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Looking Glass & Leap Motion Tutorial: Getting Started With the

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Download Leap Motion SDK (DL & Install) https://developer.leapmotion.com/windows-vr Unity Assets for Leap Motion Orion Beta https://developer.leapmotion.com/unity/#5436356 Leap Motion Interaction Engine (1.2.0) https://developer-archive.leapmotion.com/downloads/ external/interaction-engine/windows?version=1.2.0 HoloPlay SDK https://lookingglassfactory.com/downloads/ holoplay-sdk-looking-glass/ Sample Object for This Tutorial http://arfukuoka.lolipop.jp/lookingglass/ LookingRoom.unitypackage

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Goal of The Tutorial https://youtu.be/wy_TTPNCUc0

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It is NOT necessary to connect the Looking Glass to the PC yet

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Create New Project of Unity New

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Create New Project of Unity Select 3D Create project Project Name Save Directory

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Learning! Basic Operation of Unity

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Role of Each Tab 3D Designer of Game World

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Putting a 3D Object ①Right Click ②3D Object ③Cube

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Putting a 3D Object Cube appeared

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Run a Applicaton View of the camera Click Play Button Click to stop Don’t forget stopping it before you back to edit.

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Modification of Object’s Transform Select Move Rotate Scale

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Changing View Point in Scene Tab [←] [→] Move to Left/Right [↑][↓] Zoom In/Out [Alt]+Drag Rotate View +Drag Moving with cursor

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Modification of the Cube’s Position & Size Click the cube Set Position to0 0 0 Set All Scale to1.5 Inspector

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Modification of Cube’s Color ②Right Click ③Create ④Material ①Assets

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Modification of Cube’s Color New Material appeared

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Modification of Cube’s Color ①Right click Cube ②Mesh Renderer ③Open Material

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Modification of Cube’s Color Drag & Drop New Material into Element0

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Modification of Cube’s Color ①Open New Material ②Click□next to Albedo Choose the color as you like ※please avoid blue

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Modification of Cube’s Color Color is changed

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Install Looking Glass SDK ①Assets ②Import Package ②Custom Package

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Instalation of Looking Glass SDK ①HoloPlay-SDK-0.1.4.unitypackage ②Open

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Instalation of Looking Glass SDK ①Import ②Apply Changes ②Close

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Setting up Camera for Looking Glass Delete Main Camera

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Setting up Camera for Looking Glass ①HoloPlay ②HoloPlay Capture Drag&Drop into Hierarchy

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Setting up Camera for Looking Glass Boundary of LookingGlass

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Run & Confirm Play Don’t forget to stop running the content before you see the next page.

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Run Content on Looking Glass Connect LookingGlass with PC

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Run Content on Looking Glass Settings Right

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Run Content on Looking Glass ①Toggle Preview ②Play

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Run & Confirm Don’t forget to stop running the content before you see the next page.

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Use Leap Motion Connect Leap Motion with PC

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Temporarily Hiding the Cube ①Click Cube ②Turn Off

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Temporarily Hiding the Cube Cube disappeared

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Installation of Leap Motion SDK ①Assets ②Import Package ②Custom Package

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Installation of Leap Motion SDK ①Leap_ Motion_ Core_ Assets… ②Open ③Import

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Making Object to Manage Leap Motion ①Right Click ②Create Empty

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Making Object to Manage Leap Motion ①GameObject ②Change its name to LeapRig

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Making Object to Manage Leap Motion ①LeapMotion→Core→Prefabs Drag&Drop into LeapRig ②LeapHandController

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Making Object to Manage Leap Motion LeapHandController should be added as child object of LeapRig

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Adding Hand Objects ②CapsulHandRight&Left ①LeapMotion→Core→Prefabs→HandModelsNonHuman Drag&Drop into LeapRig

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Adding Hand Objects CapsuleHands should be added as child object of LeapRig

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Modification of Parameters ①LeapHandController ②LeapServiceProvider ③Desktop Mode A

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Modification of Parameters ①LeapHandController ②Hand Model Manager ③Open Model Pool ④Input 1

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Modification of Parameters ②Open Element0

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Modification of Parameters ①Drag&Drop Capsule Hand Left/Right into Left/Right Model ②Check ”Is Enable”

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Check ②Hands are shown after you zoom up scene window ①Double Click LeapRig

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Run & Confirm ①Play ②Hand motion is visualized Notice: You might not see hand model in Loking Glass because These models are very smaller than this device.

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Before go to next... Stop

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Modification of View Point of Scene Double Click HoloPlay Camera

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Modification of View Point of Scene ①Click X or Z axis ②You can see front view of wire frame

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Modification of View Point of Scene Make view point being close to wireframe You can simulate the relationship between your eyes and Looking Glass in Unity Editor.

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Modification of Hand’s Positon/Scale ①LeapRig ②Position(0,-7,-10) Scale (34,34,34)

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Run & Confirm Play Don’t forget to stop running the content before you see the next page.

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Making Arms Invisible ①Capsule Hand Left ②Turn off ShowArm

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Making Arms Invisible ①Capsule Hand Left ②Turn off ShowArm

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Run & Confirm ①Play ②Arms are disappeared

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Making Cube Visible Again ①Cube ②Turn On

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Run & Confirm ①Play ②Cannot interact with Cube yet

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Installation of Interaction Engine ①Assets ②Import Package ③Custom Package

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Installation of Interaction Engine ①Leap _ Motion _ Interaction _ Engine・・・ ②Open

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Using InteractionEngine ①LeapMotion→Modules→InteractionEngine→Prefab ②InteractionManager ③Drag&Drop into LeapRig

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Enable Interaction between Cube and Hands ①Cube ②Add Component

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Enable Interaction between Cube and Hands ①Search with the Keyword “Interaction” ②Interaction Behaviour

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Enable Interaction between Cube and Hands ①Cube ②Auto-Fix

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Run & Confirm Play Cube will fall down and you can receive it by hands

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Check Auto-Fix

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Before go to next... Stop

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Putting a Boundary Box ①Assets ②Import Package ③Custom Package

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Putting a Boundary Box ①LookingRoom ②Open

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Putting a Boundary Box ①Assets ②Room ③Drag&Drop into Hierarchy

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Run & Confirm Play You can interact with the cube inside the boundary box.

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Before go to next... Stop

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Modification of Bounciness ②Right Click ③Create ④PhysicMaterial ①Assets

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Modification of Bounciness ①New Physic Material ②Set Bounciness to 1

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Modification of Bounciness ③New Physic Material ②BoxCollider ④Drag&Drop into Material ①Cube

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Duplication of Cube ①Right Click ②Create Empty

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Duplication of Cube ①GameObject ②Change its name to Cubes

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Duplication of Cube Drag&Drop Cube into Cubes

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Duplication of Cube ①Select Cube & Ctrl+D

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Duplication of Cube ①Cube(1) ②Modify its position

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Duplication of Cube Increase Cube with the same procedure

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Duplication of Cube

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Modification of Gravity ①Edit ②Project Settings ③Physics

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Modify Gravity Y=-0.2

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Complete!!

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Any Question? Please contact me! Takashi Yoshinaga @Tks_Yoshinaga

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Thanks! Gracias!