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Exploring the cadence of great experiences

uxaustralia
August 28, 2014

Exploring the cadence of great experiences

Today’s digital experiences are splintered between devices, channels, contexts and need-states along a customer journey. These experiences are not fluid and continuous however. They are discrete events that unfold over time and happen with a certain cadence and intensity. This talk is about how to deliver experiences in the right cadence across the right channels and devices.

by Michelle Berryman at UX Australia

uxaustralia

August 28, 2014
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  1. 1 Exploring the cadence of great experiences. MICHELLE BERRYMAN, FIDSA

    WWW.THINKINC.COM #UXAustralia @thinkinc @MicBerryman
  2. 2 You’re hard at work. Cadence #UXAustralia ✓ DESIGNING COOL

    THINGS ✓ THINKING ABOUT USERS ✓ SOLVING REAL PROBLEMS ✓ BUILDING MEANING ✓ INFERRING CONTEXT ✓ CONTEMPLATING THE MULTITUDE OF DEVICES AND PLATFORMS AVAILABLE TO USERS TODAY
  3. 3 Cadence But what about time? #UXAustralia And how it

    unfolds for users? Are you thinking about it when you are designing?
  4. 5 Cadence Time is invisible. #UXAustralia But it’s so natural.

    And important. And nobody ever talks about it.
  5. 8 For the purpose of this presentation, we will not

    be talking about My Little Pony, Princess Cadence or her husband, Shining Armor. ! Sorry, bronies. ! ! UMMMM, NO . . . Cadence #UXAustralia Understanding
  6. 9 We will be talking about cadence as it relates

    to rhythmic patterns of events and how things are experienced in the world. ! ! CADENCE DEFINED Cadence #UXAustralia Understanding
  7. The cadence of experiences consist of 3 things: 10 DURATION

    INTENSITY REPETITION C exp + + Cadence #UXAustralia = Understanding
  8. 11 We define experiences through the following principles which we

    apply across our work: ! • People have experiences. • People seek pleasurable and rewarding experiences. • Experiences change people. • Experiences are discrete. • Experiences unfold over time. • Experiences are memorable. • The magic of the experience is in the nuance. • Prior experiences set the context for new experiences. • Experiences balance emotional attributes with functional/measurable attributes. OUR DEFINITION OF EXPERIENCE INTENSITY Cadence #UXAustralia Understanding DURATION
  9. 12 DURATION INTENSITY A B C It can be helpful

    to name each session type as you create your devices, apps and services. Cadence #UXAustralia Understanding OUR DEFINITION OF EXPERIENCE We define experiences through the following principles which we apply across our work: ! • People have experiences. • People seek pleasurable and rewarding experiences. • Experiences change people. • Experiences are discrete. • Experiences unfold over time. • Experiences are memorable. • The magic of the experience is in the nuance. • Prior experiences set the context for new experiences. • Experiences balance emotional attributes with functional/measurable attributes.
  10. 18 ! MONTHS WEEKS DAYS MINUTES SECONDS SUB-SECONDS Layers of

    cadence Cadence #UXAustralia Understanding
  11. 19 YEARS MONTHS WEEKS DAYS MINUTES SECONDS SUB-SECONDS Layers of

    cadence Cadence #UXAustralia Understanding
  12. 22 Layers of cadence ! A SESSION AN INTERACTION MENU

    ANIMATION Cadence #UXAustralia Understanding
  13. 23 Layers of cadence USAGE A SESSION AN INTERACTION MENU

    ANIMATION Cadence #UXAustralia Understanding
  14. 24 Layers of cadence ! ROUTINE(S) USAGE A SESSION AN

    INTERACTION MENU ANIMATION Cadence #UXAustralia Understanding
  15. 25 Layers of cadence BEGINNER-TO-EXPERT ROUTINE(S) USAGE A SESSION AN

    INTERACTION MENU ANIMATION Cadence #UXAustralia Understanding
  16. 26 Layers of cadence A PART OF LIFE BEGINNER-TO-EXPERT ROUTINE(S)

    USAGE A SESSION AN INTERACTION MENU ANIMATION Cadence #UXAustralia Understanding
  17. 33 Start your cadence design at the core. Designing Cadence

    #UXAustralia YEARS MONTHS WEEKS DAYS MINUTES SECONDS SUB-SECONDS A PART OF LIFE BEGINNER-TO-EXPERT ROUTINE(S) USAGE A SESSION AN INTERACTION MENU ANIMATION
  18. 34 KNOW YOUR USERS Designing Cadence #UXAustralia No, really. We

    all talk about this and our hearts are in the right place . . . ! Press hard for the time and budget to do first person research. ! • Observational and contextual research • In-depth interviews • Define target markets and segments • Craft useful personas - and then use them! • Study, understand and visualize the customer journey. • Identify the brand touch points and opportunity spaces
  19. 35 Designing Cadence #UXAustralia Identity influences cadence DAUGHTER, WIFE, FRIEND,

    THINKER, DESIGNER, SOUTHERNER, ARMY BRAT, TRAVELER, SOCCER PLAYER, CYCLIST, RUNNER, COLLECTOR, PHOTOGRAPHER,
 MAKER, DESIGN NERD, DOER, FOODIE, BLOGGER, ROCKINFREAKAPOTOMUS, SKETCH NOTER, BEACH LOVER, DREAMER, FASHION CHALLENGED,
  20. 36 TIME OF DAY
 MATTERS Designing Cadence #UXAustralia Source: Pure360

    Open rate landscape: best & worst times to send emails. 
 2013 data. 12 10+ 6 PM 6 AM Automotive Education Green / Energy Hotels Leisure Retail Finance Travel No matter the platform, finding the right time of day can be the difference between success and failure. ! Think about the daily life of your users and use that to tap into their existing routines. Then use data to confirm hypotheses. ! Personalize the time of day: eBags tracked when customers opened email from them. Then they sent followup emails right around the same time. This increased click through rates by 20% and conversion rates by 65%. 3
  21. 37 We mold clay into a pot, but it is

    the emptiness inside that makes the vessel useful. Designing Cadence #UXAustralia TAO TE CHING BY LAO-TZU
  22. 38 DESIGN THE WHOLE SYSTEM Designing Cadence #UXAustralia Move beyond

    the core cadence to cover all aspects of the service. Service channels as well as service epochs need to be designed and crafted. ! Some service epochs: • First use experience • 30 days out, 90 days out, . . . • Ramp up - reward use of key features • Status / ambient awareness • Borrowing screens (or multiple screens) to accomplish tasks • Errors • Upgrading and end-of-life • Messages & Alerts
  23. 40 Messages & Alerts Designing Cadence #UXAustralia Your app/site/device/experience is

    one of many in your user’s life. You are competing with everything else.
  24. 42 Find a way to deliver ‘just enough’. ! Use

    re-engagement strategies. Designing Cadence #UXAustralia
  25. 45 Sometimes cadence is predictable. Using Cadence #UXAustralia HOURLY DAILY

    MULTIPLE TIMES PER DAY WEEKLY MONTHLY QUARTERLY SEMI-ANNUALLY ANNUALLY BIANNUALLY
  26. 48 Design the moments. ! Know when the next moment

    will be. Remember… #UXAustralia
  27. Thank you. 49 With special shout-outs to . . .

    Zach Pousman Will du Pont Chris Wilson Chesley Lowe Kristen Strawinsky Theresa Bremer Alison McKenna !