Slide 1

Slide 1 text

Reality Clash One year on since our ICO The ups and downs along the way & The Future of Blockchain & Gaming

Slide 2

Slide 2 text

Reality Gaming Group is a games studio which has developed an Augmented Reality, and digital asset-trading platform utilising Blockchain technology. The first game to be launched on the platform is Reality Clash

Slide 3

Slide 3 text

s World’s first mobile combat game integrated with the blockchain and combining AR, VR and geo-location mapping

Slide 4

Slide 4 text

ICO (Initial Coin Offering) Reality Gaming Group launch an ICO 14 months ago We used an initial coin offering to secure cash towards funding the development of Reality Clash. Investors paid us with ETHER and in return we gave them them our RCC gold coins at $0.20

Slide 5

Slide 5 text

THE ARMOURY STORE

Slide 6

Slide 6 text

The Armoury Store – buy weapons to play in the game or trade in the market place Opened April 2018

Slide 7

Slide 7 text

Armoury Stats 75% of all our guns sold out in 24 hours 500,000 RCC coins spent in our Armoury store 3000 Guns sold since launch

Slide 8

Slide 8 text

WEAPON DEVELOPMENT • Console quality graphics • Full 3D guns • Real sound effects • Launched the world’s first crypto skin guns

Slide 9

Slide 9 text

WEAPON DEVELOPMENT

Slide 10

Slide 10 text

Reality Launches in Q4 2018

Slide 11

Slide 11 text

THE MARKET PLACE

Slide 12

Slide 12 text

The Market Place – Launching November 2018

Slide 13

Slide 13 text

THE MOBILE GAME

Slide 14

Slide 14 text

Gameplay • No mobile attachments or add-ons • Uses the phone’s camera, presenting an augmented reality VR portal on the phone's screen • Connect to teams in real-time using geo map technology • Join missions to win in-game content and upgrades • Pokemon Go meets Fortnite

Slide 15

Slide 15 text

s

Slide 16

Slide 16 text

THE ICO

Slide 17

Slide 17 text

s 14 months ago there was… • No KYC on investors • No private ICO investors • No real structure or rules for ICO’s • No regulations whats-so-ever • You could advertise your ICO across all social networks • Scammers and fraudsters around every corner The ICO market has changed considerably in this time

Slide 18

Slide 18 text

No content

Slide 19

Slide 19 text

No content

Slide 20

Slide 20 text

No content

Slide 21

Slide 21 text

Reality Clash raised 9000 ETHER in 4 weeks 1500 investors Average investment was 6 Ether Sold 16 million RCC coins ICO Stats

Slide 22

Slide 22 text

What happened after our ICO?

Slide 23

Slide 23 text

Our token value dropped 50% in value 

Slide 24

Slide 24 text

When we launched our store in June it increased 380% in value 

Slide 25

Slide 25 text

s Sign up now to become a beta tester www.realityclash.com

Slide 26

Slide 26 text

Where will the Blockchain have the most impact in games over the next 12 months, 5 years and 10 years? s

Slide 27

Slide 27 text

12 Months • More traditional gamers will be exposed to cryptocurrency and blockchain • Transaction fees will reduce • The first blockchain protocols that can handle high transaction speeds • Better UX, game design to help onboard new customers into crypto and make the process smoother • Consumers will start to understand that most of the digital things they have historically purchased were licenses and that they didn't really own anything

Slide 28

Slide 28 text

5 Years • Players will start taking their game characters and items between games • New game mechanics based on smart contracts • Digital rights ownership will start to change • New business models begin to grow – customers retain ownership and legacy between games • Average gamers will go from being a little confused why a 2018 blockchain gaming fans would pay tens of thousands of dollars for a rare digital collectible, to seeing those people as smart early adopters

Slide 29

Slide 29 text

• Item trading has moved from the grey market to being an integral part of a game's design • AR / VR avatar ownership rises • Gamers will be talking a lot less about blockchain specific games because blockchain secured assets will be a common component to most games. • Consumers will go from understanding true digital ownership to demanding it 10 Years

Slide 30

Slide 30 text

Thanks [email protected] Twitter @reality_clash Telegram @realityclash