Can we Author and Render Fluorescence in RGB? ◦ [Laurent Belcour, SIGGRAPH2025 Course: Physically Based Shading in Theory and Practice] ◦ https://blog.selfshadow.com/publications/s2025-shading-course/belcour/slides/index.html • Acquisition and Analysis of Bispectral Bidirectional Reflectance and Reradiation Distribution Functions ◦ [Hullin et al., SIGGRAPH 2010] ◦ https://jankautz.com/publications/BispectralBRRDF_SIG10.pdf • Handling Fluorescence in a Uni-directional Spectral Path Tracer ◦ [Mojizik et al., EGSR 2018] ◦ https://cgg.mff.cuni.cz/~wilkie/Website/EGSR_18_files/MFW18HFUSPT_lowres.pdf • Efficient Storage and Importance Sampling for Fluorescent Reflectance ◦ [Hua et al. CGF 2023] ◦ https://graphics.cg.uni-saarland.de/papers/hua-2022-cgf-fluo.pdf • Non-Orthogonal Reduction for Rendering Fluorescent Materials in Non-Spectral Engines ◦ [Fichet et al., EGSR2024] ◦ https://arxiv.org/abs/2406.17360 • A Fluorescent Material Model for Non-Spectral Editing & Rendering ◦ [Fichet et al., SIGGRAPH 2025] ◦ https://arxiv.org/abs/2505.19672 • Molecular Probes 蛍光教室 ◦ Thermo Fisher Scientific - Molecular Probes® ◦ https://www.thermofisher.com/jp/ja/home/life-science/cell-analysis/cell-analysis-learning-center/molecular-probes-scho ol-of-fluorescence.html 蛍光文献