an Augmented Reality, and digital asset-trading platform utilising Blockchain technology. The first game to be launched on the platform is Reality Clash
14 months ago We used an initial coin offering to secure cash towards funding the development of Reality Clash. Investors paid us with ETHER and in return we gave them them our RCC gold coins at $0.20
phone’s camera, presenting an augmented reality VR portal on the phone's screen • Connect to teams in real-time using geo map technology • Join missions to win in-game content and upgrades • Pokemon Go meets Fortnite
investors • No private ICO investors • No real structure or rules for ICO’s • No regulations whats-so-ever • You could advertise your ICO across all social networks • Scammers and fraudsters around every corner The ICO market has changed considerably in this time
cryptocurrency and blockchain • Transaction fees will reduce • The first blockchain protocols that can handle high transaction speeds • Better UX, game design to help onboard new customers into crypto and make the process smoother • Consumers will start to understand that most of the digital things they have historically purchased were licenses and that they didn't really own anything
and items between games • New game mechanics based on smart contracts • Digital rights ownership will start to change • New business models begin to grow – customers retain ownership and legacy between games • Average gamers will go from being a little confused why a 2018 blockchain gaming fans would pay tens of thousands of dollars for a rare digital collectible, to seeing those people as smart early adopters
being an integral part of a game's design • AR / VR avatar ownership rises • Gamers will be talking a lot less about blockchain specific games because blockchain secured assets will be a common component to most games. • Consumers will go from understanding true digital ownership to demanding it 10 Years