Lean UX “ ”

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The Why

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UX DEBT is TECHNICAL DEBT

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EXPERIENCE IS EVERYONE’S PROBLEM

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If there’s more truth in 
 HALLWAYS THAN 
 IN MEETINGS, 
 you have a problem. “ ” -Ed Catmull, President of Pixar/Disney Animation

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If there are people in your organization who feel they are not free to suggest ideas, 
 you lose. Do not discount ideas from unexpected sources. “ ” -Ed Catmull, President of Pixar/Disney Animation

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Our job as managers in creative environments 
 is to protect new ideas from those who don’t understand 
 that in order for greatness to emerge, there must be 
 phases of not-so-greatness. PROTECT THE FUTURE, not the past. “ ” -Ed Catmull, President of Pixar/Disney Animation

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YOU NEED TO COMPETE

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STATE OF THE ART

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Things would be wonderful if we just had our own JONY IVE. “ ”

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NO DIRECTION “Mauritania”by John Spooner https://www.flickr.com/photos/johnspooner/315157691 CC BY-NC 2.0

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NO TEAM “The Lone Socializer” by Staffan Cederborg https://www.flickr.com/photos/155059340@N04/41737478572/ (CC BY-SA 2.0)

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OVERLOADED TEAM “40+293 Snooze” by bark https://www.flickr.com/photos/barkbud/4906055297/ (CC BY 2.0)

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OUTSOURCED TEAM “LIASONS” by Marc Falardeau https://www.flickr.com/photos/49889874@N05/7645123302/ (CC BY 2.0)

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OVERLOADED SPEC “255-365 Year 6 Books” by George Redgrave https://www.flickr.com/photos/funfilledgeorgie/8330702243 (CC BY-ND 2.0)

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INCOMPLETE / OUT OF DATE SPEC “Mine Flue Tunnel” by Tom Blackwell https://www.flickr.com/photos/tjblackwell/3652327674/ (CC BY-NC 2.0)

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The fix(es)

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PODS (NOT TIDE)

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EVERYONE WANTS A SUPER SENIOR DESIGN GURU UNICORN

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ENGINEER PRODUCT MANAGER MOTION DESIGNER PROJECT MANAGER VISUAL DESIGNER FRONT END ENGINEER PROTOTYPE
 ENGINEER INFORMATION
 ARCHITECT QA UX RESEARCH

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RESEARCH

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SHADOW your users Photo by Leo Hildago | https://www.flickr.com/photos/ileohidalgo/15090035480

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http://fortune.com/2016/03/16/livingsocial-layoffs/

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Yuji Yokaya http://www.forbes.com/forbes/2003/0217/056a.html TOYOTA SIENNA CHIEF ENGINEER

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MENTAL
 MODELS

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http://johnnyholland.org/2009/01/book-review-mental-models/

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JOURNEY
 MAPS

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(PROTO)- PERSONAS

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http://www.quietaction.com/blog/what-customers-are-you-creating.html

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SKETCHING

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STORY MAPPING

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“Story Map” by visualpun.ch (CC BY-SA 2.0)
 https://www.flickr.com/photos/visualpunch/10279105343

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STORY BOARDS

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From “Sprint” keynote slide deck by Jake Knapp

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SIX-UPS / 
 SKETCH BOARDS

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http://adaptivepath.org/ideas/sketchboards-discover-better-faster-ux-solutions/ http://kor.com/blog/personas-empathy-maps-and-6-ups-reign-at-uxbootcamp

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CRAZY EIGHTS

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http://www.fastcodesign.com/1672917/the-8-steps-to-creating-a-great-storyboard

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VISION BOARDS

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VISION BOARDS ~2011

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PINUPS

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CLICKABLE
 PROTOTYPE

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http://christinazierold.de/portfolio/east-gippsland/

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PROTOTYPING TOOLS

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Deliverables should help drive decisions, not just document them. —Jenny Reeves
 https://studio.uxpin.com/blog/5-reasons-freelance-ux-projects-fail/ “ ”

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TESTING

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http://www.uxbooth.com/articles/the-art-of-guerilla-usability-testing/

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What do you make of this? What would you do here? How would you do [that]? http://www.uxbooth.com/articles/the-art-of-guerilla-usability-testing/

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SO HOW MANY?

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“A Mathematical Model of the Finding of Usability Problems” by Jakob Nielsen and Thomas K. Landauer Proceedings of ACM INTERCHI’93 Conference (Amsterdam, 24-29 April 1993) http://dl.acm.org/citation.cfm?id=169166

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The main argument for small tests is simply return on investment: testing costs increase with each additional study participant, yet the number of findings quickly reaches the point of diminishing returns. There's little additional benefit to running more than 5 people through the same study; ROI drops 
 like a stone with a bigger N . “ ” —Jakob Nielsen https://www.nngroup.com/articles/how-many-test-users/

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20 15 39 CARD
 SORTING QUANTITATIVE STUDIES EYETRACKING NOT ALWAYS THE OPTIMUM: https://www.nngroup.com/articles/how-many-test-users/

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DESIGN SYSTEMS

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CREATE A SINGLE
 (VERSIONED) SOURCE OF 
 DESIGN TRUTH

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ATOMIC DESIGN PATTERNLAB.io

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Focus?

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https://medium.com/galleys/how-we-tried-to-design-our-own-book-cover-and-how-jessica-hische-saved-the-day-58551087cfea

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Designers temptation is to go away into their fancy design room and to magically solve problems. Designers are not very good about solving problems in isolation, but they are very powerful in mixed teams of helping 
 bring ideas to reality. “ ” —Daniel Burka, Design Partner at Google Ventures https://www.youtube.com/watch?v=v1HBqlxQjZI

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LOVE THE 
 FIRST TIME USER

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WHERE
 AM I?

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“WHAT AM I SUPPOSED TO DO HERE?”

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DESIGN IS TYPOGRAPHY

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The quick brown fox jumped over the lazy dog.

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The quick brown fox jumped over the lazy dog.

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The quick brown fox jumped over the lazy dog.

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The quick brown fox jumped over the lazy dog.

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The quick brown fox jumped over the lazy dog.

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The Quick Brown Fox JUMPED OVER THE LAZY DOG

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The Quick Brown Fox JUMPED OVER THE LAZY DOG

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The quick brown fox jumped over the lazy dog.

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The Quick Brown Fox JUMPED OVER THE LAZY DOG

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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. “ ” —Antoine de Saint-Exupery

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Design is just problem solving within a set of constraints. In the grand scheme of things, it rarely has anything to do with graphics. “ ” —Colm Tuite The Marvel Styleguide http://blog.marvelapp.com/the-marvel-styleguide/

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JOHN ATHAYDE [email protected] @boboroshi www.developerux.com www.meticulous.com www.cargosense.com Thank You!