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1 Exploring the cadence of great experiences. MICHELLE BERRYMAN, FIDSA WWW.THINKINC.COM #UXAustralia @thinkinc @MicBerryman

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2 You’re hard at work. Cadence #UXAustralia ✓ DESIGNING COOL THINGS ✓ THINKING ABOUT USERS ✓ SOLVING REAL PROBLEMS ✓ BUILDING MEANING ✓ INFERRING CONTEXT ✓ CONTEMPLATING THE MULTITUDE OF DEVICES AND PLATFORMS AVAILABLE TO USERS TODAY

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3 Cadence But what about time? #UXAustralia And how it unfolds for users? Are you thinking about it when you are designing?

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4 Our sense of the world is inextricably linked to time. Cadence #UXAustralia

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5 Cadence Time is invisible. #UXAustralia But it’s so natural. And important. And nobody ever talks about it.

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Understanding Designing Using 6 Cadence #UXAustralia

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7 Understanding Cadence #UXAustralia Understanding cadence

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8 For the purpose of this presentation, we will not be talking about My Little Pony, Princess Cadence or her husband, Shining Armor. ! Sorry, bronies. ! ! UMMMM, NO . . . Cadence #UXAustralia Understanding

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9 We will be talking about cadence as it relates to rhythmic patterns of events and how things are experienced in the world. ! ! CADENCE DEFINED Cadence #UXAustralia Understanding

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The cadence of experiences consist of 3 things: 10 DURATION INTENSITY REPETITION C exp + + Cadence #UXAustralia = Understanding

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11 We define experiences through the following principles which we apply across our work: ! • People have experiences. • People seek pleasurable and rewarding experiences. • Experiences change people. • Experiences are discrete. • Experiences unfold over time. • Experiences are memorable. • The magic of the experience is in the nuance. • Prior experiences set the context for new experiences. • Experiences balance emotional attributes with functional/measurable attributes. OUR DEFINITION OF EXPERIENCE INTENSITY Cadence #UXAustralia Understanding DURATION

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12 DURATION INTENSITY A B C It can be helpful to name each session type as you create your devices, apps and services. Cadence #UXAustralia Understanding OUR DEFINITION OF EXPERIENCE We define experiences through the following principles which we apply across our work: ! • People have experiences. • People seek pleasurable and rewarding experiences. • Experiences change people. • Experiences are discrete. • Experiences unfold over time. • Experiences are memorable. • The magic of the experience is in the nuance. • Prior experiences set the context for new experiences. • Experiences balance emotional attributes with functional/measurable attributes.

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13 ! SUB-SECONDS Layers of cadence Cadence #UXAustralia Understanding

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14 ! SECONDS SUB-SECONDS Layers of cadence Cadence #UXAustralia Understanding

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15 ! ! MINUTES SECONDS SUB-SECONDS Layers of cadence Cadence #UXAustralia Understanding

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16 ! DAYS MINUTES SECONDS SUB-SECONDS Layers of cadence Cadence #UXAustralia Understanding

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17 ! WEEKS DAYS MINUTES SECONDS SUB-SECONDS Layers of cadence Cadence #UXAustralia Understanding

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18 ! MONTHS WEEKS DAYS MINUTES SECONDS SUB-SECONDS Layers of cadence Cadence #UXAustralia Understanding

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19 YEARS MONTHS WEEKS DAYS MINUTES SECONDS SUB-SECONDS Layers of cadence Cadence #UXAustralia Understanding

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20 Layers of cadence ! MENU ANIMATION Cadence #UXAustralia Understanding

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21 Layers of cadence ! AN INTERACTION MENU ANIMATION Cadence #UXAustralia Understanding

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22 Layers of cadence ! A SESSION AN INTERACTION MENU ANIMATION Cadence #UXAustralia Understanding

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23 Layers of cadence USAGE A SESSION AN INTERACTION MENU ANIMATION Cadence #UXAustralia Understanding

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24 Layers of cadence ! ROUTINE(S) USAGE A SESSION AN INTERACTION MENU ANIMATION Cadence #UXAustralia Understanding

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25 Layers of cadence BEGINNER-TO-EXPERT ROUTINE(S) USAGE A SESSION AN INTERACTION MENU ANIMATION Cadence #UXAustralia Understanding

