Slide 1

Slide 1 text

3D4EM Validation of 3DTOP10NL Hugo Ledoux 2015-11-11 User’s committee meeting, Utrecht

Slide 2

Slide 2 text

3D top10NL 2

Slide 3

Slide 3 text

No content

Slide 4

Slide 4 text

How good is it?

Slide 5

Slide 5 text

visible errors

Slide 6

Slide 6 text

construction = intricate workflow 6 ITC/Sander’s code FME + ArcGIS output

Slide 7

Slide 7 text

Now freely available online 7 http://www.arcgis.com/home/webmap/viewer.html?layers=15acccc56e6a462ab7b79a9d5c6d4933&useExisting=1

Slide 8

Slide 8 text

No content

Slide 9

Slide 9 text

No content

Slide 10

Slide 10 text

ALL triangles are duplicated !

Slide 11

Slide 11 text

often big parts of tiles are missing 11

Slide 12

Slide 12 text

some classes are not triangulated 12

Slide 13

Slide 13 text

triangulation has several long and skinny triangles 13

Slide 14

Slide 14 text

Vertical triangles have often the wrong orientation 14

Slide 15

Slide 15 text

TOP10NL polygons are arbitrarily split 15

Slide 16

Slide 16 text

borders of top10nl tiles 16

Slide 17

Slide 17 text

ALL buildings are geometrically invalid 17

Slide 18

Slide 18 text

Some numbers 18 8,5% of regions

Slide 19

Slide 19 text

Are these errors a problem for you?

Slide 20

Slide 20 text

They were for us!

Slide 21

Slide 21 text

3dfier An open-source toolkit to construct large 3D city models

Slide 22

Slide 22 text

No content

Slide 23

Slide 23 text

23 • open-source libraries used: ‣ liblas, GDAL, Boost.Geometry, Triangle • scalable and fast (C++) ‣ our aim is to construct whole NL on our server • configurable: any input would work (3DBGT!) • valid output

Slide 24

Slide 24 text

No content

Slide 25

Slide 25 text

Far from finished 25

Slide 26

Slide 26 text

thank you. [email protected] 3d.bk.tudelft.nl/hledoux Hugo Ledoux