• some classes are not triangulated • long and skinny triangles • vertical triangles have wrong orientation • disconnected regions • all buildings have wrong orientation normals • big parts of tiles are missing • full list at: • https://github.com/3D4EM/validate-3dtop10nl/blob/master/reports/comments.md
• focus on scalability and speed ‣ our aim construction whole NL on “normal” PC • configurable: any 2D input + user-defined options • no segmentation: only simple rules • no vertices added when 3dfying (except within Terrain and Vegetation polygons; never on boundaries) • based on open-source libraries used: ‣ liblas, GDAL, Boost.Geometry, CGAL • output in different formats (SHP, CityGML, OBJ)
Vegetation Water Vegetation Building Road Building Road We assign each polygon to one of 5 classes: 1. Building 2. Water 3. Road 4. Vegetation 5. Terrain