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26 Layers of cadence A PART OF LIFE BEGINNER-TO-EXPERT ROUTINE(S) USAGE A SESSION AN INTERACTION MENU ANIMATION Cadence #UXAustralia Understanding

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27 Modeling the cadence Cadence #UXAustralia Understanding

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28 Modeling the cadence Cadence #UXAustralia Understanding

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29 Modeling the cadence Cadence #UXAustralia Understanding

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30 Modeling the cadence Cadence #UXAustralia Understanding

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31 Cadence #UXAustralia Understanding SMS

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32 How do you design cadences? Designing Cadence #UXAustralia

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33 Start your cadence design at the core. Designing Cadence #UXAustralia YEARS MONTHS WEEKS DAYS MINUTES SECONDS SUB-SECONDS A PART OF LIFE BEGINNER-TO-EXPERT ROUTINE(S) USAGE A SESSION AN INTERACTION MENU ANIMATION

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34 KNOW YOUR USERS Designing Cadence #UXAustralia No, really. We all talk about this and our hearts are in the right place . . . ! Press hard for the time and budget to do first person research. ! • Observational and contextual research • In-depth interviews • Define target markets and segments • Craft useful personas - and then use them! • Study, understand and visualize the customer journey. • Identify the brand touch points and opportunity spaces

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35 Designing Cadence #UXAustralia Identity influences cadence DAUGHTER, WIFE, FRIEND, THINKER, DESIGNER, SOUTHERNER, ARMY BRAT, TRAVELER, SOCCER PLAYER, CYCLIST, RUNNER, COLLECTOR, PHOTOGRAPHER,
 MAKER, DESIGN NERD, DOER, FOODIE, BLOGGER, ROCKINFREAKAPOTOMUS, SKETCH NOTER, BEACH LOVER, DREAMER, FASHION CHALLENGED,

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36 TIME OF DAY
 MATTERS Designing Cadence #UXAustralia Source: Pure360 Open rate landscape: best & worst times to send emails. 
 2013 data. 12 10+ 6 PM 6 AM Automotive Education Green / Energy Hotels Leisure Retail Finance Travel No matter the platform, finding the right time of day can be the difference between success and failure. ! Think about the daily life of your users and use that to tap into their existing routines. Then use data to confirm hypotheses. ! Personalize the time of day: eBags tracked when customers opened email from them. Then they sent followup emails right around the same time. This increased click through rates by 20% and conversion rates by 65%. 3

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37 We mold clay into a pot, but it is the emptiness inside that makes the vessel useful. Designing Cadence #UXAustralia TAO TE CHING BY LAO-TZU

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38 DESIGN THE WHOLE SYSTEM Designing Cadence #UXAustralia Move beyond the core cadence to cover all aspects of the service. Service channels as well as service epochs need to be designed and crafted. ! Some service epochs: • First use experience • 30 days out, 90 days out, . . . • Ramp up - reward use of key features • Status / ambient awareness • Borrowing screens (or multiple screens) to accomplish tasks • Errors • Upgrading and end-of-life • Messages & Alerts

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39 How ‘chatty’ can your system be? Designing Cadence #UXAustralia

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40 Messages & Alerts Designing Cadence #UXAustralia Your app/site/device/experience is one of many in your user’s life. You are competing with everything else.

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41 Daily interaction generally requires a substantial set of content. Designing Cadence #UXAustralia

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42 Find a way to deliver ‘just enough’. ! Use re-engagement strategies. Designing Cadence #UXAustralia

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43 Don’t be annoying. Designing Cadence #UXAustralia

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44 Using cadence. Using Cadence #UXAustralia

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45 Sometimes cadence is predictable. Using Cadence #UXAustralia HOURLY DAILY MULTIPLE TIMES PER DAY WEEKLY MONTHLY QUARTERLY SEMI-ANNUALLY ANNUALLY BIANNUALLY

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46 Cadence can be used to modify behavior. Using Cadence #UXAustralia

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47 The cadence of changing cadence. (whoa. meta.) Using Cadence #UXAustralia

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48 Design the moments. ! Know when the next moment will be. Remember… #UXAustralia

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Thank you. 49 With special shout-outs to . . . Zach Pousman Will du Pont Chris Wilson Chesley Lowe Kristen Strawinsky Theresa Bremer Alison McKenna !

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50 @thinkinc @MicBerryman Give us a follow. Thank you.