Making Object to Manage Leap Motion
①Right Click
②Create Empty
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Making Object to Manage Leap Motion
①GameObject ②Change its name
to LeapRig
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Making Object to Manage Leap Motion
①LeapMotion→Core→Prefabs
Drag&Drop into LeapRig
②LeapHandController
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Making Object to Manage Leap Motion
LeapHandController
should be added as
child object of LeapRig
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Adding Hand Objects
②CapsulHandRight&Left
①LeapMotion→Core→Prefabs→HandModelsNonHuman
Drag&Drop into LeapRig
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Adding Hand Objects
CapsuleHands should
be added as child
object of LeapRig
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Modification of Parameters
①LeapHandController
②LeapServiceProvider
③Desktop Mode A
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Modification of Parameters
①LeapHandController
②Hand Model Manager
③Open Model Pool
④Input 1
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Modification of Parameters
②Open Element0
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Modification of Parameters
①Drag&Drop
Capsule Hand Left/Right
into Left/Right Model
②Check ”Is Enable”
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Check
②Hands are shown
after you zoom
up scene window
①Double Click LeapRig
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Run & Confirm
①Play
②Hand motion is visualized
Notice:
You might not see hand model in Loking Glass because
These models are very smaller than this device.
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Before go to next...
Stop
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Modification of View Point of Scene
Double Click
HoloPlay Camera
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Modification of View Point of Scene
①Click X or Z axis
②You can see front
view of wire frame
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Modification of View Point of Scene
Make view point being
close to wireframe
You can simulate the relationship between your eyes and
Looking Glass in Unity Editor.
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Modification of Hand’s Positon/Scale
①LeapRig
②Position(0,-7,-10)
Scale (34,34,34)
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Run & Confirm
Play
Don’t forget to stop running the content before you see the next page.
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Making Arms Invisible
①Capsule Hand Left
②Turn off ShowArm
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Making Arms Invisible
①Capsule Hand Left
②Turn off ShowArm
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Run & Confirm
①Play
②Arms are disappeared
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Making Cube Visible Again
①Cube
②Turn On
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Run & Confirm
①Play
②Cannot interact with Cube yet
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Installation of Interaction Engine
①Assets
②Import Package
③Custom Package