• focus on scalability and speed ‣ our aim construction whole NL on “normal” PC • configurable: any 2D input + user-defined options • no segmentation: only simple rules • no vertices added when 3dfying (except within Terrain and Vegetation polygons; never on boundaries) • based on open-source libraries used: ‣ liblas, GDAL, Boost.Geometry, CGAL • output in different formats (SHP, CityGML, OBJ)