Slide 27
Slide 27 text
rtcamp11 @kugi_masa
● Spectral Rendering in a Non-Spectral Renderer: How Can we Author and Render Fluorescence in RGB?
○ [Laurent Belcour, SIGGRAPH2025 Course: Physically Based Shading in Theory and Practice]
○ https://blog.selfshadow.com/publications/s2025-shading-course/belcour/slides/index.html
● Acquisition and Analysis of Bispectral Bidirectional Reflectance and Reradiation Distribution Functions
○ [Hullin et al., SIGGRAPH 2010]
○ https://jankautz.com/publications/BispectralBRRDF_SIG10.pdf
● Handling Fluorescence in a Uni-directional Spectral Path Tracer
○ [Mojizik et al., EGSR 2018]
○ https://cgg.mff.cuni.cz/~wilkie/Website/EGSR_18_files/MFW18HFUSPT_lowres.pdf
● Efficient Storage and Importance Sampling for Fluorescent Reflectance
○ [Hua et al. CGF 2023]
○ https://graphics.cg.uni-saarland.de/papers/hua-2022-cgf-fluo.pdf
● Non-Orthogonal Reduction for Rendering Fluorescent Materials in Non-Spectral Engines
○ [Fichet et al., EGSR2024]
○ https://arxiv.org/abs/2406.17360
● A Fluorescent Material Model for Non-Spectral Editing & Rendering
○ [Fichet et al., SIGGRAPH 2025]
○ https://arxiv.org/abs/2505.19672
● Molecular Probes 蛍光教室
○ Thermo Fisher Scientific - Molecular Probes®
○ https://www.thermofisher.com/jp/ja/home/life-science/cell-analysis/cell-analysis-learning-center/molecular-probes-scho
ol-of-fluorescence.html
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