Slide 7
Slide 7 text
More or less the same as current 3DTOP10NL, but:
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• focus on scalability and speed
‣ our aim construction whole NL on “normal” PC
• configurable: any 2D input + user-defined options
• no segmentation: only simple rules
• no vertices added when 3dfying (except within
Terrain and Vegetation polygons; never on
boundaries)
• based on open-source libraries used:
‣ liblas, GDAL, Boost.Geometry, CGAL
• output in different formats (SHP, CityGML, OBJ)